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Monster Train 2

Monster Train 2 is excellent. It takes everything I loved about the first game and makes it just a little better. The looks, music, and strategy will have me playing this one for years to come.
Monster Train 2 Game Cover
94%Game Brain Score
gameplay, story
grinding, character development
96% User Score Based on 4,815 reviews
Critic Score 90%Based on 4 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXbox Game PassPlaystation 5CloudMac OSXbox Cloud GamingXboxSteam DeckWindowsPlayStation
Monster Train 2 Game Cover

About

Monster Train 2 is a single player turn-based strategy game with a fantasy theme. It was developed by Shiny Shoe and was released on May 21, 2025. It received very positive reviews from critics and overwhelmingly positive reviews from players.

In Monster Train 2, players lead a coalition of angels and demons aboard a powerful train to battle Titans who have taken over Heaven. Command five unique clans across three vertical levels, recruiting units, upgrading cards, and customizing rooms and equipment to survive challenging enemies. Strategic deck-building and tactical defense are key to overcoming the ultra-challenging foes.

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96%
Audience ScoreBased on 4,815 reviews
gameplay282 positive mentions
grinding22 negative mentions

  • Monster Train 2 expands on the original with new clans, mechanics, and a plethora of content, making it a must-play for fans of deck-building roguelikes.
  • The addition of Equipment and Room cards adds depth to gameplay, allowing for creative strategies and powerful combos.
  • The game maintains a high replayability factor with numerous clan combinations and challenge modes, ensuring that each run feels unique.
  • Some players find the balance between clans and enemies to be inconsistent, leading to runs that can feel either too easy or frustratingly difficult.
  • The story and dialogue have been criticized for being lackluster and not adding much to the overall experience.
  • The game can be overwhelming for newcomers due to the complexity of mechanics and the sheer number of options available.
  • gameplay
    905 mentions Positive Neutral Negative

    The gameplay in "Monster Train 2" builds upon the solid foundation of its predecessor, introducing five new clans and a variety of fresh mechanics such as equipment and room cards that enhance strategic depth without overwhelming players. While the core gameplay loop remains familiar, the addition of new features and improved balance offers a richer experience, making it highly replayable and engaging for both newcomers and veterans alike. Overall, the game is praised for its addictive nature, diverse mechanics, and the seamless integration of new elements that keep the gameplay exciting.

    • “It keeps everything that made the first game great and adds a lot of smart new mechanics and factions that genuinely change how you play.”
    • “The challenges are fun, boss battles are memorable, and the achievements reward real understanding of the mechanics.”
    • “You can play for hundreds of hours, and the deeper your understanding of the mechanics gets, the more interesting and rewarding the game becomes.”
    • “You'll often think you're doing well but it's all in vain, only to progress the mechanics of the game.”
    • “Nothing new, nothing fun, too many mechanics that are clunky and 'cheap'.”
    • “The mechanics feel weak and unintuitive.”
  • story
    323 mentions Positive Neutral Negative

    The story in Monster Train 2 has received mixed reviews, with many players finding it forgettable or poorly executed, often describing it as cringe-worthy or generic. While some appreciate the attempt to add narrative depth through cutscenes and character interactions, others feel it detracts from the gameplay, which remains the main draw of the game. Overall, the consensus is that while the story is present and offers some humorous moments, it is largely skippable and not a significant factor in the game's appeal.

    • “The story is intriguing without having played the first installment of the franchise.”
    • “The new clans are great, equipment and rooms are a good addition and the cheeky story is also fun.”
    • “The story is goofy but not something I think really detracts or adds to the game.”
    • “The game will kill you off as needed all in the name to progress the story which you won't even read, because you'll be so frustrated and just click through it.”
    • “The story, dialogue, and cutscenes are just straight bad.”
    • “The story is terrible, and although that is not what anyone plays these types of games for, man, the story is just terrible.”
  • music
    281 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its catchy and energetic soundtrack that enhances the gameplay experience. While some players noted a preference for the original game's music, the sequel's soundtrack is described as a significant improvement, featuring a diverse mix of genres that fits the game's themes. Overall, the music is considered one of the standout elements, contributing to the game's immersive atmosphere and replayability.

    • “The art, music, and pacing make it an absolute joy to play.”
    • “The soundtrack deserves a special mention.”
    • “The music raised the game to a whole new level!!”
    • “Even the music is an aberration and downgrade from the first game.”
    • “The soundtrack this time around has no memorable pieces, unlike MT1 which had some great boss music.”
    • “The music is a similar vibe, but I wouldn't say that it really sticks in my mind at all.”
  • replayability
    176 mentions Positive Neutral Negative

    The replayability of Monster Train 2 is widely praised, with reviewers highlighting the vast array of clan combinations, unique mechanics, and diverse card synergies that keep each run feeling fresh and engaging. Many players note that the game offers near-infinite replay value, significantly surpassing other titles in the genre, thanks to its extensive content and the addition of new factions and challenges. Overall, the game's design fosters a highly replayable experience, making it a standout in the deck-building roguelike category.

    • “Insane depth and replayability, improvement on all fronts compared to Monster Train 1.”
    • “The sheer number of factions and options makes the game varied and replayable, and the addition of room cards added new layers to the game.”
    • “With 10 clans, and therefore 180 possible clan combos to pick, the amount of replayability in this game is absolute miles above the genre standard.”
    • “Replay value is limited because each run follows a rigid route, with not much room for exploration or surprise.”
    • “But here’s the catch: once you’ve beaten the final-final boss, the replayability plummets faster than a stone gargoyle shoved off a balcony.”
    • “After playing this game for a while, my main takeaway was 'wow this game is really fun, but I wish the clans from the first game were playable.'”
  • graphics
    147 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players praising the improved visuals and vibrant art style, while others criticize it for being overly busy or lacking the charm of the original. Many appreciate the enhanced animations and overall aesthetic, but there are notable complaints about the art style feeling inconsistent or amateurish in places. Overall, while the graphics are generally seen as a step up, personal preferences regarding the art style vary significantly among players.

    • “The art style is wonderful and the sound effects range from goofy to menacing, and the soundtrack is first class.”
    • “Stunning visuals, incredible music, huge variety of gameplay and replayability.”
    • “The graphics have been adjusted somewhat and they've added some neat little customization.”
    • “I kinda stopped wanting to play more after a while, since I don't like the game's art style very much.”
    • “The graphics are the only thing I really dislike about the game; I wish they had gone with a different style for the second to look more like a sequel.”
    • “What's impressive, though, is that they've somehow managed to make the art style and presentation even worse compared to the original game - quite an achievement!”
  • humor
    31 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players appreciating its lightheartedness, funny character interactions, and amusing mechanics, while others find the attempts at humor hit or miss. The game features charming dialogue and humorous skits that enhance the experience, though some players feel the story lacks depth and the jokes can fall flat. Overall, it successfully incorporates humor into its gameplay, making for a fun and entertaining experience, despite some criticisms regarding the quality of the writing.

    • “It has a great sense of humor and the mechanics are great fun to play around with.”
    • “It iterates and innovates in every single way you'd want after playing the original, amazing new clans, rooms now do things, it even has hilarious little skits involving the different clans in between runs.”
    • “Overall, it's lighthearted and hilarious with some dad jokes here and there.”
  • grinding
    28 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be a mixed experience. While some appreciate the rewarding feeling of mastering certain clans and unlocking content, many criticize the late-game progression as tedious and excessively grindy, often feeling like a time sink with repetitive tasks. Overall, the game offers a balance between enjoyable gameplay and the grind required for completion, but it may not appeal to those who dislike extensive grinding.

    • “Unlocking new teams strikes a fair balance—not too grindy, not too easy.”
    • “It can be a bit grindy sometimes, but it's manageable.”
    • “Grinding can feel a bit excessive at times.”
    • “Late game progression sucks; it's just infinite grinding with no end in sight. It goes from beating the titans to winning with every single card and every single combination of tribes, which there are 180.”
    • “But when it gets down to the nitty-gritty, this game is a painful, grinding time sink.”
    • “Edit: after playing for longer, I stand by what I said, and more; playing at high covenant is not only tedious, but it forces you to play a certain way which alienates about 50% or more of the cards.”
  • optimization
    21 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews; while some players praise its smooth performance and efficient mechanics, others report significant issues such as crashes, lag, and a lack of graphical settings. Despite some improvements over the previous installment, there are still concerns about performance inconsistencies, particularly on devices like the Steam Deck. Overall, while many find the game enjoyable and well-optimized, others express frustration with its technical shortcomings.

    • “Fluff-to-fun ratio is well-optimized.”
    • “It looks better than the first, and it seems like they did some nice optimization for the deck as well.”
    • “Performance is outstanding.”
    • “Upon installation, it was unplayable; it was badly optimized and would crash or lag unbearably.”
    • “Awful optimization, and no graphical settings to speak of.”
    • “Not only does this game have ridiculous performance for a card game with minimal 3D modeling on average, I really disdain when developers go with a 'minimalist' options route, which is a solution in need of a problem.”
  • emotional
    7 mentions Positive Neutral Negative

    Players express a deep emotional connection to the game, often feeling a mix of joy and heartbreak as they navigate its narrative and character development. While some find the wholesome cutscenes a bit out of place for a game featuring hell monsters, others appreciate the nostalgic feelings evoked by gameplay elements reminiscent of classic titles. Overall, the emotional engagement is a significant aspect, with many players forming strong attachments to their champions and experiencing a range of feelings throughout their journey.

    • “This game far eclipses the original in my opinion, even though sometimes it makes me want to cry hysterically.”
    • “I've developed an unhealthy emotional attachment to my champions.”
    • “Unlocking the first game's clans made me feel like beating the Elite Four in HeartGold and SoulSilver and unlocking the Kanto region; it straight turned me into a child with infinite possibilities ahead of me.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is highlighted by well-crafted character designs and engaging main story ideas, though some players feel that the evolution of characters has stagnated compared to previous installments. The pixel creatures exhibit notable growth, and the overall aesthetic, including faction personalities and orchestral music, enhances the experience, despite some nostalgia for earlier designs.

    • “Overall the character designs and main story ideas are excellent though.”
    • “The range of heroic orchestral backdrops, faction personalities, and jovial character design is polished enough to house the deckbuilding experience, which itself is replete with warmhearted references to other indie titles.”
    • “These pixel creatures have seen more character development than I have in the past year.”
    • “Not much has changed in terms of game design, but the character design of the game has gone to the dogs.”
    • “Still prefer the character design from the first game, though.”
  • stability
    5 mentions Positive Neutral Negative

    Overall, users report that the game runs smoothly across various platforms, including PC, Steam Deck, and consoles, with only minor issues such as a buggy resolution selection. Despite some players finding the gameplay challenging, the stability of the game is generally praised, indicating a solid performance.

    • “The game runs great on PC, the Steam Deck, and the consoles.”
    • “More monsters, more trains, runs great on the Steam Deck.”
    • “Choosing a resolution is buggy, but otherwise no issues.”
    • “My parting words: as long as it isn't a buggy mess, I will buy any and all paid DLC you put out for this game.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a striking art direction and a dynamic soundtrack that blends metal-fantasy elements with dark beats, enhancing the overall experience. While the audio feedback during combat is praised for its punchiness, some players feel that the aggressive music disrupts the otherwise calm turn-based gameplay, detracting from the strategic thinking required. Overall, the atmosphere is a mix of engaging visuals and intense audio, though opinions vary on its suitability for the game's style.

    • “The art direction is somewhat more interesting this time around as the new enemies look relatively fantastical, and the music is quite atmospheric.”
    • “The soundtrack slaps—balancing metal-fantasy energy with dark atmospheric beats—and the audio feedback during combat feels punchy and responsive.”
    • “The music ramps up with the fights and nails the atmosphere every time.”
    • “It lacks the role-playing whimsical atmosphere of commander games, but apparently that's not why people like commander, which is baffling to me.”
    • “It's aggressive and annoying, absolutely disturbing the otherwise calm turn-based atmosphere, and totally unfitting for a game where thinking is important.”
  • monetization
    3 mentions Positive Neutral Negative

    Reviews indicate a mixed perception of the monetization strategy, with some players viewing it as a cash grab reminiscent of the original Monster Train, while others appreciate the substantial content offered, suggesting that the game has more depth than initially advertised. Overall, the monetization approach has sparked debate, with concerns about its value versus the enjoyment derived from the game.

    • “Boring as hell and basically a cash grab; it's the same game as Monster Train 1.”
    • “Shiny Shoe took a risk with Inkbound which didn't pan out, so the pivot back to Monster Train, especially with all those crossovers, looks like a cash grab attempt.”
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31h Median play time
231h Average play time
12-200h Spent by most gamers
*Based on 28 analyzed playthroughs
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Frequently Asked Questions

Monster Train 2 is a turn-based strategy game with fantasy theme.

Monster Train 2 is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 231 hours playing Monster Train 2.

Monster Train 2 was released on May 21, 2025.

Monster Train 2 was developed by Shiny Shoe.

Monster Train 2 has received very positive reviews from players and very positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Monster Train 2 is a single player game.

Similar games include Monster Train, SpellRogue, Vault of the Void, HELLCARD, Wildfrost and others.