The Long Dark Game Cover
A thoroughly thoughtful re-imagining of The Long Dark which tightens everything up deftly, The Long Dark is making grizzly-sized strides in its evolution and is essential for fans of taut, survival adventures.

"The Long Dark is an open-world, single-player survival game that offers an innovative exploration experience amidst a geomagnetic disaster's aftermath. Survive in a frozen wilderness, battling the elements, hunger, and wildlife, with an dense atmosphere and spectacular soundtrack. The Survival Edition includes both Survival Mode and the story-driven Wintermode."

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Epic Games
  • Linux
  • Play​Station
  • Xbox

Reviews

89%
Audience ScoreBased on 40,771 reviews
story3,988 positive mentions
grinding561 negative mentions
  • story14,777 mentions

    The story aspect of "The Long Dark" has received mixed reviews, with many players expressing frustration over the prolonged wait for the completion of the Wintermute story mode, which has been in development since 2017 and remains unfinished. While some players appreciate the engaging narrative and character development, others criticize the pacing, repetitive fetch quests, and the lack of meaningful choices, leading to a perception of the story as a walking simulator. Despite these criticisms, the survival mode is often highlighted as the game's true strength, providing a more immersive and challenging experience that many players prefer over the story mode. Overall, while the story has its merits, the ongoing delays and perceived shortcomings have left a significant portion of the player base disappointed.

    • “The story is so well produced and totally worth your time; I absolutely love the story (Wintermute).”
    • “The story is plentiful with challenge, excitement, and struggle.”
    • “The wintermute story mode adds a strong narrative for those seeking more structure.”
    • “I will never understand why they decided to develop DLC and now even releasing teasers for their next game instead of finishing the Wintermute story.”
    • “Love the game, but I cannot understand that the developers have not finished the main storyline after 7 years of development, releasing a full DLC and announcing the Long Dark 2.”
    • “It's been 10 years and the main story isn't finished, but the game is considered out of early access.”
  • gameplay5,928 mentions

    The gameplay of "The Long Dark" is characterized by its deep survival mechanics, requiring players to manage hunger, thirst, warmth, and fatigue while navigating a harsh, frozen wilderness. While many players appreciate the atmospheric immersion and the challenge of resource management, some criticize the slow pacing and repetitive tasks, which can lead to a tedious experience over time. Overall, the game offers a unique blend of exploration and survival, appealing to those who enjoy methodical gameplay and a strong sense of realism.

    • “The addition of the base customization mechanics makes the game feel complete, and having taken a break of 5 years, the game feels like a polished and complete experience.”
    • “The gameplay is excellent, well polished with few bugs.”
    • “The survival mechanics are deep and engaging, requiring players to monitor their hunger, thirst, fatigue, and overall condition carefully.”
    • “The survival mechanics are bare bones with such a low carry capacity it's mostly a walking sim.”
    • “Healing mechanics also suck; it says you need to heal with antibiotics, I used 6 of them and nothing happened. Not to mention fire that changed from 1-hour duration to 5 minutes, cause why not? Broken, stupid nonsense and officially the worst survival game I've played.”
    • “The gameplay feels disconnected from the narrative, which is told almost completely through cutscenes and items, or simply by narration.”
  • graphics4,992 mentions

    The graphics of "The Long Dark" are widely praised for their unique, painterly art style that evokes a sense of beauty and immersion in the harsh Canadian wilderness. While some players note that the graphics may appear simplistic or cartoonish, many appreciate how this aesthetic enhances the game's atmosphere and complements its survival mechanics. Overall, the visuals contribute significantly to the game's emotional impact, making it a standout title in the survival genre.

    • “The visuals are stunning in their minimalist style, perfectly capturing the beauty and danger of the Canadian wilderness.”
    • “The art style of the game is breathtaking; I love the supernatural implementation and the survival aspect.”
    • “The graphics have a gorgeous watercolor quality, creating an immersive experience that beautifully captures the harshness of the environment.”
    • “The graphics are completely unique, the story, gameplay, and soundtrack are all fitting to the narrative brought on by the story of Great Bear, and the team who created it.”
    • “The graphics are dated but have character.”
    • “The graphics are very poor, didn't realize how bad they were; I have games ten years older that are better.”
  • atmosphere3,100 mentions

    The atmosphere in "The Long Dark" is widely praised for its immersive and haunting quality, effectively capturing the desolation and beauty of the Canadian wilderness. Players appreciate the game's sound design, minimalist music, and art style, which together create a chilling yet serene environment that enhances the survival experience. While some find the gameplay can become repetitive, the overall atmosphere remains a compelling reason to engage with the game, making it a standout title in the survival genre.

    • “This game has atmosphere you won't find in anything else, with a world unlike anything else, with rules that you must abide by.”
    • “The atmosphere is perfect, the environmental storytelling is perfect.”
    • “The hand-painted, desolate landscapes of the Canadian wilderness are both haunting and mesmerizing, creating an atmosphere that pulls you in and refuses to let go.”
    • “The game has an atmosphere of constant struggle and loneliness, a feeling that no other game has ever been able to capture for me.”
    • “The atmosphere is oppressive and lonely in a manner no other game has been able to replicate.”
    • “The atmosphere in this game is on a whole other level than any other game, and I can't find any other game that does atmosphere so perfectly than this.”
  • music1,622 mentions

    The music in "The Long Dark" is widely praised for its haunting beauty and ability to enhance the game's atmosphere, effectively complementing the desolate and immersive environment. Players appreciate the minimalist approach, noting that the sparse use of music allows for a more profound sense of isolation and tension, with melodies that resonate during key moments of gameplay. Overall, the soundtrack is considered a standout feature, contributing significantly to the emotional depth and immersive experience of the game.

    • “The music in 'The Long Dark' is hauntingly beautiful, perfectly complementing the game's bleak yet mesmerizing world.”
    • “The atmosphere, art, and music/sound effects make for an extremely immersive experience that I keep coming back to.”
    • “The music is soft and doesn't overstay its welcome, and the visuals are some of the best I've seen in a long time.”
    • “The music was so depressing I had to turn it off.”
    • “Music is all but non-existent; hope you like hearing a heavy panting noise half the time.”
    • “The music is sparse which works well for the loneliness of the setting.”
  • grinding628 mentions

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive. Critics highlight the slow pace of gameplay, excessive resource management, and the need for constant survival tasks as major sources of frustration. However, some players appreciate the realism and challenge that come with the grinding mechanics, suggesting that while it can be annoying, it also adds depth to the survival experience.

    • “The survival elements are not too grindy while still challenging at points.”
    • “Activities required for survival are fun, balanced, and not too tedious.”
    • “It's intense yet slow, not overwhelming like Subnautica, not the tedious grinding of other similar survival games.”
    • “The most tediously boring open world survival craft I have ever played.”
    • “The gameplay loop is, unfortunately, incredibly tedious.”
    • “The game is tedious and repetitive.”
  • replayability516 mentions

    The game boasts exceptional replayability, with players praising its various modes, including survival and story, as well as customizable difficulty settings that enhance the experience. Many reviews highlight the game's ability to provide unique experiences with each playthrough due to random loot and environmental factors, making it engaging for both casual and hardcore players. However, some users note that the static maps can limit long-term replay value, particularly for those who master the game mechanics.

    • “What truly sets this game apart is its exceptional replay value.”
    • “Endless replayability, high quality, fresh content.”
    • “The game offers endless replayability in survival mode, as well as feats, challenges, and badges.”
    • “Unfortunately, the game is unreplayable.”
    • “Not much replay value because there are no choices really to be made that will change the outcome of the game.”
    • “While providing a decent experience for casual players, this game is in development for years now and the developers fail to provide any sense of replayability or challenging gameplay for experienced players which makes it boring very fast.”
  • stability429 mentions

    The stability of the game has received mixed reviews, with many players reporting persistent bugs and glitches that can disrupt gameplay, such as freezing issues and AI problems. While some users have noted improvements and a generally stable experience, others express frustration over game-breaking glitches that have remained unresolved for years. Overall, the game is described as having a significant number of bugs, particularly after updates or new content releases, which detracts from an otherwise engaging experience.

    • “The game looks great, is bug free and absolutely captivating.”
    • “For an early access game, this has been very much a bug free experience for me so far.”
    • “It's relatively bug free, I have over 100 hours on this game and it's crashed once.”
    • “Buggy and appallingly stretched out development over many, many years.”
    • “This game is so laggy and buggy it's unplayable.”
    • “The latest episode is completely unplayable and freezes up constantly.”
  • emotional280 mentions

    The emotional aspect of "The Long Dark" is profoundly impactful, with players reporting a wide range of feelings from isolation and dread to warmth and triumph. The game's deep storytelling, atmospheric visuals, and haunting soundtrack create a visceral experience that evokes genuine emotional responses, often leading players to feel cold, anxious, or even tearful during their survival journey. While some critiques mention a lack of connection to certain characters, the overall consensus highlights the game's ability to forge a strong emotional bond between players and their experiences in the harsh wilderness.

    • “Deep storytelling: in addition to its sandbox mode, 'The Long Dark' also offers a compelling story mode called Wintermute, which adds layers of narrative depth and emotional weight to your survival journey.”
    • “The landscapes feel alive, where every sunrise over a frozen lake or the faint glow of the aurora in the night sky is not just a visual treat but an emotional experience.”
    • “The game allows players to interpret the story for themselves, creating a personal connection and emotional involvement with the protagonist and their desolate surroundings.”
    • “All the eager waiting for Wintermute and others really did not pan out: this is a boring story filled with terrible writing, mopey boring characters, and rigid quest design that, while clearly designed to guide a player through what the game has to offer, actually winds up underselling the whole thing.”
    • “Extremely boring story (after the plane crash, I nearly chewed off my wrists), way too much drama to be fun.”
    • “Instead of developing the sandbox experience that everybody loved, they poured tons of resources into developing a boring story mode so they could sell multiple story episodes to make the most money out of the game.”
  • optimization241 mentions

    The optimization of the game has received mixed reviews, with some players praising its performance on lower-end systems and others reporting significant issues, particularly on Mac and Steam Deck. While many users note improvements following updates, there are still complaints about stuttering, high CPU usage, and inconsistent performance across different hardware configurations. Overall, the game shows potential for optimization but still requires further refinement to ensure a smoother experience for all players.

    • “The long dark is a great survival game, one of the few video games that I keep coming back to; it has come a long way, especially in terms of story and performance.”
    • “Fantastic story, great looking graphics while being extremely well optimized.”
    • “Overall, a very pretty, atmospheric, well-optimized, slick and, most importantly, enjoyable game that is well worth the purchase.”
    • “Performance is sketchy on Linux and the game would be better with mod support.”
    • “Game needs optimization more than it needs new maps.”
    • “I initially wrote this review complaining about the game being very poorly optimized; I had constantly dropping frames, even with lowest settings on a 2017 GPU (RX 570) with a 2021 CPU (5600X).”
  • humor139 mentions

    The humor in the game is often described as unintentional and quirky, stemming from awkward dialogue, amusing bugs, and absurd survival scenarios, such as characters getting attacked by animals or encountering bizarre situations. Players find themselves laughing at the game's mechanics and the often ridiculous challenges they face, which can lead to memorable and entertaining moments. While some reviews note a lack of intentional humor, the overall experience is frequently characterized by a lightheartedness that keeps players engaged despite the game's serious themes.

    • “The dialog is hilariously awful, but I can forgive that if it had a good survival experience.”
    • “It's so amusing to see videos of long-time veterans of this game encountering funny things like bears lying in midair.”
    • “The weight limit you can carry is also ridiculous and funny; I wanted to climb a rope, and the game said I was too heavy with my stuff.”
    • “It's like a game that's not funny.”
    • “Nothing is more grating, more disgusting, more annoying, less cute, and almost criminally not funny as listening to my character chew loudly into my ear as part of a core gameplay mechanic.”
    • “And it's not funny to die due to cold, hunger, and thirst just because your matchbox degraded to the point of making it useless.”
  • monetization56 mentions

    The monetization aspect of the game has drawn significant criticism, with many users labeling the downloadable content (DLC) as cash grabs that detract from the overall experience and completion of the main story. Players express disappointment over the developers prioritizing paid DLC over fulfilling original promises, leading to a perception of exploitation rather than genuine engagement with the player base. Conversely, some users appreciate games that avoid microtransactions and focus on quality updates, highlighting a desire for more ethical monetization practices in the industry.

    • “I find it amazing that the devs are still supporting a game such as this with no form of microtransactions, with frequent updates that are of good quality that improve the game in many aspects.”
    • “The game's store bio brags that there are no zombies, but there also is no paid DLC, no microtransactions, and no wild balance shifts, just constant, incremental improvements.”
    • “A game that did not sell out to microtransactions or DLC spam, and (even though it deserves its praise) we praise it for not doing that like it's the norm... God, I miss the N64/PS1/Sega MD/DC days when you bought the game and got the full game.”
    • “Instead of focusing on finishing the story, the developers have released paid DLCs, which feels like a cash grab rather than a commitment to fulfilling their original promises.”
    • “It feels like a cash grab, and it’s really disappointing for those of us who have been waiting for a complete story.”
    • “Unfinished for 5 years now and the developers lied about their timeline so they could go for cash grab DLCs instead.”
  • character development29 mentions

    Character development in the game has received mixed reviews, with some players appreciating the emotional depth and personal growth of characters like Mackenzie and Astrid, while others criticize the lack of substantial development and relatable traits. Although the game features interesting characters and skill progression, many feel that the story mode lacks meaningful choices and pacing, hindering full immersion. Overall, while the character designs and emotional investment are praised, significant improvements in character development and narrative structure are recommended for a more engaging experience.

    • “The world building and character development again works amazingly well with the game's atmosphere.”
    • “The game also has some character development aspects which I find quite rewarding, as you develop your skills, find and craft new items.”
    • “I loved the character development because it really gets you into feeling that you are in the game.”
    • “Characters such as the main two, Mackenzie and Astrid, see little character development other than 'character adapt to wilderness.' The entire story feels like a long list of fetch quests.”
    • “The story mode (Wintermute) has interesting characters but feels lacking in choices and character development.”
    • “The attempt at character development falls short as the NPCs and the main character are not relatable or endearing to any real degree.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy The Long Dark

Play time

31hMedian play time
152hAverage play time
21hMain story
236hCompletionist
10-200hSpent by most gamers
*Based on 385 analyzed playthroughs

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