- July 19, 2016
- Monstrum
- 6h median play time
Monsters' Den: Book of Dread
Platforms
About
Monsters' Den: Book of Dread is a turn-based dungeon crawler with endless randomly generated levels and two campaigns. Lead a party of four heroes from seven distinct classes, battling five distinct enemy factions and collecting hundreds of loot items. New features include custom hero portraits and a less punishing "Softcore" mode. The game also supports multiple resolutions and fullscreen.





- A nostalgic and addictive dungeon crawler that retains its charm from the original browser version.
- Offers a variety of character classes and strategies, allowing for unique party compositions and replayability.
- Simple mechanics make it easy to pick up and play, providing a satisfying experience for both casual and dedicated gamers.
- Lacks depth in storytelling and visuals, making it feel outdated compared to modern games.
- Repetitive gameplay can lead to boredom after extended play sessions, with limited variety in encounters.
- Some mechanics, such as inventory management and class balance, can be frustrating and may detract from the overall experience.
- gameplay28 mentions Positive Neutral Negative
The gameplay is characterized by its simplicity and addictive loop, making it ideal for casual sessions, though it may not satisfy players seeking complex mechanics or a rich narrative. While the mechanics are solid and polished, the experience can feel repetitive and lacks depth in storytelling and atmosphere. Overall, it offers a minimalistic yet engaging dungeon-crawling experience that allows for hours of play without significant mental investment.
“I love this game so much, the gameplay loop is addictive, and it does everything right thematically, simply, and I just love it so much!”
“Though simple in appearance, the mechanics are phenomenal and more in-depth than a lot of triple-A games.”
“The gameplay is minimalistic but complex and varied enough to allow you to waste multiple hours without even noticing it and allowing you to even play while doing another task.”
“It is great for casual sessions and was probably the right call for a game with endless dungeon crawling, but it is not for you if you want complex mechanics.”
“I tried everything I could to see if there was a conclusion, or a story that appeared somewhere along the grind... I now know that there is nothing else in this game than an endless loop of the same repeating gameplay with no imagination.”
“No content, no interesting mechanics, horrible execution.”