Mosaic: Game of Gods II
- April 27, 2018
- New Bridge Games
The Goddess of Creation and the God of Chaos managed to restore peace and harmony in the Universe, but one powerful and evil creature did not like it. And Darkness was its name. It cursed the Goddess in order to make the God of Chaos its again.
Reviews
- The game is relaxing and features calming music, making it enjoyable to play.
- There are 150 well-designed puzzles with a growing difficulty that provide a satisfying challenge.
- The absence of a timer allows players to complete puzzles at their own pace, enhancing the casual experience.
- Some puzzles have overlapping pieces, which can lead to guesswork and frustration.
- The game lacks the variety of modes present in the first installment, making it feel less innovative.
- Players are forced to complete puzzles in a specific order, limiting the freedom to choose which puzzles to play.
- music5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The music in the game is consistently praised for its calming and enjoyable quality, complementing the visually stunning puzzles. While some tracks are new, many are carried over from previous installments, maintaining a familiar auditory experience. Overall, the combination of good puzzles and great music enhances the relaxing atmosphere of the game.
“Fun relaxing game, good music.”
“But lots of things have remained the same - the gorgeous pictures; the incredibly calming music; the varied materials the puzzles are made from (paper, glass, granite, fabric, or marble).”
“The game features 150 well-designed and patchwork puzzles with a certain artistic touch and growing difficulty, and four new music tracks that are mingling with those from the previous chapter.”
“Pretty much the same music and puzzle types as the first games.”
“The game features 150 well-designed and patchwork puzzles with certain artistic touch and growing difficulty, and four new music tracks that are mingling with those from the previous chapter.”
- story4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The story aspect of the game has received mixed reviews, with some players noting a lack of a cohesive narrative, which detracts from the overall experience. While the initial and concluding segments are voice-acted and subtitled, they feel disconnected and less engaging compared to the first game in the series, which had a more inviting storyline. Overall, the current installment's attempt to incorporate pagan and fantasy elements appears to be less successful and more disjointed.
“I really enjoyed the first game in the series, which also opened with a great and colorful cinematic to set the story and gameplay up.”
“There is also still no real storyline, which is just fine with a puzzle collection, but without it, the game feels like a grab at random pagan and fantasy elements.”
“But the first game felt like a friendly nod to Wicca, and this storyline (which, again, thankfully exists in the store only) just felt, I dunno, more mean-spirited.”
- gameplay3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
Players express frustration with the forced level mechanic, feeling it detracts from the experience. While the absence of a time limit on puzzles is appreciated, it is noted that quicker completions yield higher scores, adding a competitive element to the gameplay. Overall, the gameplay retains engaging elements from the first game but introduces some controversial changes.
“I really enjoyed the first game in the series, which also opened with a great and colorful cinematic to set the story and gameplay up.”
“A significant change to the gameplay is that the puzzles no longer have a time limit; instead, the score for completing them is higher if the player finishes them quickly.”
“There's no valid reason to have the forced level mechanic.”
“Significant change to the gameplay is that the puzzles no longer have a time limit; instead, the score for completing them is higher if the player finishes them quickly.”