- November 30, 2021
- urbgames
- 38h median play time
Mud and Blood
Platforms
About
"Mud and Blood" is a real-time strategy game set in World War II. Lead a squad of soldiers behind enemy lines, using tactical planning and quick decisions to survive. Manage your squad's health, ammo, and morale while battling against enemy forces in a variety of challenging missions. With its unique blend of strategy and action, "Mud and Blood" offers a thrilling and immersive wartime experience.
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- The game captures the nostalgic feel of the original flash games while introducing new mechanics and improvements.
- The difficulty is challenging and rewarding, making victories feel satisfying after overcoming tough odds.
- The developer is responsive to community feedback and actively updates the game, showing dedication to its improvement.
- The controls can feel clunky and unintuitive, making unit management frustrating at times.
- The game can be excessively punishing, with random events leading to sudden and unfair losses.
- Some players may find the lack of balance in enemy strength and the 6-man squad limit frustrating, hindering strategic play.
gameplay
62 mentions Positive Neutral NegativeThe gameplay is described as deceptively complex, offering a mix of deep mechanics and strategic elements that cater to a niche audience who enjoy challenging experiences. While the game features a wealth of content and randomized events that enhance replayability, many players find the mechanics can be punishing and poorly explained, leading to frustration. Overall, it combines nostalgia with new features, but the balance between fairness and randomness remains a point of contention among players.
“Deceivingly complicated game; it seems simple at first, however, the mechanics, large amount of content, and randomized elements give it great depth.”
“Once you start to understand the basic mechanics, the tactics and strategy blossom, making it a very technical and even intellectual game.”
“Great game for those willing to take their time and develop an understanding of both the simple and intricate mechanics while recognizing that war is filled with both lucky and unlucky instances.”
“Most mechanics in the game are geared heavily towards punishing you while not affecting the German troops nearly the same (fire being a prime example. Not sure when US troops started bathing in gasoline to be able to burst into flames 5-6ft away from a bush that is on fire).”
“The excessive length of the map combined with how enemies are now only visible if a soldier has line of sight to them means the taunt mechanic is now only a last-ditch move to scrounge another tactical point instead of a means of adding to the action, since it will likely take the taunted wave several minutes to actually arrive at your soldiers' position.”
“You can get messed over in 50 different variants as you struggle through a cluster of issues, all the while you must go through poorly explained mechanics and pray to a deity of your choice just so that you don't lose a guy.”