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Mud and Blood is a single player action adventure game with a warfare theme. It was developed by urbgames and was released on November 30, 2021. It received positive reviews from players.

Mud and Blood, the cult classic flash strategy game is back with a vengeance and this time you are on the offensive. This is a brutal real-time strategy game set in World War 2 where you command a small squad of soldiers against impossible odds in a procedural and unforgiving battlefield.

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88%
Audience ScoreBased on 705 reviews
gameplay14 positive mentions
replayability3 negative mentions

  • The game captures the brutal and unforgiving nature of warfare, providing a challenging experience that keeps players engaged.
  • The nostalgia factor is strong, as it brings back memories of the original flash games while introducing new mechanics and improvements.
  • The developer is responsive to community feedback and actively updates the game, showing a commitment to enhancing the player experience.
  • The game can feel overwhelmingly punishing, with random events and enemy spawns that can lead to frustrating losses.
  • The controls and user interface can be clunky, making it difficult to manage troops effectively during intense battles.
  • The 6-man squad limit can be restrictive, leading to situations where players feel they have no chance against larger enemy forces.
  • gameplay
    76 mentions Positive Neutral Negative

    Gameplay in this title is characterized by a mix of deep mechanics and a challenging, often frustrating experience, appealing to a niche audience that enjoys hardcore strategy games. While the audiovisual design supports gameplay clarity, many players feel that the mechanics can be punishing and poorly explained, leading to a steep learning curve. Despite these challenges, the game offers a rewarding experience for those willing to invest time in mastering its intricacies, with a nostalgic nod to its predecessors.

    • “While not technically flashy, the audiovisual design serves the gameplay well, ensuring players can quickly read battlefield conditions while remaining immersed in the conflict.”
    • “The mechanics are deep enough to the point where strategy has to be employed and all of your decisions matter.”
    • “Once you start to understand the basic mechanics, the tactics and strategy blossom, making it a very technical and even intellectual game.”
    • “I think the game mechanics teach you to be frustrated.”
    • “Most mechanics in the game are geared heavily towards punishing you while not affecting the German troops nearly the same.”
    • “The game is completely randomized, is very much designed to be unfair, the mechanics are also pretty much completely randomized.”
  • story
    38 mentions Positive Neutral Negative

    The game's story is characterized by its brutal difficulty and emergent battlefield storytelling, where players navigate through intense campaigns against overwhelming odds, often resulting in the loss of beloved squad members. Each mission feels like a personal journey, with players experiencing a mix of triumph and heartbreak as they develop their squad's skills and face unpredictable challenges. The narrative unfolds uniquely for each player, emphasizing tactical planning and the emotional weight of soldier losses, making every victory feel hard-earned and rewarding.

    • “Developed and published by urbgames, it represents the modern evolution of a long-running cult classic that originated during the flash era, carrying forward its reputation for brutal difficulty and emergent battlefield storytelling.”
    • “It's honestly less of a game and more of a storyteller.”
    • “I know it's supposed to be hard, but it's not fun losing all my dudes 6 missions in and then having to restart with recruits that are just gonna get killed.”
    • “You fall in love with your troops leveling them up mission after mission only to have the Germans scatter their guts across your screen with as much concern for your feelings as it would squashing an insect.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of the game are characterized by a grim art style featuring muted colors and simple animations that enhance the overall tone, though some players feel that improved visuals could significantly boost its appeal. While the graphics have remained consistent throughout the series, their simplicity is seen as both a charm and a limitation, with some players longing for enhancements to match modern standards. Overall, the visuals effectively convey the game's unique mechanics, but there is a consensus that they could benefit from an upgrade.

    • “The graphics are incredibly simple but that's part of the charm.”
    • “The graphics are distinctly his and he has kept his games alive despite the flash disaster of the late 2010's.”
    • “The art style reinforces the grim tone, with muddy terrain, muted colors, and stark animations that convey vulnerability rather than power.”
    • “The graphics haven't changed since the very beginning of the series; that is to say, they're deceptively simple.”
    • “The graphics are incredibly simple, but that's part of the charm.”
  • emotional
    9 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its ability to create deep connections between players and their soldiers, evoking nostalgia and heartache as players witness the consequences of their decisions. The memorial screen adds a poignant touch, allowing for reflection on fallen characters, while the game's brutal difficulty intensifies the emotional investment, often leading to moments of genuine sorrow as players lose their troops. Overall, it successfully combines nostalgia with a weighty emotional experience that few strategy games achieve.

    • “These emergent narratives give Mud and Blood emotional weight that few strategy games attempt to achieve.”
    • “The memorial screen in particular is unexpectedly touching, and allows you to properly remember both your soldiers.”
    • “Brutally difficult, and at times emotionally painful as you watch your troops who have stuck by you for so long eventually get blown up or mown down.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is highlighted by the amusing antics of the gubbins and the nostalgic laughter shared among friends during gameplay. However, some players feel that the shift from a fun, chaotic wave-survival experience to a more serious campaign has diminished the comedic elements, leading to frustration rather than laughter. Overall, while the game retains some humorous moments, it struggles to maintain its comedic identity in the new format.

    • “Also, the gubbins are always funny to watch fly around the map.”
    • “I spent countless hours on the originals with friends and family, laughing, raging, and testing how many waves we could survive before getting wiped.”
    • “This game makes my tummy feel funny.”
    • “It's not funny when your 16 TP bunker (12 for the bunker and 4 for the first engineer) shatters like paper mache 3 minutes later.”
    • “It's not funny when your boys cannot even fight back when they are hammered by an artillery piece that they cannot hit.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game offers significant replayability, with many players noting the potential for thousands of hours of gameplay due to its long campaign and engaging difficulty. While some aspects, like medic mechanics, could be improved for a better experience, the game's randomness and challenge keep players returning for more.

    • “I encountered no bugs so far and it has so much replay value.”
    • “Enough replayability for thousands of hours.”
    • “The campaign is also very long, being around 333 days (assuming all 333 days are playable).”
    • “If there was one thing that needed to be changed to make the campaign more playable, it would be how medics work.”
    • “However, despite all those moments, I still come back and play this game again and again because its difficulty is what makes winning rewarding, and its randomness is what makes the game replayable.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience, often describing it as tedious and slow, particularly in classic and trench modes where waiting for points or enemy movements can feel frustrating. While some appreciate the challenge and nostalgic elements, many express a desire for a speed-up feature to alleviate the monotony of waiting during gameplay. Overall, the grind can detract from the enjoyment, making it feel more like a chore at times.

    • “The game feels like a tedious chore or a purposefully annoying game that YouTubers play in order to make content.”
    • “The game is just too difficult as is; it's fun at times, but more often than not it's tedious and can be very slow. In classic mode and trench mode, you're either waiting for more points or waiting for the enemy to slowly advance. A simple fast forward button would help with that.”
    • “It can become quite tedious waiting for troops to fight and heal, though one thing I would like to see is a speedup button.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is comparable to its original version, with users reporting occasional glitches and bugs typical of an early access title. However, the developers are responsive to feedback, quickly addressing issues with timely patches, which contributes to a generally positive experience despite some lingering audio and starting line glitches. Overall, while stability is not perfect, it shows improvement and dedication from the development team.

    • “About as buggy as the original, but over a decade older.”
    • “All told, still an early access game, so expect some bugs and glitches here and there.”
    • “Occasional starting line glitches.”
  • optimization
    5 mentions Positive Neutral Negative

    Overall, the optimization of the game has received positive feedback, particularly in comparison to its flash version, which suffered from significant performance issues. Users noted substantial improvements in performance, with a new engine enhancing gameplay and content delivery. However, some aspects, such as the German voice acting, were criticized for poor quality, detracting from the overall experience.

    • “Mud and Blood has it in spades, and doesn't run into the performance issues that tended to plague the Flash version.”
    • “New engine, better performance, more content, very smart and adaptive tactical AI.”
    • “First to note is the massive performance improvement over the Flash version, which runs poorly on modern hardware, and that's always a plus.”
    • “Ribbons are also locked behind performance; you need to be 7+ days ahead for a majority of gold ribbons on each map, which requires beating the level in one try, adding a day +1 ahead.”
    • “First to note is the massive performance improvement over the flash version, which runs poorly on modern hardware, and this is always a plus.”
    • “Mud and blood has it in spades and doesn't run into the performance issues that tended to plague the flash version.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game has received positive feedback, with users praising the nostalgic and engaging soundtrack that enhances the overall experience. The patriotic themes and enjoyable menu music contribute to a fun atmosphere, making it a standout aspect of the game.

    • “I also love the soundtrack.”
    • “Apart from gameplay, I have also found the menu music to be really good.”
    • “Just as fun as it ever was; plus the nostalgia hits very hard, the music hits deep, and overall it's a fun experience.”
    • “My desktop just blares patriotic music and I have to close it.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is significantly enhanced by the sound design, which effectively utilizes explosions, gunfire, and distant chaos to create a persistent sense of tension throughout the game.

    • “The game's visuals and ambient sounds create an immersive environment that pulls you into its world.”
    • “Every corner of the game is filled with details that enhance the atmosphere, making it feel alive and engaging.”
    • “The sound design contributes heavily to the atmosphere, using explosions, gunfire, and distant chaos to maintain constant tension.”
    • “The environment feels lifeless and lacks any real sense of immersion, making it hard to get lost in the game.”
    • “The lighting is inconsistent and often detracts from the overall mood, leaving scenes feeling flat and uninviting.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for its reliance on unfair randomness, which many players feel detracts from the overall experience and seems to prioritize profit over player enjoyment.

    • “Unfair random brutality isn't just an advertising pitch; it boils down to 'it's hard.' That's the game's mission statement.”
    • “The monetization system feels predatory, pushing players to spend money just to keep up with the competition.”
    • “It's frustrating that essential game features are locked behind paywalls, making it nearly impossible to enjoy the game without spending extra.”
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50h Median play time
46h Average play time
18-83h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Mud and Blood is a action adventure game with warfare theme.

Mud and Blood is available on PC, Steam Deck and Windows.

On average players spend around 46 hours playing Mud and Blood.

Mud and Blood was released on November 30, 2021.

Mud and Blood was developed by urbgames.

Mud and Blood has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Mud and Blood is a single player game.

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