Mushroom Quest Game Cover

"Mushroom Quest" is a 2D pixel art game where players navigate through diverse levels, collecting mushrooms and avoiding enemies. With a variety of characters to unlock, each with unique abilities, the game offers a challenging and fun experience. The goal is to reach the end portal while battling bosses and gathering as many mushrooms as possible.

  • Nintendo Switch
  • PC
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Xbox

Reviews

83%
Audience ScoreBased on 65 reviews
story3 negative mentions
  • The game features a cute pixel art style that appeals to retro fans and adds to the overall charm.
  • It's a fun and simple puzzle game that provides a quick and enjoyable experience, making it great for casual play.
  • Despite its short length, the game has some clever puzzles that can be challenging and rewarding to solve.
  • The game is very short, with only 30 levels that can be completed in under an hour, leading to a lack of content.
  • Many puzzles are too easy, and some levels have unintended solutions that undermine the challenge.
  • The absence of quality-of-life features like an undo button and a clunky level select interface detracts from the overall experience.
  • gameplay18 mentions

    The gameplay of *Mushroom Quest* features basic mechanics and decent puzzles that can be tricky but are generally fair. However, the game is criticized for its limited mechanics and lack of depth compared to similar titles at the same price point, suggesting that a level editor could enhance replayability and challenge. Overall, while the puzzles are engaging, the game may feel overpriced due to its simplicity and missed opportunities for more complex gameplay.

    • “Basic mechanics, decent puzzles that aren't ever frustrating but can be tricky on occasion.”
    • “That's it, that's all the mechanics - but as 'Push' showed, you don't need many mechanics to create tricky puzzles; you just need to arrange them in interesting ways.”
    • “It would have been a challenge to use the limited mechanics in new and interesting ways, but a level editor would be a great addition here - let the players increase the difficulty!”
    • “When a sokoban like Pathos is at the same price point and offers way more challenge and dozens of hours of gameplay, Mushroom Quest can only be regarded as overpriced.”
    • “Mushroom Quest has very few mechanics.”
    • “There are a lot of ways to shuffle blocks that weren't even explored here - no traditional sokobans despite having all the mechanics for them!”
  • story18 mentions

    The story of Mushroom Quest is minimal and lacks depth, with players noting that the game feels short and unpolished. While it shows potential through its puzzles, it ultimately falls short due to limited mechanics and a lack of engaging narrative progression, leaving players wanting more after completing all levels in about 20 minutes.

    • “Mushroom Quest is a game that showed a lot of potential, but falls into 3 main traps that puzzle games often do.”
    • “I will revisit Mushroom Quest if it gets a level editor or a content update, and will probably change this review from a weak 'not recommend' to a weak 'recommend'.”
    • “Mushroom Quest is short, unpolished, and shallow.”
    • “Mushroom Quest is a game that showed a lot of potential, but falls into three main traps that puzzle games often do.”
    • “By far the most interesting levels were 18 and 30, and I was eager to see where else Mushroom Quest went... when it ended.”
  • graphics14 mentions

    The graphics of the game are primarily praised for their pixel art style, which many players appreciate as a nostalgic throwback to classic games. However, some users noted that the minimalistic design can be confusing initially, and while the visuals are appealing, they feel that the overall execution could benefit from improved design and additional content. Overall, the aesthetic is well-received, but there is a desire for more depth and replayability.

    • “I really love the art style this game has.”
    • “Clearly, it is coded by a single developer (or should I say at most one is needed) given the minimal graphics and repetitive music that I quickly turned down.”
    • “I rated thumbs up because I want to see another game with these graphics but better design.”
    • “Graphics are a little confusing at the first few levels but after I got used to them it was fine.”
  • music10 mentions

    The music in the game has received mixed feedback, with some players finding it repetitive and minimal, leading them to turn it down. While the soundtrack is described as nice, it is criticized for being a short loop that lacks variety, with some tracks feeling familiar or uninspired. Overall, the music is seen as a minor aspect of the game, with potential for improvement.

    • “I ended up rating it yes because it's a cute little easy hour of sokoban with a nice soundtrack, worth picking up on a sale if not at full price.”
    • “First of all, after launching Mushroom Quest, I've heard familiar music from 12 Labours of Hercules.”
    • “Wish the music was on a longer loop sometimes, but that is super minor.”
    • “Clearly, it is coded by a single developer (or should I say at most one is needed) given the minimal graphics and repetitive music that I quickly turned down.”
    • “Music is weaker than the trailer, seemed like just one boring ~10s loop of harpy trilly stuff.”
    • “First of all, after launching Mushroom Quest I've heard a familiar music from 12 Labours of Hercules.”
  • grinding4 mentions

    Players find the grinding aspect of the game frustrating due to the absence of a continue button and the lack of saved progress on the level select screen, which leads to tedious scrolling animations. Additionally, many levels appear untested, resulting in easily exploitable mechanics and a lack of an undo feature, making the gameplay feel unnecessarily prolonged and tedious.

    • “Many of the levels feel like they haven't been playtested, as they are easily broken, and the lack of an undo button, a modern staple of grid-based puzzle games, makes later levels longer and more tedious than they need to be.”
    • “For instance, not only is there no continue button, it doesn't even save your scroll level on the level select screen; there's only 5 screens but the animation to scroll a screen down lasts like 3 seconds which is tedious.”
  • replayability3 mentions

    Reviewers note that the game's replayability is limited, primarily due to a lack of content and the absence of a creator studio for user-generated puzzles. While the visuals and puzzle design are praised, players feel that enhancing replayability would significantly improve the game's longevity and overall appeal.

    • “They have a knack for creating some nice visuals, have some talent at creating sokoban puzzles, and genuinely seem receptive to criticism - but they just need a little more content and the possibility of replayability to create a more lasting game.”
    • “Due to the nature of the game, replayability is at a minimum; I suppose in a few months after forgetting everything, I might go back and be able to enjoy it again.”
    • “Due to the nature of the game, replayability is at a minimum. I suppose in a few months after forgetting everything, I might go back and be able to enjoy it again, but currently, there is no 'creator studio' for players to make their own puzzles and challenge others.”
    • “They have a knack for creating some nice visuals and talent at creating sokoban puzzles, but they just need a little more content and the possibility of replayability to create a more lasting game.”
    • “The problem is with the price and replayability.”
Positive mentions (%)Positive
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