Ms. Squeaker's Home for the Sick
- September 28, 2018
- Targon Studios
"Ms. Squeaker's Home for the Sick" is a narrative-driven game where players manage a sick house and diagnose unusual illnesses in talking animal patients. Interact with quirky characters, solve puzzles to uncover the truth behind the mysterious sickness, and make choices that affect the story's outcome. With its unique premise and charming visuals, this game offers a memorable and heartwarming experience.
Reviews
- The game offers a unique and engaging story with intense emotional moments, capturing the essence of 'Papers, Please' while adding its own twists.
- It features a vivid world with great atmosphere and world-building, making it more immersive than many other games in the genre.
- The gameplay is fast-paced and keeps players on their toes, with fun mechanics that require players to figure out how to use stamps effectively.
- The game is relatively short, leaving players wanting more depth and complexity in the story and gameplay.
- There are some bugs and clunky controls, particularly with hitbox detection and the handling of stamps, which can detract from the experience.
- Certain gameplay mechanics, like the use of stamps, are not well explained, leading to confusion and frustration for players early on.
- story9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The game features an engaging and fast-paced story that captivates players, with branching paths and decision-making elements that enhance replayability. However, some players feel that the narrative is hindered by a lack of clarity regarding certain gameplay mechanics, and many express disappointment over its brevity, suggesting that the story had the potential for greater depth. Overall, players recommend experiencing the story with minimal prior knowledge for maximum enjoyment.
“The game has a very engaging story, not taking any moments to ramp it up.”
“Aside from that, the story has me hooked and wanting to play more; alas, I have work and limited time.”
“I don't want to spoil the story, and my recommendation is you find out as little about this game as possible before you dive in.”
“The only issue with the story is that the various types of stamps aren't explained well in terms of how to use them.”
“However, the game is way too short; the story had potential, and I think more could have been done with it.”
“There's also quite a few decisions you have to make that seem to change the direction of the story.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is characterized as very wholesome, evoking feelings of warmth and positivity among players.
“Wholesome”
“Very wholesome.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised, with users describing it as a brilliant and funny experience that draws inspiration from "Papers, Please." Many feel it deserves more recognition for its comedic elements.
“Brilliant and funny little game; it definitely deserves more attention.”
“Nice, funny little game inspired by 'Papers, Please'.”
- gameplay2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The gameplay is characterized by simple mechanics that evolve in complexity, reminiscent of "Papers, Please," as players encounter new challenges and rules while navigating an engaging narrative.
“Interesting game with simple mechanics and an engaging story.”
“Similar to 'Papers, Please' with the gameplay getting more difficult as new elements to look for and additional rules to follow are introduced.”
“The gameplay becomes overwhelming as new mechanics are introduced, making it hard to keep track of everything.”
“I found the gameplay repetitive and lacking in variety, which made it feel tedious after a while.”
“The controls are clunky and unresponsive, which detracts from the overall gameplay experience.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report that the stability of the game is lacking, particularly in the handling of paper and stamps, which feels buggy and less refined compared to similar titles like "Papers, Please."
“The process of handling paper and stamps is rather buggy and doesn't feel as polished as in 'Papers, Please' or any other game.”
“I encountered frequent crashes that made it impossible to progress, severely impacting my experience.”
“The game often freezes during key moments, which disrupts the flow and makes it frustrating to play.”
- graphics1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The graphics feature a chunky art style that, while unconventional, is considered charming and appealing by users.
“The art style was chunky, but oddly endearing.”
“The graphics felt outdated and lacked the polish expected from a modern game.”
“Character models looked flat and lifeless, making it hard to connect with the story.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is highly praised for its immersive world-building, which significantly enhances the overall experience.
“My favorite part is the world-building and atmosphere of the game.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players note that the game's branching storylines and decision-making elements contribute to its replayability, suggesting that multiple playthroughs can offer different experiences.
“I haven't finished it yet, but with the branching story and decision-making, it looks like there's significant replayability.”
“The multiple endings and character choices make me want to play through the game again to see how different decisions impact the story.”
“Each playthrough feels fresh due to the diverse paths and outcomes, encouraging me to explore every possibility.”
“I haven't finished it yet, but with the branching story and decision-making, it looks like there's some replayability.”
“Once you complete the game, there's little incentive to go back and play it again.”
“The lack of meaningful choices and consequences makes replaying the game feel pointless.”