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MOTORSLICE Game Cover

About MOTORSLICE

MOTORSLICE is a single player hack and slash game with anime, post-apocalyptic and science fiction themes. It was developed by Guynelk and was released on May 5, 2026. It received positive reviews from players.

A realistic version of the Motorslice title screen #fangame Motorslice is a video game made by Regular Studio, developed by Luqui and Saiki. I created a realistic version of their game's title screen. The original game: https://store.steampowered.com/app/2830030/MOTORSLICE/

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Games Like MOTORSLICE

Looking for games like MOTORSLICE? Here are top hack and slash recommendations with a anime, post-apocalyptic and science fiction focus, selected from player-similarity data — start with Lorn's Lure, Blue Fire or Ghostrunner 2.

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Reviews

85%Audience ScoreBased on 2,932 reviews
gameplay329 positive mentions
grinding35 negative mentions

  • Strong sense of scale and a massive interconnected megastructure to explore with impressive level and world design.
  • Unique blend of parkour, platforming, and boss battles inspired by Shadow of the Colossus and Prince of Persia, with satisfying combat and parrying mechanics.
  • Engaging atmosphere with effective use of minimalist brutalist art style, atmospheric music, and charming interaction between the protagonist P and the player-controlled orb.
  • Controls, particularly parkour and motorslicing wall mechanics, are often clunky, inconsistent, and frustrating, causing unexpected deaths and movement errors.
  • Sparse story and lore with weak narrative development; some optional fanservice scenes and dialogue are awkward or uncomfortable for some players.
  • Limited enemy variety and simplistic combat; collectible orbs offer little incentive beyond achievements and can be tedious to gather due to checkpoint placements.
  • gameplay

    994 mentions Positive Neutral Negative
    33% positive mentions, 61% neutral mentions, 6% negative mentions

    The gameplay of Motorslice is largely focused on parkour and platforming inspired by titles like Prince of Persia, Mirror's Edge, and Shadow of the Colossus, featuring a unique "motorslice" chainsaw mechanic that is central but often criticized for being clunky and finicky. Players generally find the core movement and traversal mechanics enjoyable and rewarding once mastered, with steadily introduced new mechanics per chapter keeping the experience fresh, though some complaints arise over control responsiveness, inconsistent physics, and repetitive combat. Boss fights are praised for their design and spectacle but sometimes suffer from simplistic mechanics, while overall the game’s ambitious ideas and atmospheric world are somewhat hindered by mechanical roughness and occasional frustrating gameplay moments.

    • “The gameplay feels great and the control of P has such a different approach to movement that it took me some time to get used to, but once you learn that movement is very intention based and every jump you make has to be committed to, I found this to be quite fun and unique in its control and fluidity.”
    • “Each chapter introduces new mechanics and changes the whole mood which keeps every new level fresh, adding new gameplay elements throughout to keep the experience interesting and engaging.”
    • “Motorslice is a beautiful mix between addictive linear level design, fun and open exploration, super in-depth parkour mechanics and insanely cool bosses, with gameplay that's satisfying when you get the hang of the controls.”
    • “At first I didn't trust the negative reviews about how bad the handling of the wall-slice mechanic is, but post chapter 3 it really starts to show. It feels quite honestly terrible and pretty much ruined most of the game for me due to its unresponsiveness.”
    • “The motorslicing mechanic made me put this game down completely. That one single mechanic alone is so atrociously bad that I can't continue. This mechanic needs to be completely reworked.”
    • “You can't get into a state of flow because the mechanics often end up with you needing to stop and think, 'How are the jank mechanics going to ruin this for me, and how do I avoid them?'”
  • story

    583 mentions Positive Neutral Negative
    20% positive mentions, 71% neutral mentions, 9% negative mentions

    The story in the game is generally seen as minimalistic, vague, and often underdeveloped, serving mostly as a backdrop to the gameplay rather than a central focus. While some find the sparse worldbuilding, intriguing mystery, and atmosphere engaging, many criticize the lack of character depth, meaningful narrative progression, and the overemphasis on fanservice that detracts from story immersion. Overall, the story provides a cryptic, slice-of-life vibe with potential for expansion in future sequels or DLC but currently leaves many players wanting more substantial plot and character development.

    • “It took me about 16 hours total to finish the story, which I would've liked to be more, but it's fair enough as making a game too long without enough new stuff risks boring the player before reaching the end. There's only so many different mechanics and puzzles that will feel fresh to the player.”
    • “Adding to this, P is an interesting character, and the game integrates the player into her journey in a pretty unique way, helping to make you feel invested in her story.”
    • “Very intriguing story and worldbuilding fed in crumbs, with an ending leaving me very excited to see what they have in store for the future.”
    • “The story is [b]non-existent[/b], even the ending reveal falls flat since the lack of an actual story, you end up not really caring about p at all since her character is mostly just quirky/cringey dialogue and weird fan-service.”
    • “Sequel bait in your already horribly mediocre story/game is insane, there's nothing satisfying about this experience other than the first 2 chapters of the game.”
    • “Clunky controls, objectifying women, poor writing, lackluster boss fights, gameplay that takes too long to evolve and improve, an utter lack of story or character development, completely incapable of making me care for p as a character or the world she's within.”
  • music

    467 mentions Positive Neutral Negative
    47% positive mentions, 50% neutral mentions, 3% negative mentions

    The game's music, primarily an atmospheric drum and bass soundtrack by Pizza Hotline, is widely praised for perfectly complementing the vibe, setting, and combat intensity, creating an immersive and energizing experience. However, many note the limited variety and repetitive nature of the tracks, with music often absent during exploration, leading to desires for more frequent and diverse melodies throughout. Despite its shortcomings, the soundtrack stands out as a strong and memorable aspect that significantly enhances the game's overall atmosphere.

    • “Pizza hotline's soundtrack blends well with the game's atmosphere.”
    • “The soundtrack is one of the best indie game soundtracks I've ever had the pleasure of experiencing and it will become a staple of 'study music' for the rest of my life.”
    • “The music is wonderfully atmospheric and never misses a beat; the combat is fast and brutal, and the bosses are fantastic.”
    • “The OST is criminally short and repetitive; this was one of the main selling points of the game for me and I was sad to find out music repeats for all encounters, no unique level music, or boss music.”
    • “The music, it kind of sounds like if you took Terraria soundtracks and remixed them with breakcore, cool :p but the soundtrack is just the same one on repeat and it's mid at best.”
    • “The problem is, the background music is hot trash... if only they paired it up with matching music, then it'd be better.”
  • graphics

    398 mentions Positive Neutral Negative
    48% positive mentions, 50% neutral mentions, 2% negative mentions

    The game's graphics feature a charming, minimalist low-poly and pixel art style with a strong brutalist megastructure aesthetic that effectively conveys scale and atmosphere. While some praise its striking visuals, smooth lighting, and unique art direction reminiscent of PS2-era games, others note performance issues and occasional repetitiveness in environments. Overall, the graphics are a major highlight, delivering a cohesive and immersive visual experience despite some technical limitations.

    • “The art style is a perfect balance between minimalism and detail and I wish more games would opt for this kind of simplicity over graphics-defining realism (as someone with a mid to low-end PC).”
    • “P's and machine's designs are the most aesthetically pleasing I have seen in a while and environment art is a 10/10, brutalist architecture and mostly realistic machines, letting you see far above and below seamlessly like if it were an open world game, this is what UE5 was made for, absolute peak, the best part of the game.”
    • “The art direction is immaculate, a unique low poly aesthetic that complements the architecture and helps to sell the scale of the structure.”
    • “Performance requirements are way higher than specified even in recommended settings, with my PC's specs being much higher than recommended, and my GPU having around the same specs as minimum, but the lower graphics settings that my PC can run comfortably make the whole game a blurry mess.”
    • “I can't get close to 120fps while the game has PS2-level visuals.”
    • “A major weak point of the game is its basis in Unreal Engine 5, given that it struggles to maintain 30 fps on a laptop's RTX 3050 on medium preset settings, despite its low-poly artstyle.”
  • atmosphere

    236 mentions Positive Neutral Negative
    65% positive mentions, 34% neutral mentions, 1% negative mentions

    Players unanimously praise the game's atmosphere as its standout feature, highlighting the expansive, immersive megastructure settings, thoughtful level design, and a melancholic yet captivating mood enhanced by a fitting drum-and-bass soundtrack. The sense of scale, loneliness, and detailed worldbuilding create a unique, introspective experience often compared favorably to titles like Shadow of the Colossus and Nier: Automata. While some critiques note occasional emptiness or jarring fanservice elements, the overall atmosphere is consistently described as compelling, beautiful, and a primary reason to engage with the game.

    • “In between chapters you have a brief section where you travel between zones which gives you time to really take in the atmosphere and get a good look at the huge landscape of massive structures that surround you in every direction.”
    • “The atmosphere is just impeccable: hopeless yet chill, the kind of nihilism that is content to just exist.”
    • “The massive atmosphere has a sense of well-crafted immersion and continuity between the floors while making it feel lonely but in an atmospheric way that doesn't just feel like a big open land of cheap randomness; there's clear thought by the devs to structure their levels.”
    • “Atmosphere is more akin to a downtown construction site than most other megastructure games I've enjoyed.”
    • “The atmosphere and layout of the megastructure and the boss designs are worth enough to enjoy, but that's pretty much it.”
    • “It turned what could have been a really immersive experience into a much more low-stakes atmosphere.”
  • humor

    112 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The game's humor is a mix of lighthearted, quirky character interactions, witty dialogue choices, and playful fan service that many find genuinely funny and charming, particularly in the banter between the protagonist P and the camera drone Orbie. However, some players feel the humor can be hit-or-miss, occasionally veering into cringe or trying too hard, with innuendo and "simp" jokes that may not appeal to everyone. Overall, the humor adds personality and levity, enhancing the game's appeal despite occasional jank or tonal inconsistencies.

    • “Really funny game, especially the cutscenes and interactions.”
    • “P and Orbie are a hilarious duo, mainly due to Orbie's relentless simping (understandable).”
    • “The other problem were the break sequences: during the game, you have the chance to take a break from slicing and have a conversation with P (not really though, because you are a simple drone that mainly serves as the game's camera and can't really talk back), and I would say 75% of these sequences are either funny gags or nice lore drops.”
    • “This game focuses less on big cool machines and more on unfunny interactions with a character that was made to be Twitter bait.”
    • “Also, the writing is weirdly freaky and unfunny.”
  • optimization

    84 mentions Positive Neutral Negative
    27% positive mentions, 55% neutral mentions, 18% negative mentions

    The game's optimization is inconsistent, with some users experiencing solid, stable performance even at high settings, while others report frequent stuttering, significant frame drops, and overheating issues, particularly on less powerful systems. Despite being built on UE5, many feel the game is poorly optimized, demanding higher specs than advertised and struggling on lower settings, leading to blurry visuals and lag. However, developers appear responsive, with improvements noted over time, though overall the optimization remains a major point of contention.

    • “Mostly well optimized for UE5, the game looks really pretty.”
    • “In this day and age optimization and render-tech feels more and more like a lost art where most AAA companies and even some less experienced indie studios use modern graphics cards like a crutch to brute force through badly optimized render-slop, but in this game I could see huge amounts of area be rendered, with shading, at massive distances, and never once did I have even a single stutter or lag spike or frame drop.”
    • “The game is also very well optimized, being under a gig in size and running max graphics on my 2015 Lenovo.”
    • “Performance requirements are way higher than specified even on recommended settings. My PC specs are much higher than recommended and my GPU has about the same specs as minimum, but the lower graphics settings that my PC can run comfortably make the whole game a blurry mess.”
    • “Unplayable at this stage of development, huge issue with a memory leak causing performance to drop from 150 fps to 10 fps within 10 to 30 minutes of gameplay.”
    • “Unfortunately the game is very poorly optimized, even on the lowest settings and 50% scale it struggles to stay at 30 fps consistently.”
  • grinding

    38 mentions Positive Neutral Negative
    3% positive mentions, 5% neutral mentions, 92% negative mentions

    Grinding in this game is often described as tedious and cumbersome, with imprecise controls for wallrunning, wall jumping, and motorslicing that can lead to frustration and frequent deaths. Collecting items and backtracking are repetitive chores with little meaningful reward, and the traversal—while initially engaging—becomes a slow, finicky, and exhausting task, detracting from overall enjoyment.

    • “Collecting orbies became a tedious task as you progress the game, especially from halfway through chapter 6 until the last chapter.”
    • “Once you start grinding along a wall or enemy, you are locked into the direction you're moving and can only barely strafe left and right or up and down extremely slowly.”
    • “The movement, as well as the communication for the movement and traversal in this game, is more tedious than not, causing many deaths that don't feel like the player's fault and making it confusing to know where to go.”
  • stability

    34 mentions Positive Neutral Negative
    29% positive mentions, 3% neutral mentions, 68% negative mentions

    Stability experiences are mixed, with many users reporting frequent glitches, soft-locks, and buggy controls—especially in later chapters—leading to frustration and occasional game-breaking issues. However, some players find the game runs well overall, with good optimization on PC and Steam Deck, experiencing few to no crashes or major glitches. Ongoing patches may improve stability, but as it stands, the game’s technical issues notably impact the experience for a significant portion of players.

    • “Bug-free, no glitches and well optimized, with only the occasional frame drop.”
    • “Controls are responsive, exploration is rewarding, game runs great, overall well worth the asking price.”
    • “The game runs great on both PC and Steam Deck, though it drains the Deck’s battery pretty quickly on high settings.”
    • “Would recommend up to chapter 3 but post that it's filled with glitches and lazy game-design/quality control.”
    • “Sporadic soft-locking glitches appear, especially in chapters 6-8, disrupting gameplay significantly.”
    • “A buggy mess in later chapters, with poor level design choices and terrible controls actively working against you.”
  • character development

    29 mentions Positive Neutral Negative
    38% positive mentions, 52% neutral mentions, 10% negative mentions

    Character development in the game is largely viewed as minimal or underdeveloped, with many critics noting a lack of meaningful story or emotional engagement with the protagonist, despite some natural-feeling small interactions. However, the character design—particularly of the protagonist "p"—receives consistent praise for its distinct, appealing aesthetic and personality, even though some find its overt sexualization off-putting or distracting. Overall, while character depth is lacking, the visual and stylistic presentation of the main character remains a strong and memorable aspect.

    • “Character development feels natural; while it doesn't go in detail about p's story, the game gives us a bit of her backstory in multiple small interactions with Orbie.”
    • “The real reasons I like the game all have to do with presentation; the enormity of the megastructure you're wandering around in, the creative use of giant construction equipment for enemies, the charming character design of Slicer-p and her interactions with Orbie, the occasional fade-in of the breakcore soundtrack — there really is nothing else exactly like Motorslice and there probably never will be, and that's precisely why I am willing to give this game a positive review where it really probably doesn't deserve one.”
    • “Dialogs and cutscenes, as well as character design, are very endearing.”
    • “An utter lack of story or character development, completely incapable of making me care for P as a character or the world she's within.”
    • “It's a real shame that the game never really has actual story or character development.”
    • “While the atmosphere somewhat captures a similar mood, the story and character development completely miss the mark.”
  • emotional

    26 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a mix of emotions, blending nostalgic, chill vibes and moments of heartfelt banter with some divisive fanservice and awkward, occasionally uncomfortable voice and interaction elements. While many players appreciate the emotional connection through character interactions and atmospheric storytelling, others find certain aspects like moaning sounds and flat voice acting off-putting. Overall, it delivers a unique emotional experience that resonates deeply with some but may alienate others due to its tonal inconsistencies.

    • “But I hope I've given you a taste of how it made me feel.”
    • “Addicting loop that made me feel something every step of the way.”
    • “For me it becomes the emotional blueprint upon which motorslice is built on and it's absolutely fantastic.”
  • replayability

    18 mentions Positive Neutral Negative
    17% positive mentions, 66% neutral mentions, 17% negative mentions

    Replayability in the game is mixed, with many players appreciating the collectible orbs, chapter select, and alternate routes that encourage multiple playthroughs, while others find the replay value limited due to lack of varied endgame content or time-attack modes. Although some find backtracking and certain mechanics tedious, the overall consensus highlights enjoyable replay potential, especially for fans of parkour and exploration.

    • “Lots of content and replayability (it took me 23 hours to beat this game the first time since I was looking for as many orbs as I could), couldn't resist coming back for more every time.”
    • “It even seems to have alternate routes you can take at certain points in each level, which adds a bit more of a free-form feeling, as well as replay value.”
    • “Overall, loved the experience, and the game has very good chapter and even individual section selection options for replaying specific sections, making it immensely replayable.”
    • “Not much replay value for those who might want extra exploration.”
    • “This makes 100% completion on a first playthrough feel impossible, which I didn't like, as it led to a lot of backtracking and wasted time, reducing replayability.”
    • “For a parkour game, there is no time-attack mode or any feature that encourages playing through the game a second time, limiting replayability.”
  • monetization

    5 mentions Positive Neutral Negative
    20% positive mentions, 0% neutral mentions, 80% negative mentions

    The game features no microtransactions or in-app purchases, offering a monetization model free of pay-to-win elements. However, users note that the advertising somewhat misrepresents the gameplay focus, emphasizing combat more than the actual parkour-heavy experience. Overall, the monetization approach is well-received for being non-intrusive and fair.

    • “No microtransactions, not even a store page.”
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Play Times

10h Median play time
14h Average play time
5-11h Spent by most gamers
*Based on 16 analyzed playthroughs
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Frequently Asked Questions

MOTORSLICE is a hack and slash game with anime, post-apocalyptic and science fiction themes. Common tags for MOTORSLICE include indie, exploration, gaming, third person, experimental and others.

MOTORSLICE is available on Xbox Series X|S, PC, Steam Deck, Windows and others.

On average players spend around 14 hours playing MOTORSLICE.

MOTORSLICE was released on May 5, 2026.

MOTORSLICE was developed by Guynelk.

MOTORSLICE has received positive reviews from players. Most players liked MOTORSLICE for its gameplay but disliked it for its grinding.

MOTORSLICE is a single player game.

Similar games include Lorn's Lure, Blue Fire, Ghostrunner 2, Hob, Constance and others.