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Battlepaths

Battlepaths Game Cover
59%Game Brain Score
graphics, gameplay
story, grinding
59% User Score Based on 316 reviews

Platforms

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Battlepaths Game Cover

About

Battlepaths is a single player role playing game. It was developed by Key17 interactive and was released on May 30, 2014. It received neutral reviews from players.

Battlepaths is a loot-centric and addictive 2D-RPG featuring neat monster hacking, an excellent loot system, and great variety in character development. Learn skills, use powerfull potions, and hunt down the Chaos Overlord.

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59%
Audience ScoreBased on 316 reviews
graphics19 positive mentions
story6 negative mentions

  • Addictive and fun gameplay loop centered around loot gathering, character progression, and turn-based combat.
  • Offers solid and simple mechanics with flexible character builds and meaningful stat allocations.
  • Affordable price with decent content length; suitable for casual RPG or roguelike fans and good for achievement farming.
  • Outdated and simplistic graphics with little to no character visual changes upon equipping gear; minimal animations detract from immersion.
  • Repetitive and grind-heavy gameplay with an inconsistent difficulty curve, including frustrating difficulty spikes and tedious leveling requirements.
  • Lacking narrative depth and ambience, featuring minimal story, bland quests, weak sound design, and a sparse game world leading to reduced long-term engagement.
  • graphics
    73 mentions Positive Neutral Negative

    Battlepaths features simple, colorful 2D graphics with a minimalist, old-school flash game or 1990s RPG aesthetic that some find charming and cohesive, while others view as crude, repetitive, and unpolished. The art style is generally considered functional rather than flashy, with limited animation and little visual upgrade as the game progresses. Overall, its graphics suit the budget indie design but may disappoint players seeking more detailed or modern visuals.

    • “Visually, battlepaths embraces a clean and colorful 2D art style that is functional rather than flashy.”
    • “The gameplay is fairly simple, a 2D RPG hack and slash where you slay monsters, finish quests and get loot. The graphics and visual art come together nicely with the game, that with the music really makes for an enjoyable experience.”
    • “Graphics are simple and funnily-cartoonish 2D fare that looks okay and functional overall, with enough color and variety.”
    • “This is cheap little 2D turn-based RPG with graphics looking like it was made in Microsoft Paint.”
    • “No fullscreen, I wasn't kidding about the MS Paint graphics, and the interface is one of the worst I've seen.”
    • “The plot is skeletal and hollow, the graphics look like a child drew them, all 5 different sound effects repeat endlessly, the music is... surprisingly alright (all three tracks, anyway), and the combat is atrocious for a game all about combat.”
  • gameplay
    68 mentions Positive Neutral Negative

    Battlepaths offers a mechanically focused, turn-based RPG experience with straightforward, grid-based combat and loot-driven progression. While its gameplay is accessible, somewhat addictive, and emphasizes long-term grinding, many reviewers note it can become repetitive and lacks depth or variety in skills and mechanics. Overall, it caters best to fans of simple, grind-heavy RPGs looking for strategic combat over narrative or flashy presentation.

    • “Developed by key17 interactive and published by digerati, the game presents itself with modest production values but compensates through mechanical depth and a clear focus on long-term progression.”
    • “The gameplay loop is simple but addictive—fight enemies, grab loot, upgrade, repeat.”
    • “For the price, you get quite a bit of content, and the gameplay systems are deeper than they initially appear.”
    • “For RPG, its story is way too simple and nonexistent, and the gameplay gets very grindy and repetitive really fast.”
    • “The main downfall with the game is the grind mechanics.”
    • “Plus the unoriginal concept, boring maps and repetitive gameplay makes it a complete fail.”
  • story
    43 mentions Positive Neutral Negative

    The story in Battlepaths is minimal and conventional, primarily serving as a simple framework to justify combat and exploration. Quests are straightforward and repetitive, with little narrative depth or character development, leading to a bland and unengaging storyline. While players seeking complex or cinematic storytelling may be disappointed, those focused on gameplay mechanics and loot progression may still find the experience satisfying.

    • “There are a number of realms you can travel to, each unlocked as you progress through the story.”
    • “I have to say that the reactions of the villagers (and your crush/girlfriend thingy), that change when you get higher levels and complete more quests is nicely done.”
    • “Each world has relatively simple, straightforward quests -- there is no complex web of subtasks that need to be completed, it's very straightforward - usually consisting of clearing a small area or defeating a boss at a certain location.”
    • “The story is bland and cliché, hunt down the big bad chaos overlord and save the world.”
    • “For an RPG, its story is way too simple and nonexistent, and the gameplay gets very grindy and repetitive really fast.”
    • “The story and quests are very bland and follow Diablo's basic formula of 'go here and kill x.' The variety of loot is very large, however, it feels insignificant because of the lack of visual feedback.”
  • music
    42 mentions Positive Neutral Negative

    The game's music is nostalgically reminiscent of Diablo, especially the acoustic guitar tracks in towns, which some find charming while others feel they clash with the setting and become repetitive quickly. Dungeon and ambient sounds better suit the atmosphere but are minimalist and can grow monotonous during longer sessions. Overall, the soundtrack is decent and supportive but limited in variety and engagement, leading some players to mute it in favor of their own music.

    • “The soundtrack, particularly in hub areas, has a nostalgic quality that evokes classic action RPGs, though repetition can set in during longer sessions.”
    • “So, when I first checked it out, I really liked the song that plays in the village. It kind of reminds me of the Diablo 2 soundtrack song 'Rogue', but I actually like this version better; I enjoy it every time it comes on.”
    • “Especially the music, which is an incredible collection of guitar tracks and extremely reminiscent of Diablo II's Act II soundtrack.”
    • “Music that plays in the background is generic and offers nothing special.”
    • “The guitar gets too loud from time to time, and the music gets repetitive fast, so I was happy to see I could change the music volume in the game's menu or even switch it off completely.”
    • “My one main complaint is that there's very little music.”
  • grinding
    23 mentions Positive Neutral Negative

    The game features frequent and sometimes excessive grinding due to erratic difficulty spikes and slow progression, which can make gameplay feel repetitive and tedious. While some players find it manageable or even enjoyable if they like RPG grinding, many criticize the experience as boring and time-consuming, especially when forced to grind for resources, levels, or achievements. Overall, grinding is a significant aspect that may deter those seeking a more dynamic or engaging experience.

    • “Difficulty spikes occasionally push players toward grinding rather than strategic adaptation, especially when faced with clusters of ranged enemies.”
    • “For RPG, its story is way too simple and nonexistent, and the gameplay gets very grindy and repetitive really fast.”
    • “However, I did find the game excessively grindy, especially when it comes to getting more gold to buy more potions to explore the harder levels, and even more grindy when it comes to reaching the top level or the maximum skill level for the weapon you're using.”
  • humor
    6 mentions Positive Neutral Negative

    The game's humor is quirky and quirky, often deriving from derpy sprites and lighthearted visuals, but it may feel simplistic or forced within an otherwise generic fantasy setting. Some players find it amusing, yet others struggle to reach the comedic moments due to gameplay difficulty, and the developers' immature responses have also been noted as off-putting. Overall, the humor is hit-or-miss and somewhat overshadowed by other game aspects.

    • “Derpy sprites blend humor into an otherwise generic fantasy setting.”
    • “A kind of humor one might find waiting in the aisles at the local cards and collectibles shop.”
    • “Edit: also, the developers are hilariously immature when responding to people's comments.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is generally fitting and somewhat atmospheric, with music that suits the intended mood, though it is minimal and repetitive, lacking standout elements. Overall, it neither strongly impresses nor detracts from the experience.

    • “However, again you only hear one instrument playing, so it gets old fast, but at least the music fits the intended atmosphere a bit better than it does in the town.”
    • “Nothing really stands out or creates atmosphere but nothing ever screams 'terrible' either.”
  • stability
    3 mentions Positive Neutral Negative

    The game currently experiences frequent glitches and buggy movement, particularly on certain levels. While users acknowledge it is a work in progress, they hope future updates will improve stability along with adding customization, roguelike elements, and better audio effects. Despite these issues, the game remains enjoyable and strategic in its current state.

    • “Apparently glitches a lot on certain levels.”
    • “The walking seems very tedious and buggy; although it's turn-based, the movement feels unstable.”
    • “The game is a work in progress, but currently has issues with stability and needs improvements.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers a compact and replayable loop centered on stats, loot, and steady progression, but it lacks the depth and scale to provide extensive long-term replayability.

    • “It does not attempt to compete with large-scale RPGs or narrative-driven experiences, instead focusing on delivering a compact, replayable loop built around stats, loot, and steady advancement.”
    • “It’s probably not massively replayable either.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is somewhat limited, lacking a wider variety of skills and abilities, but remains engaging enough to keep players invested in exploring and even attempting challenging modes.

  • emotional
    1 mentions Positive Neutral Negative

    The "touching obelisks" achievement is noted for its emotional impact, resonating deeply with players and adding a meaningful layer to the gaming experience.

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Frequently Asked Questions

Battlepaths is a role playing game.

Battlepaths is available on PC, Phone, iPad, iPhone and others.

Battlepaths was released on May 30, 2014.

Battlepaths was developed by Key17 interactive.

Battlepaths has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its story.

Battlepaths is a single player game.

Similar games include bit Dungeon II, Ember, Torchlight, Hellslave, Quest of Dungeons and others.