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Necro Story Game Cover

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In "Necro Story," become a playful necromancer, guided by a mischievous ghost, to save humanity from doom. Master over 20 necromancy spells, capture and command souls to build your undead army, and strategically manage your team for success in this light-hearted monster capture RPG. Engage with quirky characters and experience plenty of undead antics.

Necro Story screenshot
Necro Story screenshot
Necro Story screenshot
Necro Story screenshot
Necro Story screenshot
Necro Story screenshot
Necro Story screenshot
Necro Story screenshot
Necro Story screenshot
Necro Story screenshot
Necro Story screenshot
+2

100%
Audience ScoreBased on 56 reviews
story24 positive mentions
grinding4 negative mentions

  • Necro Story features a unique blend of creature collecting and RPG mechanics, with a deep skill tree and varied gameplay that keeps players engaged.
  • The humor and entertaining story, combined with a charming art style, create a delightful experience that many players found enjoyable and memorable.
  • The game offers a good amount of exploration, puzzles, and customization options, allowing players to tailor their experience and discover secrets throughout the game.
  • Some players found the combat to be repetitive and tedious over time, particularly due to the long duration of battles and slow walking speed.
  • There are reports of bugs and awkward controls, especially on controllers, which can detract from the overall experience.
  • The progression can feel slow at times, and some players noted that the game could benefit from simplifying certain mechanics to enhance accessibility.
  • story
    63 mentions Positive Neutral Negative

    The story of *Necro Story* is a humorous and engaging blend of creature-collecting and RPG elements, featuring a unique narrative that evolves beyond typical tropes. Players embark on a quest with quirky characters, experiencing a mix of funny dialogue and unexpected twists that keep the gameplay fresh and entertaining. With its light-hearted tone and branching paths, the game offers a satisfying and enjoyable story that resonates well with fans of the genre.

    • “The story is fun and filled with humor (good for a few chuckles), and it is satisfyingly long.”
    • “What I loved the most was the puns between Vivi the ghost and Jaimus the necromancer; the story is well written and really funny to follow!”
    • “The story starts off pretty standard, but past the initial, all too common 'defeat some bosses to open the seal,' it throws convention out of the window and has you hop across different scenarios, picking up the pace in what I can only describe as a rollercoaster ride of laughs, with many genuinely funny and unexpected moments, excitement at what was coming next, and curiosity at the next challenge to overcome.”
    • “As for the story-wise, it had its charms, but also its frustrations.”
    • “The story starts off pretty standard, but past the initial, all too common 'defeat some bosses to open the seal', it throws convention out of the window and has you hop across different scenarios, picking up the pace in what I can only describe as a rollercoaster ride of laughs, with many genuinely funny and unexpected moments, excitement at what was coming next and curiosity at the next challenge to overcome.”
    • “The story is not so linear; there are simple branching paths, which is such an interesting thing in a chill game like this.”
  • humor
    30 mentions Positive Neutral Negative

    The game is praised for its humor, featuring witty dialogue, clever puns, and a playful narrative that keeps players engaged and entertained. Reviewers highlight the blend of creature collecting and spell management within a quirky story that offers unexpected comedic moments, making it a delightful experience for fans of lighthearted RPGs. Overall, the humor is described as both charming and sarcastic, appealing to those who enjoy a fun and whimsical gaming atmosphere.

    • “A brilliant mix of creature collecting, equipping them with items and managing their spell usage with an entertaining story, funny dialogue, and a strange yet cute art style.”
    • “What I loved the most was the puns between Vivi the ghost and Jaimus the necromancer; the story is well written and really funny to follow!”
    • “The story starts off pretty standard, but past the initial, all too common 'defeat some bosses to open the seal,' it throws convention out of the window and has you hop across different scenarios, picking up the pace in what I can only describe as a rollercoaster ride of laughs, with many genuinely funny and unexpected moments.”
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay is characterized by engaging turn-based battles and a robust critter capturing system, with players praising the introduction of new monsters and mechanics that enhance the experience. While some users noted a potential overabundance of micro mechanics that could simplify the game, the overall combat feels satisfying and is complemented by charming graphics and humor. However, a sense of repetitiveness can emerge due to limited activities, though this is mitigated by the game's relatively short playtime.

    • “The turn-based battles as well as the critter capturing and collecting mechanics are all top-notch.”
    • “Just when I thought it was already cool, more monsters and mechanics appeared and made it even cooler!”
    • “Once you get the combat mechanics and get used to the sometimes hectic pacing of combat, it feels very satisfying to cast a chain of spells while absorbing all souls as enemies fall.”
    • “I'm not sure, but I have a feeling there are a bit too many micro mechanics that could be cut down to make the game simpler.”
    • “Sometimes you can feel repetitiveness in the gameplay since you can't do many things in this game, but these feelings can be tolerated because the total playtime required to finish the game is not too long.”
    • “The gameplay is partly your typical turn-based RPG.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics of "Necro Story" have received positive feedback for their unique art style, which resembles crayon and watercolor paintings, creating a "spooky cute" aesthetic. Players appreciate the charming and neat design, which complements the game's entertaining story and humor, ultimately winning over initial skepticism. Overall, the visuals are considered a standout feature that enhances the gameplay experience.

    • “The mechanics are great, the graphic design is really neat and cute.”
    • “I enjoy the art style since it looks unique compared to other games.”
    • “Like the dev's previous game, healer's quest, the game uses an art style that resembles crayon drawings.”
    • “As grim as this may sound, the game presents itself in a unique art style reminiscent of crayon/watercolor paintings, giving everything a 'spooky cute' vibe.”
  • grinding
    4 mentions Positive Neutral Negative

    Players generally find that while there are no specific grinding achievements, the combat can become tedious over time due to its lengthy duration. Overall, the grinding aspect is minimal, but the repetitive nature of fights may detract from the experience.

    • “Fighting gets tedious after a while due to its long duration.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is consistently praised as good, contributing positively to the overall experience.

  • replayability
    2 mentions Positive Neutral Negative

    Players appreciate the high replayability of the game, particularly due to the ability to specialize their necromancer in various ways—such as summoning, healing, or focusing on damage—which enhances the overall fun and encourages multiple playthroughs.

    • “Being able to specialize your necromancer to focus on summoning, healing, damage over time, or pure damage feels really fun and adds a lot of replay value.”
    • “The variety of character builds and playstyles keeps the game fresh and encourages multiple playthroughs.”
    • “Each playthrough offers new challenges and experiences, making it easy to dive back in for another round.”

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