- July 17, 2009
- HeR Interactive
- 17h median play time
Nancy Drew: Legend of the Crystal Skull
Platforms
About
In Nancy Drew: Legend of the Crystal Skull, players assume the role of the famous amateur detective as she investigates mysterious happenings at a dig site in Peru. The game features hidden object puzzles, interactive environments, and a thrilling storyline based on the legend of crystal skulls. Players must uncover clues, interrogate suspects, and solve intricate puzzles to advance the plot and ultimately uncover the truth behind the legend.
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- Great atmosphere and setting, capturing the spooky vibe of New Orleans.
- Challenging and creative puzzles that engage players without feeling overly frustrating.
- Interesting story with solid character interactions, especially the dynamic between Nancy and Bess.
- Tedious backtracking between locations can disrupt the flow of gameplay.
- Some puzzles are confusing or overly complicated, requiring external help to solve.
- Limited character interactions and a small world to explore may leave players wanting more.
story
41 mentions Positive Neutral NegativeThe game's story is widely praised for its engaging narrative, interesting characters, and a well-crafted spooky atmosphere, particularly enhanced by its New Orleans setting. While many players enjoyed the balance of story and puzzles, some felt that certain puzzles were unclear and that the plot could have benefited from more depth and character exploration. Overall, the storyline is considered a strong point of the game, contributing to its appeal as a mystery adventure.
“Interesting story, funny characters, and an overall spooky atmosphere that is well done in this game.”
“The aesthetic, setting, and storyline are all very interesting; you're motivated by the promise of treasure from the start.”
“The story and setting are both amazing, especially if you're the kind of person who likes to get stuck in a fancy house during a thunderstorm with jazz/neo-noir music playing in the background.”
“My mom's biggest complaint is that she didn't feel closure at the end of the story.”
“No interesting characters, the story wasn't fleshed out enough (they could have done way more with the secret society angle) and too few suspects to begin with.”
“After Blackmoor Manor, it feels like the puzzles fall flat and the storylines are lacking in subsequent games, explaining away plot points in Nancy's end-of-game explanation, instead of letting you play them out and discover the answers for yourself.”