Mortal Royale
- December 17, 2018
- Star Vault AB
Mortal Royale is a battle royale game on a massive scale in a fantasy setting. Up to 1000 players are thrown into a massive world in the eye of a deadly chaotic storm that is slowly closing in on them. Find and tame mounts to give you not only speed but a powerful advantage on the battlefield. Scavenge the lands for armor, weapons,bows and powerful magic to execute the unworthy and stand as the fi…
Reviews
- The game features a unique melee combat system that is complex and rewarding for players who invest time in learning it.
- The concept of a medieval battle royale with a large map and the potential for up to 1000 players is intriguing and offers a different experience from typical battle royale games.
- The game has a strong soundtrack that enhances the overall atmosphere during gameplay.
- The game is plagued by a lack of players, making it nearly impossible to find matches, often resulting in long wait times or empty lobbies.
- It suffers from severe technical issues, including crashes, lag, and outdated graphics that detract from the overall experience.
- The developers have abandoned the game post-launch, with minimal updates and support, leading to a feeling of neglect and wasted potential.
- graphics23 mentions
- 13 % positive mentions
- 48 % neutral mentions
- 39 % negative mentions
The graphics of the game are widely criticized as severely outdated, often compared to early 2000s titles like Morrowind, with many users expressing frustration over their lack of improvement since 2010. While some players appreciate the nostalgic aesthetic, the consensus is that the visuals detract significantly from the overall experience, with calls for a much-needed graphical overhaul. Despite the dated graphics, a few players find enjoyment in the gameplay mechanics, suggesting that the visuals may not be a dealbreaker for everyone.
“The devs are currently trying to remake Mortal Online in Unreal Engine 4, with updated graphics and supposedly a more fluid combat system.”
“If you can get past the graphical differences of an older engine and take the time to learn the mechanics, then you are in for a great time.”
“Now, it is a pretty niche design, and even with such simple graphics it tends to freeze every now and then, but that's going to get sorted out with the development process.”
“The visuals of the game are very outdated and remind me a lot of Morrowind (which is from 2002!).”
“The graphics of Mortal Online were already noticeably outdated in 2010 and they haven't improved in Mortal Royale.”
“The graphics are a bit dated, some things are clunky, the player base is low, new players (people who haven't played Mortal Online) have almost nothing to help them and are clueless.”
- gameplay15 mentions
- 27 % positive mentions
- 47 % neutral mentions
- 27 % negative mentions
Gameplay is characterized by a mix of solid core mechanics and significant issues, including clunky controls, lag, and a lack of innovation, leading to a frustrating experience for many players. While some appreciate the chaotic brawling aspect, others find the mechanics poorly designed and not beginner-friendly, with a steep learning curve. Overall, the gameplay suffers from outdated graphics and buggy mechanics, detracting from the potential enjoyment.
“The core gameplay mechanics are very solid.”
“If you can get past the graphical differences of an older engine and take the time to learn the mechanics, then you are in for a great time.”
“Gameplay takes a few matches to get used to, and you need to ask people to explain some things to you.”
“Gameplay is crud, graphics are lame, laggy as all hell.”
“Mortal's Achilles' heel has always been its engine, with game mechanics being incredibly buggy and just short of unbearable.”
“The game worked the same way for years, barely getting changed at all, so when something like this comes along, taking from that core gameplay and throwing it in BR just because others are doing it really shows the level of imagination this company has, almost none.”
- stability7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game is heavily criticized, with users reporting frequent bugs, lag, and freezing issues, particularly during critical moments like dying. Many describe the gameplay as clunky and reminiscent of an alpha version, highlighting significant optimization problems and a lack of fixes for known glitches. Overall, the game's engine appears to be a major weakness, detracting from the overall experience.
“The game is really clunky right now, feels very alpha level with lots of optimization issues and glitches.”
“Mortal's Achilles' heel has always been its engine, with game mechanics being incredibly buggy and just short of unbearable.”
“When you die, it freezes for like a minute and then stops and you go back to the lobby.”
- optimization4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The game's optimization has been widely criticized, with players reporting significant clunkiness and numerous glitches that give it an unfinished, alpha-level feel. Additionally, poor server performance has hindered gameplay, particularly during close-quarter combat scenarios.
“The game is really clunky right now, feels very alpha level with lots of optimization issues and glitches.”
“Another gripe is how many players have experienced poor server performance, which makes the close-quarter combat impossible at times.”
“Poor optimization.”
- monetization3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been criticized as a cash grab, with early access DLC released before the game's launch and a lack of updates for several months. Players feel that the focus on monetization, particularly through microtransactions, detracts from the development of the core MMO experience.
“Part of the reason is the day 0 DLC cash grab; the game is monetized before it was even launched in early access, which is totally unacceptable.”
“This game is only a cash grab that they haven't updated in 7 months.”
“While the devs state that the royale won't affect development of the MMO, that clearly isn't the case, as they are both operating off of the same budget, and I quite frankly don't see SV making any money off of microtransactions for this game.”
- music3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's soundtrack is widely praised as one of its standout features, described as "epic" and a highlight of the overall experience. However, the enjoyment of the music is hindered by a lack of player engagement, limiting opportunities to fully appreciate it in-game.
“The in-game soundtrack is actually pretty epic and probably the best part of the game.”
“The soundtrack is strong.”
“The map and soundtrack are some of the good aspects of the game.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional response to the game is largely negative, with players expressing feelings of disappointment and frustration due to the developers' lack of support post-launch, which contributed to a sense of stagnation and disconnection from the experience. Many users feel that the game fails to capture the essence of its predecessors, leading to a sense of loss and dissatisfaction.
- story2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game's story is criticized for being underdeveloped, with reviewers noting a lack of single-player content, NPCs, and meaningful storytelling, suggesting that the reliance on PvP elements is a poor substitute for a rich narrative experience. Many feel the game is more of a rough concept than a polished product, lacking the depth expected from a fully realized story.
“This game should not be anywhere near open play, let alone in an alpha stage. It seems more like a storyboard for plotting early stages of ideas for development.”
“The story feels disjointed and lacks coherence, making it hard to stay engaged with the characters.”
“I found the plot to be predictable and uninspired, failing to deliver any meaningful twists or depth.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the humor in the game, noting its amusing visuals and quirky combat mechanics, such as enemies hitting players despite facing away. The chaotic nature of matches, including moments of unexpected deaths, adds to the overall enjoyment and comedic experience.
“Many players find it a bit funny looking; sometimes enemy players will stand with their backs towards you and still manage to get a successful hit.”
“The combat is very enjoyable, whether it's an intense free-for-all in the last bit of the match or cluelessly running naked through a field and laughing after you get insta-killed.”
- atmosphere2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The atmosphere is characterized by a hellish and apocalyptic vibe, enhanced by a striking red sky and a vast, immersive map set in a medieval context. This combination effectively evokes a sense of foreboding and desolation.
“The gigantic map offers a captivating apocalyptic atmosphere set in a medieval context.”
“This ring of fire gives the sky a red hue, creating a hellish and apocalyptic atmosphere.”
- character development1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Character development in the game is heavily influenced by player knowledge and experiences, as well as the importance of guilds and assets, suggesting a multifaceted approach that enhances the overall gameplay experience.
“The character development in this game is incredibly deep, allowing players to truly shape their heroes' journeys.”
“I love how the choices I make impact my character's growth and relationships with others in the game.”
“The progression system is well-designed, making each level-up feel meaningful and rewarding for my character.”
“The character development feels shallow and lacks meaningful progression.”
“I was disappointed by how little my choices impacted the character's growth.”
“The characters seem one-dimensional, making it hard to connect with their journeys.”