Skip to main content
MOTORSLICE Game Cover

About MOTORSLICE

MOTORSLICE is a single player hack and slash game with anime, post-apocalyptic and science fiction themes. It was developed by Guynelk and was released on May 5, 2026. It received positive reviews from players.

A realistic version of the Motorslice title screen #fangame Motorslice is a video game made by Regular Studio, developed by Luqui and Saiki. I created a realistic version of their game's title screen. The original game: https://store.steampowered.com/app/2830030/MOTORSLICE/

Skip Games Like MOTORSLICE

Games Like MOTORSLICE

Looking for games like MOTORSLICE? Here are top hack and slash recommendations with a anime, post-apocalyptic and science fiction focus, selected from player-similarity data — start with Lorn's Lure, Blue Fire or Hob.

Skip User Reviews

Reviews

87%Audience ScoreBased on 2,429 reviews
gameplay271 positive mentions
grinding28 negative mentions

  • Immersive megastructure world with impressive scale and interconnected areas to explore.
  • Fun and satisfying parkour and platforming mechanics inspired by classic games like Prince of Persia, Mirror's Edge, and Shadow of the Colossus.
  • Unique and memorable boss battles that combine platforming and combat in creative ways.
  • Controls and movement can be clunky and inconsistent, leading to frustrating deaths and difficulty with precise platforming.
  • Limited combat variety and depth, with simple enemies and boss fights that are easy once mounted.
  • Fanservice and sexualized character interactions are frequent and can feel forced or off-putting, detracting from immersion and story.
  • gameplay

    768 mentions Positive Neutral Negative
    35% positive mentions, 59% neutral mentions, 6% negative mentions

    Motorslice offers engaging and unique platforming and parkour gameplay inspired by classics like Prince of Persia and Shadow of the Colossus, with a strong focus on exploration, traversal, and boss encounters. However, many players find the controls and mechanics—especially the signature "motorslice" wall-running and climbing—clunky, inconsistent, and sometimes frustrating, which can detract from the overall experience. Despite these issues, the game's evolving mechanics, atmospheric design, and satisfying moments of fluid movement make it a fun and rewarding title for those willing to adapt to its quirks.

    • “The mechanics are tight, the levels are solid, the gameplay is fun and rewarding, the visuals are aesthetically pleasing, and p is an entertaining and playful lead.”
    • “The gameplay is simple but entertaining: a linear parkour platforming through a giant desolate landscape where you fight various construction equipment styled creatures called motors as the main character p with her assistant bot orbie.”
    • “I enjoyed all 13 hours of this game; the fun platforming mechanics combined with the cleverly designed platforming puzzles kept me engaged. The mechanical simplicity of it all is appealing, seeing how much they can use a few small abilities to create an interesting array of challenges.”
    • “The motorslice mechanic is well-utilized throughout the part of game as far as I've played, enemies feel stronger as they grow in size, but once you know their gimmick, the non-boss ones are easy to manage; however, the motorslice mechanic itself is even worse and quite wonky.”
    • “The parkour mechanics and movement can be pretty frustrating at times, with clunky controls making platforming sections janky and inconsistent, especially the motorslice mechanic, which often results in falling or getting stuck.”
    • “I will say this game has its fun moments, but there are plenty of times where certain mechanics just don't work properly (like vaulting over a platform you're supposed to grab or just not jumping in the direction you're trying to jump), or difficulty of combat just seems absurdly difficult at times leading to it feeling more like a rage game more than a slice of life action/adventure parkour game.”
  • story

    460 mentions Positive Neutral Negative
    20% positive mentions, 70% neutral mentions, 10% negative mentions

    The story in "Motorslice" is generally described as minimal, vague, and lightly scattered throughout brief dialogue and environmental storytelling. While some players find it intriguing and atmospheric—with a surprising twist near the end—many feel it lacks depth, character development, and a clear narrative arc, often overshadowed by fan service and optional, slice-of-life moments. Overall, the story serves more as background flavor rather than a driving force, leaving a desire for expanded lore and narrative in potential sequels or DLC.

    • “The slack off cutscenes do a lot in driving the story and allowing you to connect with P, the main character of this game.”
    • “Very intriguing story and worldbuilding fed in crumbs, with an ending leaving me very excited to see what they have in store for the future.”
    • “Finally, I'll touch upon the story/writing.”
    • “The story is [b]non-existent[/b], even the ending reveal falls flat since the lack of an actual story; you end up not really caring about p at all since her character is mostly just quirky/cringey dialogue and weird fan-service.”
    • “The story is utter nonsense, which was probably my biggest disappointment - it's a very simple, 3-stroke structure of setup -> rising action -> reveal that draws heavy inspiration from Nier, and it holds its cards for long enough for you to expect something of it at the end, but despite its simplicity it somehow manages to fumble the ball and overtly contradict itself many times.”
    • “The main character they treat as more fan service in different cutscenes instead of story development. The story feels non-existent for so much of the run-time, there are a few slack-off sessions that give a tiny peek into the world and actual thoughts and feelings of p, but most of the time they're just a vehicle to hit on her.”
  • music

    386 mentions Positive Neutral Negative
    48% positive mentions, 49% neutral mentions, 3% negative mentions

    The music in the game is widely praised for its atmospheric drum and bass soundtrack by Pizza Hotline, which strongly enhances the game's vibe, especially during combat and key moments. However, many reviewers note the limited variety and sparse presence of tracks, leading to repetitive listening and extended silent sections that some find detract from immersion. Overall, the soundtrack is considered a standout element with a strong aesthetic fit, though more musical diversity and consistent presence would improve the experience.

    • “The soundtrack is one of the best indie game soundtracks I've ever had the pleasure of experiencing and it will become a staple of "study music" for the rest of my life.”
    • “The music and ambiance is outstanding, and the art style is very interesting and unique while remaining easy on the eyes.”
    • “The atmospheric dnb/jungle music is pretty fantastic, lending itself really well to the world of Motorslice, being a welcome companion when traversing the world.”
    • “The soundtrack pretty much consists of only like one song throughout the whole game that will repeat over and over again during enemies and boss fights.”
    • “The soundtrack is absolutely criminally short and repetitive; this was one of the main selling points for me and I was sad to find out music repeats for all encounters, with no unique level music or boss music.”
    • “The music is absent for most of the game, only appearing during boss fights and enemy encounters, and it's usually the same tracks.”
  • graphics

    336 mentions Positive Neutral Negative
    48% positive mentions, 50% neutral mentions, 2% negative mentions

    Motorslice features a distinctive low-poly, brutalist megastructure art style that many find visually striking, atmospheric, and evocative of classic games like Mirror's Edge and Shadow of the Colossus. The graphics emphasize scale and environment design with excellent lighting and a cohesive aesthetic, though some note repetitive visuals and occasional difficulty perceiving depth. While the visuals and soundtrack receive widespread praise for their charm and originality, performance issues on lower-end hardware and limited graphics customization options have been reported.

    • “Buildings and environments look genuinely massive and still have nice detail at distance even in the low-poly art style.”
    • “The aesthetics, layout, and design of the environment are all beyond phenomenal, with the entire worlds being interconnected.”
    • “The art direction is immaculate, a unique low poly aesthetic that complements the architecture and helps to sell the scale of the structure.”
    • “A major weak point of the game is its basis in Unreal Engine 5, given that it struggles to maintain 30 fps on a laptop's RTX 3050 from medium preset settings, in spite of its low-poly art style.”
    • “I get the appeal of low-poly and low-resolution graphics, but it's just not done very well here.”
    • “The side effect of this industrial brutalist aesthetic unfortunately is that most areas on a particular floor can blend together, this can be helped with level design but that is unfortunately where my praise for the levels end and the biggest problem of the game shows itself.”
  • atmosphere

    189 mentions Positive Neutral Negative
    67% positive mentions, 31% neutral mentions, 2% negative mentions

    The game's atmosphere is widely praised for its unique, immersive, and expansive design, often compared to titles like Shadow of the Colossus and ICO. Players highlight the eerie yet serene vibe created by the megastructure setting, detailed environmental design, and a fitting atmospheric drum-and-bass soundtrack that enhances the sense of scale and solitude. While some note minor distractions from fanservice and gameplay clunkiness, the overall mood and aesthetic cohesion make the atmosphere a standout and highly recommended aspect of the experience.

    • “What however really made this game enjoyable for me was the atmosphere, art direction, environmental design and music.”
    • “The brutalist atmosphere of the megastructure is captivating and makes you want to dive deeper into the game’s universe.”
    • “The atmosphere is like a mashup of ICO, Shadow of the Colossus, Prince of Persia and Blame!”
    • “Great for vibes and atmosphere, but lacking and disappointing in many ways.”
    • “The atmosphere, the layout of the megastructure and the boss designs are worth enough to enjoy, but that's pretty much it.”
    • “It turned what could have been a really immersive experience into a much more low-stakes atmosphere.”
  • humor

    86 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The game's humor is often described as lighthearted, quirky, and engaging, with amusing character interactions and dialogue that balance fanservice and playful absurdity. While some find the humor fresh and genuinely funny, including witty cutscenes and quirky dialogue options, others feel certain jokes and fanservice moments may be overdone or juvenile. Overall, the humor adds charm and personality to the game, enhancing the experience without overwhelming the atmosphere.

    • “P is also a lot of fun and there's quite a few funny little details in the game; I can tell the people that made it really had fun with it.”
    • “Parkour feels amazing, the open world greatly appealed to me, bosses are all uniquely intimidating and enjoyable to take on, and character interactions were all hilarious (such as letting P step on me... just angle your camera up in front of her if you want to see it yourself).”
    • “The interaction between characters here is really goofy and funny.”
  • optimization

    68 mentions Positive Neutral Negative
    31% positive mentions, 51% neutral mentions, 18% negative mentions

    The game's optimization receives mixed feedback, with some users praising its smooth performance and efficient rendering even on modest hardware, while others report significant issues such as memory leaks, frequent lag spikes, and poor frame rates, especially on lower-end systems. Although updates have improved stability and performance since the demo, the Unreal Engine 5 backbone and demanding visuals still pose challenges, making optimization inconsistent across platforms. Overall, the game shows promise but would benefit from further optimization efforts to enhance stability and performance for all players.

    • “In this day and age, optimization and render-tech feels more and more like a lost art where most AAA companies and even some less experienced indie studios use modern graphics cards like a crutch to brute force through badly optimized render-slop. But in this game, I could see huge amounts of area being rendered, with shading, at massive distances, and never once did I have even a single stutter, lag spike, or frame drop.”
    • “The game is also very well optimized, being under a gig in size and running max graphics on my 2015 Lenovo.”
    • “The technical state of the game is also great, no crashes, glitches, or artifacts of any kind. Controller support and optimization are also good in my experience, and setting this game up requires barely any effort of tinkering with the options, which is great.”
    • “Unplayable at this stage of development, huge issue with a memory leak within 10 to 30 minutes of gameplay causing performance to drop from 150 fps to 10 fps.”
    • “Unfortunately, the game is very poorly optimized, even on low settings and 50% scale it struggles to stay at 30 fps consistently.”
    • “The performance of the game is subpar in my opinion, barely hitting 60 fps on the Steam Deck with drops to 50, and around 90 fps dropping as low as 40-50 fps in canals on my rig on high settings at 1080p.”
  • grinding

    31 mentions Positive Neutral Negative
    3% positive mentions, 7% neutral mentions, 90% negative mentions

    Grinding in the game is widely described as tedious, clunky, and sometimes frustrating due to restrictive controls during wallrunning, wall jumping, and "motorslicing" sections. Backtracking and platforming often feel limiting and slow, with many players finding boss climbs and collectibles more annoying than rewarding. Overall, the grinding and traversal mechanics detract from the intended fluidity, making progression feel like a chore rather than enjoyable.

    • “The gameplay is really clunky and relies heavily on wallrunning, wall jumping, and grinding along specific metal surfaces, which the game calls 'motorslicing'.”
    • “Once you start grinding along a wall or enemy, you are locked into the direction you're moving, and can only barely strafe left and right or up and down extremely slowly.”
    • “In essence, motorslice's gameplay is slow, finicky and tedious.”
  • stability

    26 mentions Positive Neutral Negative
    27% positive mentions, 4% neutral mentions, 69% negative mentions

    The game generally runs well on both PC and Steam Deck, with solid optimization and few crashes or major glitches reported. However, players frequently experience various bugs, including visual glitches, awkward or unresponsive controls, movement issues, and occasional checkpoint softlocks, which can detract from the overall experience. Ongoing patches are expected to improve stability, but currently, some sections feel buggy and frustrating.

    • “Bug-free, no glitches and well optimized, with the occasional minor frame drop.”
    • “The game runs great on both PC and Steam Deck, though it drains the deck’s battery pretty quickly on high settings.”
    • “Controls are responsive, exploration is rewarding, game runs great, overall well worth the asking price.”
    • “The game overall is quite good, the megastructure, the atmosphere, but there are just too many small strange glitches that at some points make the game unbearable.”
    • “All of these issues present themselves just enough to sour the experience, alongside the occasionally buggy checkpoint that may even softlock you.”
    • “A buggy mess in later chapters, poor level design choices with terrible controls actively working against you instead of in your favor.”
  • character development

    22 mentions Positive Neutral Negative
    36% positive mentions, 50% neutral mentions, 14% negative mentions

    Character development in the game is generally viewed as natural but minimal, with the story conveyed subtly through small interactions rather than detailed narrative. The character design of the protagonist "p" is widely praised for being solid, charming, and well-crafted, often described as a key strength of the game, though some critics feel it leans awkwardly toward fanservice. Overall, while the character design and interactions are endearing and visually appealing, the deeper story and character growth are considered lacking by many reviewers.

    • “Character development feels natural; while it doesn't go in detail about p's story, the game gives us a bit of her backstory in multiple small interactions with Orbie.”
    • “The real reasons I like the game all have to do with presentation: the enormity of the megastructure you're wandering around in, the creative use of giant construction equipment for enemies, the charming character design of Slicer-P and her interactions with Orbie, the occasional fade-in of the breakcore soundtrack — there really is nothing else exactly like Motorslice and there probably never will be.”
    • “Dialogs and cutscenes, as well as character design, are very endearing.”
    • “It's a real shame though that the game never really has actual story or character development.”
    • “While the atmosphere somewhat captures a similar mood, the story and character development completely miss the mark.”
    • “Unfortunately, the protagonist doesn't fit this style, and looks oddly like a character designed for fan material on certain kinds of websites, which I'm sure isn't unintentional considering the two dialogue options your drone gets in every interaction with her are "shut up and keep moving" and "I want you so baddddd please ♥♥♥♥ me pleaseeeeeee".”
  • emotional

    21 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's emotional impact is a mix of charming, nostalgic vibes and fanservice that can feel both wholesome and occasionally awkward, with moments of heartfelt banter and connection. While the main character's interactions offer some warmth and personality, inconsistent communication and flat voice acting sometimes undermine emotional engagement. Ultimately, the game delivers a unique emotional experience rooted more in atmosphere and playful interaction than deep or vulnerable storytelling.

    • “Addicting loop that made me feel something every step of the way.”
    • “For me it becomes the emotional blueprint upon which motorslice is built on and it's absolutely fantastic.”
    • “The way that the character interacts with Orbie (and therefore the player) is quite heartwarming as well.”
  • replayability

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    Replayability opinions are mixed: some users find limited incentive beyond collecting orbs and note a lack of endgame content or modes like time-attack, while others praise the game’s chapter select, fun parkour mechanics, and speedrun potential, making it highly replayable and enjoyable for fans of the genre.

    • “Infinitely replayable.”
    • “Pretty short and easy 100% but very fun and quite a lot of replayability and speedrun potential. I really liked the game, so give it a go if you like parkour and big machines.”
    • “Overall, loved the experience, and the game has very good chapter and even individual section selection options for replaying specific sections, making it immensely replayable.”
    • “Replay value 3/10. The only incentive the game gives you to go back and play it again is to collect orb drones.”
    • “Replayability: For a parkour game, I am surprised there is no time-attack mode or anything to warrant the player to play through the game a second time.”
    • “In terms of replayability, there isn’t really any form of endgame content or purpose to go back and replay through the experience with the exception of gathering any orbs you missed.”
  • monetization

    5 mentions Positive Neutral Negative
    0% positive mentions, 20% neutral mentions, 80% negative mentions

    The game features no microtransactions or in-app purchases, offering a straightforward monetization approach. Ads are minimal and skippable, avoiding the common annoyance of repetitive advertising. However, some users felt the game's promotional focus on combat was misleading compared to the actual gameplay mix.

Skip Game Offers

Buy MOTORSLICE

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

10h Median play time
14h Average play time
5-15h Spent by most gamers
*Based on 14 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

MOTORSLICE is a hack and slash game with anime, post-apocalyptic and science fiction themes. Common tags for MOTORSLICE include indie, exploration, gaming, third person, experimental and others.

MOTORSLICE is available on Xbox Series X|S, PC, Steam Deck, Windows and others.

On average players spend around 14 hours playing MOTORSLICE.

MOTORSLICE was released on May 5, 2026.

MOTORSLICE was developed by Guynelk.

MOTORSLICE has received positive reviews from players. Most players liked MOTORSLICE for its gameplay but disliked it for its grinding.

MOTORSLICE is a single player game.

Similar games include Lorn's Lure, Blue Fire, Hob, Constance, Ghostrunner 2 and others.