- September 1, 2014
- Retrocade.net
Monstro: Battle Tactics
72%Game Brain Score
music, graphics
gameplay, story
100% User Score 23 reviews
Platforms
About
Monstro takes the traditional tRPG gameplay and reconstructs it into a completely deterministic, logical experience with a twist of tactics. All of this is spiced up with ridiculous, tongue-in-cheek lore and approachable difficulty.








Audience ScoreBased on 23 reviews
music5 positive mentions
gameplay3 negative mentions
- Monstro: Battle Tactics features excellent tactical gameplay with a focus on puzzle-solving, offering a variety of challenges across multiple campaigns.
- The game boasts charming graphics, humorous writing, and a fitting soundtrack that enhances the overall experience.
- Players appreciate the lack of RNG, allowing for strategic planning and the ability to undo moves, making it accessible for both casual and dedicated puzzle enthusiasts.
- The game lacks character progression and RPG elements, which may disappoint players seeking a deeper narrative or character development.
- Some levels can feel unfair or overly difficult, leading to trial-and-error gameplay rather than pure puzzle-solving.
- There are minor technical issues, such as missing apostrophes and typos, as well as a desire for audio to mute when the game is minimized.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is characterized by straightforward tactics-style mechanics integrated into a puzzle format, showcasing a unique blend of creativity. However, it may not satisfy players seeking a deeper strategic experience akin to traditional titles like Fire Emblem, and some mechanics, such as the pause feature during enemy attacks, could detract from the overall flow. Overall, the game's brevity and innovative approach are highlighted as its key strengths.
“That brevity may in fact be this game's greatest gameplay strength.”
“Having said most of what I can say about the gameplay, I feel like special mention must be made of the creativity on display.”
“The type of gameplay on display here would not appeal to everybody; those looking for a strategy game of more substance - especially if one is after that elusive PC equivalent to a proper Fire Emblem game - would be soundly disappointed.”
“One mechanic I'd definitely recommend turning off is the one where when enemies attack your units, it pauses the game and you have to click for the attack to go through.”
“This is really a puzzle game using some mechanics from tactics-style games.”