- February 4, 2020
- Hit-Point Co.,Ltd.
Monster Viator
48%Game Brain Score
story, music
gameplay, graphics
70% User Score 20 reviews
Platforms
PCPCAndroidiPhoneXboxXboxXbox Series X|SPlaystation 5Playstation 4WindowsPlayStationNintendo SwitchXbox OneXbox OneMobile PlatformiPadPhoneTablet
About
Ride a dragon and soar the skies or on a raft down the river! Compelling pixel art breathes life into your adventure. Journey with more than 20 monsters, each with their own abilities. Hang tight and take your time in exploring not only challenging dungeons but what this fantasy RPG has to offer!











+9
Audience ScoreBased on 20 reviews
story6 positive mentions
gameplay3 negative mentions
- The game features charming pixel artwork and anime characters, reminiscent of classic JRPGs.
- The story is engaging and offers a cozy, nostalgic feel, appealing to fans of the genre.
- Gameplay includes unique mechanics like monster taming and job leveling, providing depth and customization.
- The combat system is overly simplistic, with a high encounter rate and limited skills, leading to repetitive gameplay.
- The game lacks balance, requiring excessive grinding or in-app purchases to progress effectively.
- The storyline is predictable and does not offer much innovation, making the overall experience feel lacking.
- story20 mentions Positive Neutral Negative
The story in the game is described as both compelling and predictable, with some players appreciating its depth and the unique ability of the protagonist to communicate with monsters. However, others feel it lacks originality and is overshadowed by frequent combat encounters that disrupt the experience. Overall, while the narrative has its strengths, it does not offer anything particularly new or innovative.
“The story is good.”
“This is a very good RPG and I even loved the story.”
“As you progress through the story, you can meet the dark sides of the human world, but the most amazing moment is learning about the monsters that are with you on your journey.”
“The story has nothing new to offer.”
“[*][-] predictable storyline”
“If the enemy encounter rate was half what it is and they simply doubled XP gained, this would actually be a good game with a lot of combat depth and an okay story, but man, fights every 10 seconds that last 1 turn, but still have bosses that can kick your arse is just not fun at all.”