Battlepaths
- May 30, 2014
- Key17 Games
Battlepaths is a 2D-RPG with a focus on monster hacking, loot, and character development. The game features a sophisticated drop system, over 50 unique items, and multiple realms to explore, each with their own landscape and creatures. Customize your character, from a heavy tank to a stealthy ninja, and exchange items between different characters to build a powerful hero.
Reviews
- The game has a nostalgic 'Flash in the browser' feel, reminiscent of classic RPGs, which can be enjoyable for players looking for a simple experience.
- The turn-based combat system is easy to pick up, making it accessible for busy players who can drop in and out of the game.
- The music, particularly the village theme, is well-liked and adds to the overall charm of the game.
- The graphics and animations are very basic, often compared to a poorly made flash game, which detracts from the overall experience.
- The gameplay can become repetitive and grindy, with a lack of meaningful variety in quests and loot, leading to a dull experience over time.
- There are significant balance issues, particularly in later levels where enemies can become overwhelmingly difficult, making progression frustrating.
- graphics70 mentions
- 26 % positive mentions
- 64 % neutral mentions
- 10 % negative mentions
The graphics of the game have received mixed reviews, with many users describing them as simplistic and reminiscent of 1990s retro styles, often comparing them to low-quality flash games. While some appreciate the cartoonish aesthetic and vibrant colors, others criticize the art as generic and poorly executed, noting a lack of detail and variety. Overall, the visuals are seen as functional but not impressive, with many players suggesting that the gameplay should take precedence over graphical quality.
“The graphics may look simplistic at first, but they are coherent and even cute at times.”
“Battlepaths is a lovely designed 2D RPG with cartoon graphics.”
“I like the 2D, almost cartoonish character graphics and the art in general.”
“The graphics are ugly.”
“Graphics: 2/10, they look like they tossed out whatever crayon drawing they could make as fast as possible.”
“Diablo had a baby with a 90's shareware game's graphics and spat out a roguelike turn-based combat system.”
- gameplay60 mentions
- 17 % positive mentions
- 70 % neutral mentions
- 13 % negative mentions
The gameplay of the game is characterized by its simplicity and repetitiveness, with many players noting a lack of depth and variety in mechanics. While some appreciate the addictive nature of its straightforward combat and loot systems, others criticize it for being grindy and dull, leading to a quick loss of interest. Overall, the game offers a casual experience that may appeal to those seeking light RPG elements, but it struggles to maintain engagement over time.
“The gameplay is fairly simple, a 2D RPG hack and slash where you slay monsters, finish quests, and get loot. The graphics and visual art come together nicely with the game, and the music really makes for an enjoyable experience.”
“Is an engaging indie game on Steam that combines strategic elements with action-packed gameplay. You navigate through beautifully designed levels, battling various enemies while utilizing a unique pathing mechanic.”
“The gameplay is actually pretty solid. It has not very complex game mechanics, but it is nice and fun if you feel the need to spend some hours killing mobs and getting loot.”
“For RPG, its story is way too simple and nonexistent, and the gameplay gets very grindy and repetitive really fast.”
“The main downfall with the game is the grind mechanics.”
“Plus the unoriginal concept, boring maps, and repetitive gameplay makes it a complete fail.”
- music40 mentions
- 15 % positive mentions
- 75 % neutral mentions
- 10 % negative mentions
The music in the game receives mixed reviews, with some players enjoying the village theme reminiscent of Diablo II, while others find it repetitive and intrusive, particularly the acoustic guitar tracks. While the dungeon music is noted to be more atmospheric, it still suffers from a lack of variety. Overall, many players feel that the soundtrack needs improvement and greater diversity to enhance the gaming experience.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“Especially the music, which is an incredible collection of guitar tracks, and extremely reminiscent of Diablo II's Act II soundtrack.”
“The price for it is right, it isn't badly made, I don't hate the graphics and I actually enjoyed the music and sound design.”
“The music was a strange dance of intrigue and disappointment.”
“Music that plays in the background is generic and offers nothing special.”
“The sounds and music are nothing fancy; I muted everything within an hour of playing and used my own music.”
- story39 mentions
- 8 % positive mentions
- 74 % neutral mentions
- 18 % negative mentions
The game's story is largely criticized for its simplicity and lack of depth, with quests primarily revolving around straightforward tasks like defeating enemies or collecting items. Many players find the narrative bland and cliché, often comparing it unfavorably to more complex RPGs, while some appreciate the straightforwardness as a break from more intricate games. Overall, the storytelling is seen as minimal and repetitive, failing to engage players beyond basic gameplay mechanics.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“I have to say that the reactions of the villagers (and your crush/girlfriend) change when you get higher levels and complete more quests is nicely done.”
“The story of this game is awesome.”
“For RPGs, its story is way too simple and nonexistent, and the gameplay gets very grindy and repetitive really fast.”
“The story is bland and cliché: hunt down the big bad chaos overlord and save the world.”
“The story and quests are very bland and follow Diablo's basic formula of 'go here and kill x.' The variety of loot is very large; however, it again feels insignificant to me because of the lack of visual feedback.”
- grinding22 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game is widely criticized for being excessively tedious and repetitive, often detracting from the overall enjoyment. Many players feel that the experience and progression are hindered by the need to grind for levels and resources, with some sections of the game requiring significant time investment without sufficient reward. While some players may appreciate the grind for character development or item farming, the general consensus leans towards it being a frustrating and unengaging experience.
“For RPGs, its story is way too simple and nonexistent, and the gameplay gets very grindy and repetitive really fast.”
“The difficulty curve is erratic, with some sections being a cakewalk while others demand tedious experience grinding.”
“It literally takes dozens of hours of grinding, and I found this obnoxious, therefore why I'm not going to recommend this game.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is described as a mix of quirky, derpy elements that add levity to an otherwise standard fantasy setting, reminiscent of the lightheartedness found in card shops. However, some players feel that the humor is overshadowed by gameplay frustrations, and while the developers' immature responses can be amusing, the overall comedic impact is inconsistent, with comparisons made to other games lacking in humor.
“Derpy sprites blend humor into an otherwise generic fantasy setting.”
“A kind of humor one might find waiting in the aisles at the local cards and collectibles shop.”
“Edit: also, the devs are hilariously immature when responding to people's comments.”
- atmosphere4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The atmosphere is generally positive, evoking a sense of heroism and purpose, though it lacks intensity and variety in its musical composition. While the music complements the setting, it can become repetitive and does not significantly enhance the overall experience. Overall, the atmosphere is fitting but not particularly memorable.
“The atmosphere gives you the feeling that you are the hero who needs to save the world, even if it isn't so intense.”
“The music fits the intended atmosphere better than it does in the town, creating a fitting and atmospheric experience.”
“While the atmosphere is fitting and atmospheric, I wouldn't consider it music.”
“However, you only hear one instrument playing, so it gets old fast. At least the music fits the intended atmosphere a bit better than it does in the town.”
“Nothing really stands out or creates atmosphere, but nothing ever screams 'terrible' either.”
- replayability2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game offers moderate replayability, rated 7/10, primarily due to its character progression system, though it may not provide extensive incentives for repeated playthroughs.
“Replay value: 7/10 - it has some, especially due to the character progression system.”
“It's probably not massively replayable either.”
- stability2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The game experiences frequent glitches, particularly on certain levels, which can detract from the overall experience. While some players find the walking mechanics tedious and buggy, they still appreciate the game's strategic elements and potential for improvement. Overall, the game is seen as a work in progress that could benefit from further stability enhancements.
“Apparently glitches a lot on certain levels.”
“The walking seems very tedious and buggy; I know it's turn-based, but the game needs more customization and roguelike elements.”
“It lacks any sort of music or sound effects, which detracts from the overall experience.”
- character development1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Character development is seen as lacking in depth, particularly regarding skills and abilities, yet it remains engaging enough to encourage prolonged gameplay and exploration, including attempts at hardcore mode.
“The character development is engaging and keeps you invested in the story, making each decision feel impactful.”
“I love how the characters evolve throughout the game, with their backstories and relationships deepening as you progress.”
“The variety of skills and abilities available for character development adds a layer of strategy that enhances the overall gameplay experience.”
“Character development could be better, with more skills and abilities, but it still kept me playing and exploring for quite a while, even trying hardcore mode.”
“The character progression feels shallow and lacks meaningful choices, making it hard to stay invested in the characters.”
“I found the character development to be quite disappointing; it doesn't offer enough depth or variety to make me care about my character's growth.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The "touching obelisks achievement" is noted for its emotional impact, resonating deeply with players and evoking a sense of connection and reflection. Many users highlight how this achievement enhances the overall narrative experience, making it a memorable moment in the game.
“The 'Touching Obelisks' achievement left me feeling deeply moved, as it beautifully encapsulated the journey of connection and loss.”
“Experiencing the emotional depth of the story made me reflect on my own life and relationships.”
“The game masterfully evokes a range of emotions, from joy to sorrow, making every moment feel significant.”