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Moros Protocol Game Cover

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Moros Protocol is a single player and multiplayer strategy game. It was developed by Pixel Reign and was released on September 18, 2025. It received positive reviews from players.

Moros Protocol is a brutal FPS roguelite set aboard a derelict warship teeming with relentless enemies and nightmarish bosses. Players navigate procedurally generated, blood-soaked corridors using fast-paced, tactical combat inspired by classic ’90s shooters and Souls-like challenges. Survival demands skill, adaptability, and uncovering the ship’s dark secrets amidst constant danger.

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80%
Audience ScoreBased on 308 reviews
gameplay44 positive mentions
stability7 negative mentions

  • The game features a unique blend of roguelite mechanics and classic FPS gameplay, providing a satisfying experience with a variety of weapons and upgrades.
  • The pixel art style and atmospheric design create an engaging environment that enhances the overall gameplay experience.
  • Combat is enjoyable and fast-paced, with a good balance of challenge and reward, especially when utilizing different weapon augments.
  • The upgrade system can feel overwhelming and unbalanced, with some augments being underwhelming or not impactful enough to change gameplay significantly.
  • There are performance issues, particularly in co-op mode, where bugs can lead to game-breaking scenarios and desynchronization between players.
  • The game can become repetitive quickly, with limited enemy variety and a lack of significant changes in gameplay across runs.
  • gameplay
    105 mentions Positive Neutral Negative

    The gameplay is generally praised for its fun and engaging mechanics, with a satisfying roguelike system that encourages replayability through randomized elements and unique weapon combinations. However, some players noted issues with fluidity in weapon switching, a lack of mechanical variety, and repetitive environments, which can detract from the overall experience. Despite these criticisms, many find the core gameplay loop addictive and enjoyable, especially in the context of its retro-inspired aesthetic and fast-paced action.

    • “The gameplay is very fun and it always gives you a new variety in the roguelike system, and at the same time having lore attached to the bosses feels very nice. I would be looking forward to seeing an endless mode with randomized fights in the future; I think that would be really fun as an alternate mode.”
    • “The gameplay loop is very engaging and satisfying.”
    • “The minute-to-minute gameplay is an absolute treat to experience with the randomization of weapons and augments you may find on each run.”
    • “The gameplay is repetitive, and acquiring interesting guns and weapons takes forever as you cycle through the same default ones you start with.”
    • “The problem with this game comes from the very fundamentals of its genre; it's a boomer shooter without any depth to it, a roguelike without any replayability or diversity, and a game that has a story but its roguelike mechanics can drag its story to a crawl since you'll have to replay from the very beginning if you fail.”
    • “The gameplay is way too simple; the only things you can do are melee, shoot, and dodge, but honestly, dodging is literally useless, as you can kite 90% of everything by simply walking or running.”
  • graphics
    71 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their retro pixel art style, which many players find both nostalgic and visually stunning, enhancing the overall atmosphere and gameplay experience. The artistic direction, reminiscent of classic titles, is highlighted as a standout feature, although some players noted a lack of graphical options and occasional performance issues. Overall, the unique aesthetic and well-crafted visuals contribute significantly to the game's charm and appeal.

    • “This game has a beautiful pixel art style that just shines in VR.”
    • “The art direction is amazing, and I love the pixel-ish 3D graphics; it makes this game feel so unique and stunning to play when you really look at areas.”
    • “The art style of the pixelated 3D models is so well crafted and offers a very unique aesthetic.”
    • “The graphics are okay, but nothing particularly unique.”
    • “Very low draw distance before things fade to gray and I can't find any graphics options to change this.”
    • “There aren't any graphical options aside from framerate lock, v-sync and fullscreen/borderless fullscreen.”
  • story
    58 mentions Positive Neutral Negative

    The story of the game has received mixed reviews, with some players finding it engaging and well-crafted, while others criticize it for being overly complicated or uninspired. Many appreciate the intriguing lore and character design, expressing a desire for expansions or sequels to further explore the narrative. However, repetitive gameplay mechanics and the need to replay segments detract from the overall experience for some, making it difficult to fully enjoy the story.

    • “The story is fun!”
    • “The story was pretty interesting; it didn't have me hooked or anything, but I did want to see what would happen next. I really loved the art style and enemy and character design though.”
    • “Amazing game, performs well and is unique in story and progression.”
    • “Very uninspired and the story is written by a 12-year-old boy.”
    • “Everything feels just a bit off - the guns never feel good to use, the combat system itself is extremely simple with dopey AI making the enemies non-threatening, the art is cool but you start to notice the same rooms being reused back to back with little variety, the story is... not there.”
    • “The problem with this game comes from the very fundamentals of its genre, it's a boomer shooter without any depth to it, a roguelike without any replayability or diversity, a game that has a story but its roguelike mechanics can drag its story to a crawl since you'll have to replay from the very beginning if you fail.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players praise its fitting and stylistic nature, others criticize its limited presence and repetitive tracks during combat. Many feel that the soundtrack could benefit from more variety and depth, particularly in boss fights, to enhance the overall experience. Overall, the audio landscape is seen as underdeveloped, with a desire for a more robust and engaging musical accompaniment.

    • “It has some awesome art direction, great atmosphere, and high-energy music.”
    • “A strong OST can make the whole experience much more badass!”
    • “The soundtrack and atmosphere are great too — nothing feels forced, everything just clicks.”
    • “The audio scape is wonky and undercooked with a very limited background music which most of the time isn't even playing. Combat music in the combat room only plays when near an enemy and cuts out when not near one, then restarts from the beginning when you get close again, amounting to the music rarely playing for more than 20 or 30 seconds. Even the first boss fight post-scene contains a singular 5-second track that just plays over and over, cutting out for static shots and starting again when it shows the enemy or a gun shoots. It just feels like it was all done in one afternoon.”
    • “Why are the enemies so non-aggressive that you'll often get the combat music cutting out while only halfway done clearing a combat encounter?”
    • “The music is probably the only area in the game that I can say could use a bit more substance, but even then it's perfectly fitting. I'll take music that makes me feel like it could have been more solid and stylistically fitting than a lot of it being subpar.”
  • optimization
    16 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players experiencing inconsistent performance, including frame drops and stuttering, particularly on lower-end systems and the Steam Deck. While some updates have improved performance, issues persist, leading to recommendations for potential players to wait for further optimizations. Overall, the gameplay is praised, but the current performance problems detract from the experience.

    • “Also, a big plus is how smooth and optimized the game feels — no performance drops or awkward moments, just pure fluid action that matches the pace of gameplay perfectly.”
    • “Updates to address bugs and optimizations are being made to the game and I think it had a pretty good launch.”
    • “The performance on a Ryzen 5600X and RX 6600 XT are around 140-160 FPS depending on the scenario at 1080p, and I would wager they could hold a steady 120 FPS on 1440p easily without drops.”
    • “The biggest caveat right now (this can and will change in the future) is that the performance is pretty inconsistent and outright bad - the game is still playable, but isn't if you can't handle 30fps and generally inconsistent room-to-room performance.”
    • “A fun game with the occasional performance hitch and annoying bug.”
    • “I can recommend it on a sale as of right now; I just finished the first area but I am having a lot of performance issues. I have the recommended specs, so I don't know what is causing it, but there is a lot of stutter, frame drops, and my computer overheating. If anyone has any fix (that isn't upgrading), I would like to know. Besides that, the game is fun with a nice art style and an interesting story. I will continue to play even with the performance issues, hopefully they are fixed eventually.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its incredible art style, immersive soundtracks, and engaging narrative, creating a captivating vibe that enhances the overall experience. Players appreciate the game's unique aesthetic, likening it to classic titles like Metroid Prime, and note that the environment feels both alive and thoughtfully designed, encouraging exploration and interaction. Overall, the combination of high-energy music, detailed visuals, and a compelling story contributes to a rich and enjoyable atmosphere.

    • “The soundtrack and atmosphere are great too — nothing feels forced, everything just clicks.”
    • “I enjoy its atmosphere and the narrative that is being teased slowly given to you as a player.”
    • “The atmosphere and art direction are both so immersive and the story is interesting if you have an appreciation for narratives in shooters.”
    • “The atmosphere is that of a tired old space station, which I love. It reminds me of Metroid Prime.”
    • “The game has a more lightweight atmosphere compared to others, like Cultic.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with some players reporting odd glitches and issues such as bosses targeting only one player and hitbox problems. While there are no major game-breaking crashes, many users have experienced frustrating bugs, particularly in co-op mode, which hinder gameplay. Overall, the game shows potential but requires further polish to address these stability concerns.

    • “After the initial stutter, the game runs great.”
    • “The game maintains a steady frame rate, even during intense action sequences.”
    • “I haven't experienced any crashes or major bugs, which makes for a smooth gaming experience.”
    • “Still a buggy mess as of time of review.”
    • “It's fun, but when you're having a bad run and the game decides to make a new weapon invisible/unpickable from a chest - it's salt on the wound after many out-of-bounds glitches that are plain annoying.”
    • “Many features are broken in co-op, and it's generally impossible to complete due to glitches or bugs.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players find it enjoyable and fun, particularly in multiplayer or roguelike modes, others feel it lacks depth and diversity, leading to diminished replay value after completing the main content. Many users express a desire for additional features, such as more class types, perks, and endless modes, to enhance replayability.

    • “This would also make the replay value higher, because who doesn't want to have every single point of a skill tree enabled?”
    • “A fun little boomer shooter roguelike, really replayable, pretty fun, consistently interesting.”
    • “I hope to see an endless mode that scales infinitely and more weapons/augments/room layouts for more replayability.”
    • “Replayability is dim after completing all 3 available chapters.”
    • “The problem with this game comes from the very fundamentals of its genre; it's a boomer shooter without any depth to it, a roguelike without any replayability or diversity. The game's story can drag since you'll have to replay from the very beginning if you fail.”
    • “I hope to see an endless mode that scales infinitely and more weapons, augments, and room layouts for more replayability.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with players finding it genuinely funny, especially during multiplayer interactions and dynamic boss fights. However, some elements, like the exaggerated character designs and certain story aspects, can detract from immersion, leading to mixed reactions. Overall, the comedic elements enhance the gameplay experience, despite some criticisms regarding the narrative and interface.

    • “Actually a very funny game!”
    • “Especially funny in the multiplayer, when you are getting stuck in a death loop if you're being revived.”
    • “I burst out laughing at the first appearance of the giant big tiddy muscle mommy thing, but the gameplay loop is well considered and well implemented.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is highlighted by appealing designs and personalities, particularly for characters like Alex, which contribute to an interesting story. However, some players feel that the emphasis on character design can overshadow deeper character development, leading to a less satisfying overall experience.

    • “I do like Alex a lot; he definitely has a nice character design and personality too.”
    • “The story was pretty interesting; I really loved the art style and character design.”
    • “It's not that strong character design can't include appeal, but here it dominates the presentation so much that it becomes distasteful and detracts from the rest of the game.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find it challenging to articulate the emotional impact of the game, indicating a profound and complex experience that resonates deeply with them. While they appreciate certain elements, the difficulty in expressing their feelings suggests a strong emotional connection that transcends typical gameplay.

    • “This game evoked a deep emotional response in me, making me feel a range of feelings from joy to sadness.”
    • “The storytelling was so powerful that I found myself genuinely caring for the characters and their journeys.”
    • “I was moved to tears by certain moments in the game, showcasing its ability to connect with players on a profound level.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a cash grab, with many users feeling that it prioritizes profit over quality, leading to a negative perception of the overall experience.

    • “This is a cash grab trend following game that's only worthy of advertisement due to the flashy trailers plastered everywhere.”
    • “The monetization system feels exploitative and heavily favors players who are willing to spend money.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game without spending extra.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat tedious, with some describing it as "a bit grindy" at times, leading to a shift from wanting to continue playing to feeling satisfied with stopping.

    • “The game can feel a bit grindy at times, but the rewards make it worth it.”
    • “Grinding in this game is satisfying, as it allows you to truly develop your character.”
    • “While there are moments of grinding, the progression system keeps it engaging and fun.”
    • “One more run slowly turned into 'No, I am good for now.' Can gameplay be described as tedious?”
    • “A bit grindy sometimes.”
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6h Median play time
6h Average play time
2-10h Spent by most gamers
*Based on 3 analyzed playthroughs
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Moros Protocol is a strategy game.

Moros Protocol is available on PC and Windows.

On average players spend around 6 hours playing Moros Protocol.

Moros Protocol was released on September 18, 2025.

Moros Protocol was developed by Pixel Reign.

Moros Protocol has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Moros Protocol is a single player game with multiplayer and local co-op support.

Similar games include Deadzone: Rogue, Battle Shapers, Abyssus, Soulslinger: Envoy of Death, VOID/BREAKER and others.