- December 14, 2017
- Ryan Marcham
Nakiti Generations
Platforms
About
Nakiti Generations is an open-world action adventure game set in 2120, where you play as a heroine who has survived a space station disaster and returned to Earth. Explore a vast world, discover multiple unlockable skills, hunt for collectables, and enjoy smooth gameplay and visuals. Different game modes including scrambled item locations, speedrun, and arcade are also available . Please note that this game is still in active development and will continue to have updates until complete.











- The game has a promising Metroidvania design with excellent pixel art and atmospheric music.
- Animations and character design are well-executed, contributing to an engaging experience.
- The game shows potential for growth and improvement, with a dedicated fanbase eager to see it develop further.
- The developer has a history of failing to deliver updates and communicate with the community, leading to concerns about the game's future.
- The game feels barebones and lacks essential features like controller support, making it less enjoyable.
- Many players believe the game has been abandoned, with no significant updates or patches for an extended period.
music
8 mentions Positive Neutral NegativeThe music in the game effectively enhances the dark and lonely atmosphere, complementing the pixel art and overall aesthetic. Reviewers appreciate how the soundtrack sets the right mood, contributing to a sense of isolation and immersion in the game world. Overall, the music is described as beautiful and well-integrated with the visuals, creating a cohesive experience.
“It fulfills the function of 'metroidvania'; it has that dark and lonely aura that makes you feel really lost and helpless on the planet you are in. The pixel art is excellent, and the music accompanies the atmosphere very well.”
“Music is pretty good, graphics are nice, and they both project a pretty good atmosphere.”
“Beautiful animations and lovely music, and the controls are very intuitive despite the button mapping being a little different than I'm used to.”