Mushroom Quest Game Cover

"Mushroom Quest" is a 2D pixel art game where players navigate through diverse levels, collecting mushrooms and avoiding enemies. With a variety of characters to unlock, each with unique abilities, the game offers a challenging and fun experience. The goal is to reach the end portal while battling bosses and gathering as many mushrooms as possible.

  • Nintendo Switch
  • PC
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Xbox

Reviews

68%
Audience ScoreBased on 32 reviews
story3 negative mentions
  • The game features a charming pixel art style and is enjoyable for puzzle enthusiasts, providing a nostalgic experience reminiscent of classic games.
  • Despite its short length, the game offers a fun and engaging experience with a mix of easy and challenging puzzles that keep players entertained.
  • It's a well-made game that is easy to pick up and play, making it a good choice for casual gamers looking for a quick puzzle fix.
  • The game is very short, with only 30 levels that can be completed in under an hour, leading to a feeling of insufficient content.
  • Many puzzles are overly simplistic, with some levels lacking proper playtesting, resulting in unintended solutions that diminish the challenge.
  • The absence of quality-of-life features, such as an undo button and a more intuitive level select interface, detracts from the overall gameplay experience.
  • gameplay9 mentions

    The gameplay of *Mushroom Quest* features basic mechanics and decent puzzles that can be challenging but are generally fair. However, the game is criticized for its limited mechanics and lack of depth compared to similar titles, leading to perceptions of it being overpriced. Players express a desire for more innovative use of the existing mechanics and suggest that a level editor could enhance replayability and challenge.

    • “Basic mechanics, decent puzzles that aren't ever frustrating but can be tricky on occasion.”
    • “That's it, that's all the mechanics - but as 'Push' showed, you don't need many mechanics to create tricky puzzles; you just need to arrange them in interesting ways.”
    • “It would have been a challenge to use the limited mechanics in new and interesting ways, but a level editor would be a great addition here - let the players increase the difficulty!”
    • “When a sokoban-like game such as Pathos is at the same price point and offers way more challenge and dozens of hours of gameplay, Mushroom Quest can only be regarded as overpriced.”
    • “Mushroom Quest has very few mechanics.”
    • “There are a lot of ways to shuffle blocks that weren't even explored here - no traditional sokobans despite having all the mechanics for them!”
  • story9 mentions

    The story of Mushroom Quest is minimal and lacks depth, with players noting that the game feels short and unpolished, completing all levels in about 20 minutes. While it shows potential through its puzzles, it ultimately falls short due to limited mechanics and a lack of engaging narrative progression. Players express a desire for more content, indicating that the game could improve with updates or a level editor.

    • “Mushroom Quest is a game that showed a lot of potential, but falls into 3 main traps that puzzle games often do.”
    • “I will revisit Mushroom Quest if it gets a level editor or a content update, and will probably change this review from a weak 'not recommend' to a weak 'recommend'.”
    • “Mushroom Quest is short, unpolished, and shallow.”
    • “Mushroom Quest is a game that showed a lot of potential, but falls into three main traps that puzzle games often do.”
    • “By far the most interesting levels were 18 and 30, and I was eager to see where else Mushroom Quest went... when it ended.”
  • graphics6 mentions

    The graphics of the game are characterized by a pixel art style that appeals to many players, though some find the minimalism and repetitiveness a bit lacking. While the retro graphics may initially be confusing, they become more acceptable with familiarity. Overall, there is a desire for improved design in future titles using this art style.

    • “I really love the art style this game has.”
    • “Graphics are a little confusing at the first few levels, but after I got used to them, it was fine.”
    • “Clearly, it is coded by a single developer (or should I say at most one is needed) given the minimal graphics and repetitive music that I quickly turned down.”
    • “I rated thumbs up because I want to see another game with these graphics but better design.”
    • “Graphics are a little confusing at the first few levels but after I got used to them it was fine.”
  • music5 mentions

    The music in the game has received mixed feedback, with some players finding it repetitive and minimal, leading them to lower the volume. While a few appreciated the soundtrack as a nice addition, others noted that it felt weak and limited, often resembling music from other titles. Overall, the music is seen as a minor aspect of the game, with potential for improvement.

    • “I ended up rating it yes because it's a cute little easy hour of sokoban with a nice soundtrack, worth picking up on a sale if not at full price.”
    • “First of all, after launching Mushroom Quest, I've heard familiar music from 12 Labours of Hercules.”
    • “Wish the music was on a longer loop sometimes, but that is super minor.”
    • “Clearly, it is coded by a single developer (or should I say at most one is needed) given the minimal graphics and repetitive music that I quickly turned down.”
    • “Music is weaker than the trailer, seemed like just one boring ~10s loop of harpy trilly stuff.”
    • “First of all, after launching Mushroom Quest I've heard familiar music from 12 Labours of Hercules.”
  • grinding2 mentions

    Players find the grinding aspect of the game frustrating due to the absence of a continue button and save feature for scroll levels, leading to tedious navigation. Additionally, the lack of playtesting is evident in poorly designed levels, and the omission of an undo button contributes to longer, more tedious gameplay experiences.

    • “For instance, not only is there no continue button, it doesn't even save your scroll level on the level select screen; there's only 5 screens but the animation to scroll a screen down lasts like 3 seconds, which is tedious.”
    • “Many of the levels feel like they haven't been playtested, as they are easily broken, and the lack of an undo button, a modern staple of grid-based puzzle games, makes later levels longer and more tedious than they need to be.”
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