- April 7, 2014
- Gamebell Studio
Motte Island
Platforms
About
This is a 2D top-down horror game. If you enjoy adventures, top-down game with a hint of horror in it, Motte Island is for you. It has numerous features including but not limited to various puzzles and mini games contained within. It is as exciting as exploring an actual paradise island.





- The game has a great atmosphere and sound design, effectively creating a creepy and immersive horror experience.
- The unique enemy designs and the blend of horror elements with a top-down perspective provide a refreshing take on the genre.
- Despite its flaws, the game offers enjoyable moments and a nostalgic feel reminiscent of classic horror games.
- The graphics and animations are crude, leading to a flat and unpolished visual experience that detracts from immersion.
- Gameplay suffers from repetitive mechanics, tedious fetch quests, and poor enemy AI, making encounters feel monotonous.
- The writing and dialogue contain numerous grammatical errors and lack depth, undermining the story's potential.
story
36 mentions Positive Neutral NegativeThe story has been described as a mix of familiar tropes and predictable elements, often leaning on classic horror themes and clichés, particularly Lovecraftian influences. While some players found moments of intrigue and appreciated the unique setting with moth-like demons, many criticized the writing quality, including grammatical errors and a lack of depth in character development. Overall, the narrative is seen as thin and lacking in originality, with a few redeeming qualities that provide some entertainment value.
“The story, although somewhat of a trope with the same twist, caught me delightfully off guard.”
“The plot may be overly familiar, but the setting is not: instead of the overused Cthulhu stuff, we face a strange breed of moth-like demons.”
“Absolutely fantastic storyline, and many scary moments that'll make you jump out of your chair!”
“The story is paper-thin and predictable, stretching itself to allow for a number of fetch quests typical of the genre.”
“The poor writing can be excused, but the typos and the bad grammar are unacceptable in this day and age, especially when you're creating a game that conveys its backstory mainly through books and documents.”
“It's a pretty paint-by-numbers story; I won't give anything away just in case, but honestly, you can get a pretty solid guess of what will happen after the first thirty minutes to an hour (about a quarter of the game).”