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Lorn's Lure: Prologue

Lorn's Lure: Prologue Game Cover
95%Game Brain Score
atmosphere, gameplay
grinding, optimization
95% User Score Based on 171 reviews

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Lorn's Lure: Prologue Game Cover

About

Lorn's Lure: Prologue is a single player action adventure game. It was developed by Rubeki and was released on March 11, 2022. It received very positive reviews from players.

Lorn's Lure: Prologue is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics. Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led. …

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95%
Audience ScoreBased on 171 reviews
atmosphere41 positive mentions
grinding3 negative mentions

  • The game features an amazing atmosphere and immersive world design, reminiscent of the manga 'Blame!', which enhances the exploration experience.
  • The climbing and movement mechanics are fun and engaging, allowing for a rewarding sense of achievement when navigating the environment.
  • The demo shows great potential with its unique concept and intriguing lore, making players eager for the full release.
  • The level design can feel too linear and planned, which detracts from the organic exploration that many players enjoyed in the original demo.
  • Some mechanics, like the climbing system and stamina management, can feel clunky and disrupt the flow of gameplay.
  • The demo lacks sufficient visual cues for navigation, leading to moments of confusion and frustration when trying to find the correct path.
  • atmosphere
    57 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and eerie qualities, combining stunning visuals, compelling music, and a sense of exploration that captivates players. Many reviewers highlight the game's ability to evoke feelings of loneliness and foreboding, creating a unique and engaging environment that enhances the overall experience. Overall, the atmosphere is considered one of the standout features, promising a rich and atmospheric journey for players.

    • “The atmosphere is foreboding and dark, the music and graphics come together to create an experience of an immense world you want to see more of and explore.”
    • “The atmosphere is fantastic, whaling wings with dense mist/fog make for a creepy yet subtle vibe.”
    • “Lorn's Lure already has an amazing atmosphere and is a blast to explore.”
    • “Personally, I have very little patience for games that bore me, and although I want to love other games with a similar vibe and atmosphere, I hate that many of them are essentially walking simulators.”
    • “Would've preferred a thicker atmosphere.”
    • “The music, although somewhat diegetic, kind of takes away from the atmosphere, and the sound effect design isn't immediately gripping as it is in a few of my favorites.”
  • gameplay
    52 mentions Positive Neutral Negative

    The gameplay is characterized by fluid climbing mechanics and an engaging atmosphere, making exploration enjoyable and rewarding. While many players appreciate the intuitive controls and vast environments, some express concerns about the sensitivity of the death mechanic and the pacing of climbing, which can slow down the overall experience. Overall, the game shows great potential with its unique mechanics, though some players feel it could benefit from further refinement and additional features.

    • “Amazing atmosphere and super fun mechanics!”
    • “The climbing gameplay is really intuitive and polished, and dismounting ledges is really smooth.”
    • “Gameplay is challenging but very enjoyable and rewarding.”
    • “Lastly, my main gripe with the gameplay itself is that the 'death' mechanic that kills you if you fall too much is far too sensitive.”
    • “I feel like so much work was put into making the environment feel big, and push a sense of vertigo, but the mid-air death mechanic just completely ruins any feeling of height and fear you should get from climbing such a large environment.”
    • “Unfortunately, this prologue is the same in terms of vast level design, but focuses instead on the incredibly sluggish climbing mechanic.”
  • story
    22 mentions Positive Neutral Negative

    The game's story is primarily conveyed through environmental storytelling, which some players find intriguing but also somewhat vague, leaving room for expansion in the full release. While the narrative setup is interesting, it lacks depth and clarity, leading to mixed feelings about player engagement with the protagonist's journey. Overall, the potential for a compelling story is recognized, but players desire more visible elements and context to enhance their experience.

    • “The story has just enough to keep things interesting.”
    • “The story tease has me very intrigued as well.”
    • “As for the story in its current state, it's vague which isn't bad at all. In fact, I'd say the lack of context makes the game all the more interesting, not knowing who these people/non-humanoids are, not understanding this vast mega structure or how it came to be, not knowing how we got there and if there is an escape just fits the tone well.”
    • “For a game that seems to rely primarily on conveying its story through environmental storytelling, it creates the sense that the player is not one with the protagonist, as the protagonist is piecing the mystery together themselves, independently from the player.”
    • “Storywise, it's not my place to say, but please tell the story through the environment. I know you can do it well, and it fits this game like a glove.”
    • “As for the story in its current state, it's vague, which isn't bad at all. In fact, I'd say the lack of context makes the game all the more interesting, not knowing who these people/non-humanoids are or how this vast mega structure came to be.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game have received mixed feedback, with many praising the atmospheric and retro aesthetic that enhances the overall experience. While the pixel art and surreal visuals create a compelling backdrop, some reviewers noted a desire for improved textures and geometry to elevate the visual quality. Overall, the graphics effectively contribute to the game's foreboding atmosphere, though there are calls for enhancements to better align with the game's ambitious design.

    • “The atmosphere is foreboding and dark, the music and graphics come together to create an experience of an immense world you want to see more of and explore.”
    • “The visuals are a huge treat, with this weird, surreal, brutalist...thing serving as an amazing backdrop.”
    • “I really have nothing but positives to say about 'Lorn's Lure', the atmosphere is excellent, the pixel graphics work wonders for the experience, and the ambiance is wonderfully dreadful and ominous.”
    • “Something that's always fascinated me in games is being able to see very far, but even as graphics tech has rapidly progressed, most games remain short-sighted.”
    • “Even though it is going for a retro graphics look, I think it would look better with some other type, but that can be something for DLC or a workshop mod.”
    • “Would love to see some improvements to the visuals, but I also understand that they were going for a certain aesthetic, maybe working on putting in their own spin on the 'low poly retro style indie game' vibe.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game is generally praised for its ability to enhance the atmosphere, creating a foreboding and immersive experience that complements the graphics. While some players appreciate the ambient soundtrack and its fitting minimalism, others feel that the sound design lacks depth and engagement, particularly in terms of natural sound effects. Overall, the music contributes significantly to the game's ambiance, though there are calls for a broader soundscape to enrich the experience further.

    • “The atmosphere is foreboding and dark, the music and graphics come together to create an experience of an immense world you want to see more of and explore.”
    • “Fun and well designed, good atmosphere and I love the bleak music.”
    • “The music and atmosphere hits you like a brick wall at the 'The Wall' title card and it honestly stopped me in my tracks.”
    • “Less player freedom, less interesting sound design, (the original demo actually had music) unnecessary distracting collectibles, less engaging lore, (kill the koth had NPCs, a more direct plot, etc. meanwhile in this you go way off the main path for tiny lore tidbits that tell you nothing) it's just straight-up only gotten worse with this new version, and it's really a shame.”
    • “The music, although somewhat diegetic, kind of takes away from the atmosphere and the sound effect design isn't immediately gripping as it is in a few of my favorites.”
    • “I wouldn't mind if the ambient music/soundscape was expanded though.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be frustrating and tedious, often detracting from the overall enjoyment and pacing of the experience.

    • “Frustrating and tedious.”
    • “The grinding feels endless and lacks any real reward.”
    • “It's a mind-numbing experience that detracts from the overall enjoyment of the game.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization aspect is primarily viewed as a speedrunning trick, suggesting that while there are techniques to enhance performance, they may not significantly improve the overall gameplay experience for regular players.

    • “More of a speedrunning optimization trick, though, unfortunately.”
  • replayability
    1 mentions Positive Neutral Negative

    Players find the replayability of the game enhanced by the inclusion of collectibles, which are tied to enjoyable platforming puzzles that encourage revisiting levels for a more rewarding experience.

    • “Back after getting all the collectibles, and they were all extra little platforming puzzles that were fun to complete and added significant replay value to the game.”
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Lorn's Lure: Prologue is a action adventure game.

Lorn's Lure: Prologue is available on PC, Mac OS, Windows and Linux.

Lorn's Lure: Prologue was released on March 11, 2022.

Lorn's Lure: Prologue was developed by Rubeki.

Lorn's Lure: Prologue has received very positive reviews from players. Most players liked this game for its atmosphere but disliked it for its grinding.

Lorn's Lure: Prologue is a single player game.

Similar games include Metal Garden, Jusant, Hob, Valley, Die Young and others.