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MoteMancer is a single player open world strategy game with a fantasy theme. It was developed by CyanAvatar Studios and was released on July 14, 2025. It received very positive reviews from players.

MoteMancer is a fantasy open-world single-player game featuring masterful mechanics and good graphics. Set across six overlapping elemental planes, players design intricate automation systems on a hex grid, combining ingredients, structures, and magic to reshape the world. Experiment with alchemy, harness unique tools, and wield spells to solve puzzles and uncover powerful synergies.

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95%
Audience ScoreBased on 168 reviews
gameplay16 positive mentions
story3 negative mentions

  • MoteMancer offers a unique twist on the factory-building genre with its magical theme and hexagonal grid, encouraging creative and strategic factory designs.
  • The game features a robust and engaging research system that allows players to explore different elemental mechanics, making each plane feel distinct and fresh.
  • The developer is highly responsive to community feedback and actively works on updates, ensuring a promising future for the game as it continues to evolve.
  • The game suffers from performance issues, particularly in late-game scenarios, which can hinder the overall experience.
  • In-game documentation and tutorials are lacking, making it difficult for new players to understand mechanics and effectively progress.
  • The presence of Entropy as a passive obstacle can be frustrating, as it disrupts factory operations without providing meaningful challenges or combat.
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay of Motemancer combines familiar builder mechanics with innovative features, such as a unique plane system and hex grid layout, creating a puzzle-like experience that encourages spatial efficiency and strategic planning. While the core mechanics may not be groundbreaking, the game's engaging design and community-driven updates enhance its appeal, offering a satisfying blend of automation and resource management. Players appreciate the variety of elements and structures, which contribute to a visually striking and complex gameplay experience reminiscent of Factorio, but with its own magical twist.

    • “Motemancer introduces choices and a 'plane' mechanic that fundamentally transforms the genre into something more puzzle-like.”
    • “The gameplay is crazy fun.”
    • “It's not just another main bus builder - the hex grid, variety of structures, planar mechanics, spells, and even little things like power and belt design make for complex design challenges and really beautiful layouts.”
    • “The pressure mechanic (entropy) doesn't come into play until you go to your second map, which for me was about 15 hours in.”
    • “This can include: spawning on top of a node of resources preventing you from effectively ever getting access to them without significant investment, spawning on top of placed structures by the player immediately disabling it and all nearby and forcing a complete re-ordering of the systems in place, or finally spawning near plane portals and making a major mechanic of the game nearly blocked off entirely just for the hell of it.”
    • “The overall vibe is completely different; instead of going for scale, you're pushed by the game mechanics to go for space efficiency.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their beautiful aesthetic design and strong thematic implementation, particularly within its unique magical fantasy setting. While many users appreciate the charming visuals and engaging art style, some express a desire for further graphical improvements, particularly regarding the use of AI-generated art. Overall, the visuals are seen as a significant enhancement to the gameplay experience, contributing to the game's appeal in the factory automation genre.

    • “The visuals are great, the theme is strong and well implemented, the setting is interesting, and the game has some unique things to set it apart from other automation games.”
    • “Delightful factory automation game, with charming visuals and a very intriguing spin on power distribution and research.”
    • “This is an excellent and very fun game already that creates a gorgeous symmetry between aesthetics and efficiency as you naturally create beautiful constellations of structures due to the constraints of needing to build them around and immediately in contact with the power structures on a hex grid.”
    • “The use of AI art as a basis taints the game aesthetically, and it's a bit hard to ignore for me.”
    • “If the game needs a bit of a graphical overhaul without AI for me to want to give it another shot.”
    • “The graphics quality is consistent, but it feels like it could use more polish to truly stand out.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is generally praised for its chill and relaxing qualities, enhancing the overall ambiance and gameplay experience. Many users appreciate how well the music complements the visuals, creating a satisfying and immersive atmosphere. However, there are a few critiques regarding the music's quality, suggesting that it may not resonate with everyone.

    • “The vibe/music are so nice, relaxing.”
    • “Big props to the music as well, it's beautiful and matches the tone and ambiance perfectly.”
    • “Art is beautiful, music is fitting, every element has a unique feel and purpose to it.”
    • “The music is not very good.”
    • “Very chill and relaxing art and music.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while it runs adequately, players report performance issues such as stuttering during chunk loading and frame rate drops as more elements are introduced. Many users express hope for improvements in optimization before the full release, indicating that further tweaks are necessary for a smoother experience.

    • “This is a smart way to make variants make sense, and those variants provide depth in the puzzles of optimization.”
    • “They simply need to work on a few things, make some optimization tweaks, and perhaps look at the current price point.”
    • “Looking forward to optimizations when the full release hits.”
    • “It can have some performance issues when loading/unloading chunks while moving around, causing the game to stutter as you walk.”
    • “FPS issues arise as more items are placed down; I'm looking forward to optimizations when the full release hits.”
    • “Motemancer needs optimization work, badly.”
  • story
    3 mentions Positive Neutral Negative

    The story begins with an engaging opening sequence, but players express a desire for more depth as they explore new areas. While the game transitions to a more open-ended quest structure that encourages player independence, there is anticipation for how the narrative will evolve and become more complex throughout the experience.

    • “The opening sequence was pretty cool, and I wish there was more to the story as you enter new planes.”
    • “I am excited to see how the game makes use of them and progresses both in storyline and complexity.”
    • “The quest immediately after the demo basically lets go of your hand, giving you an objective that will probably take several hours to complete; however, by this point, the player is well aware of what they need to do to progress, so I appreciated it letting go.”
    • “The story feels disjointed and lacks a coherent flow, making it hard to stay engaged.”
    • “Character development is shallow, and I found it difficult to care about their motivations or outcomes.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, users report that the game exhibits a high level of stability for an early access title, with very few bugs encountered.

    • “The game is impressively bug-free for an early access title.”
    • “I was surprised by how stable the game feels, especially considering it's still in early access.”
    • “The stability of the game is commendable, with minimal issues reported.”
  • grinding
    2 mentions Positive Neutral Negative

    Reviews on the aspect of "grinding" are mixed; some players find the game tedious and time-consuming, while others feel it lacks grind altogether, suggesting a divide in player experiences regarding the game's pacing and engagement.

    • “The game is not grindy at all.”
    • “Overall, the game feels tedious and like it doesn't respect my time.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is highly praised, with players appreciating its immersive quality and the clever integration of its six elemental planes. Many find the overall experience captivating, contributing to their enjoyment over extended playtime.

    • “This game gets many things right: the atmosphere, the brilliance of how you travel between planes, the concept itself is very promising with the six elements, and how they intertwine.”
    • “Currently 76 hours in and just enjoying the atmosphere of it.”
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35h Median play time
33h Average play time
30-36h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

MoteMancer is a open world strategy game with fantasy theme.

MoteMancer is available on PC and Windows.

On average players spend around 33 hours playing MoteMancer.

MoteMancer was released on July 14, 2025.

MoteMancer was developed by CyanAvatar Studios.

MoteMancer has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

MoteMancer is a single player game.

Similar games include shapez 2, Factory Town, Dyson Sphere Program, Plan B: Terraform, Techtonica and others.