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Monster Train 2

Monster Train 2 is excellent. It takes everything I loved about the first game and makes it just a little better. The looks, music, and strategy will have me playing this one for years to come.
Monster Train 2 Game Cover
94%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:grinding, character development
96% User Score Based on 5,396 reviews
Critic Score 90%Based on 4 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXbox Game PassPlaystation 5CloudMac OSXbox Cloud GamingXboxSteam DeckWindowsPlayStation
Monster Train 2 Game Cover

About

Monster Train 2 is a single player and multiplayer tactical turn-based strategy game with a fantasy theme. It was developed by Shiny Shoe and was released on May 21, 2025. It received very positive reviews from critics and overwhelmingly positive reviews from players.

It's time to raise Hell in Heaven! Monster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.

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96%Audience ScoreBased on 5,396 reviews
gameplay318 positive mentions
grinding27 negative mentions

  • Massive expansion and improvement over the first game with more clans, cards, mechanics, and game modes providing immense replayability.
  • The unique multi-floor combat system combined with deckbuilding adds deep strategic layers and fresh gameplay experiences.
  • High polish in gameplay, visuals, and sound; quality of life features like undo turn and restart battle enhance player experience.
  • The story is considered weak, awkward, and some find it cringeworthy or unnecessary.
  • Balance issues exist with some clans or cards feeling overpowered or underpowered, and difficulty spikes can be frustrating.
  • The user interface and art style are sometimes criticized as cluttered or visually inconsistent, which can overwhelm new players.
  • gameplay

    1,013 mentions Positive Neutral Negative

    Monster Train 2 retains and refines the core gameplay of its predecessor with strategic, turn-based deck-building combined with tower defense across multiple floors, adding fresh depth through new clans, mechanics like equipment, rooms, and a deployment phase. While some players note a steep learning curve and occasional difficulty spikes, the expanded variety of synergies, unique faction mechanics, and improved balance offer a satisfying, addictive loop with enormous replayability. Overall, it is a polished and engaging sequel that builds on the original’s strengths without drastically changing the formula, providing richer tactical options and more content for fans of the genre.

    • “Monster train 2 takes the brilliant vertical gameplay of the original and elevates it to new heights.”
    • “The gameplay is fast, strategic, and incredibly satisfying. The mechanics feel tighter, the design more refined, and the overall experience smoother and more engaging.”
    • “With new clans, expanded card pools, and revolutionary "fusing" mechanics, the number of possible synergies is staggering.”
    • “The gameplay is literally the same, the map layout and structure is the same, the mechanics within the levels are pretty much the same.”
    • “Unfortunately they also more or less ruined the base gameplay by adding incant enemies almost every wave, making some clans particularly useless.”
    • “Artificial difficulty spikes, and rock paper scissors if you are going to win many runs, as bosses show up late game with obscure mechanics that will hard counter decks, without time for you to build the right tools, as well as extreme enemy scaling in the last few stages.”
  • story

    366 mentions Positive Neutral Negative

    The story in Monster Train 2 is a new addition compared to its predecessor, featuring light narrative elements, cutscenes, and character interactions that provide some lore and humor. However, it is widely regarded as clichéd, cringe-worthy, and poorly written, often disrupts pacing, and is generally considered skippable since the game’s core appeal lies in its deep, engaging gameplay and deck-building mechanics rather than its narrative.

    • “The art direction is both gorgeous and often silly; the soundtrack is a "no skips" banger after banger, and the little story and world building snippets between runs are fun additions that build upon the foundations set by the first game.”
    • “It improves on the first in many ways and adds new content, a better fleshed out story, fun new clans and cards, and it still feels like Monster Train.”
    • “The art is great, and the story is way better than it has any right to be.”
    • “The dialogue writing is probably the weakest part of this game, but I never played the original for the story anyway, just for the mechanics and the fun theming.”
    • “The story cutscenes (not present in the original) in between runs are a nice touch too, but the writing isn't very good and the execution of cutscenes is pretty bad.”
    • “The plot and dialogue is really bad - adding it feels like a distraction from the solid gameplay.”
  • music

    326 mentions Positive Neutral Negative

    The soundtrack of Monster Train 2 is widely praised as a major highlight, featuring energetic, memorable, and genre-blending tracks that enhance the game's atmosphere and keep players engaged for hours. While some prefer the original's music or find parts of the sequel's soundtrack less consistent, the majority view it as either equally excellent or an impressive evolution, with Jordan Chin's composition receiving particular acclaim. A few critiques note limited variety or occasional mismatches with game tone, but overall the music is considered a key strength, often described as "banging," "kickass," and essential to the game's immersive experience.

    • “The soundtrack absolutely slaps—balancing metal-fantasy energy with dark atmospheric beats—and the audio feedback during combat feels punchy and responsive.”
    • “Jordan Chin's soundtrack knocks it out of the park yet again, despite departing from the previous game's orchestral soundtrack to go for a braver mix of genres reflecting the new clans' vibes perfectly.”
    • “The gameplay and graphics are identical, and the music is very similar to the first game (which I actually count as a plus).”
    • “Not a big fan of the sequel, art is kind of messy can't really tell what's happening and the UI is overloaded, music is weird.”
    • “Even the music is an aberration and downgrade from the first game.”
    • “Only cons: the music is as bad if not worse than the first game, same generic anime metal crap.”
  • replayability

    205 mentions Positive Neutral Negative

    The game boasts exceptional replayability, driven by a vast number of unique clan combinations, deck-building synergies, and evolving mechanics that keep each run fresh and engaging. With multiple factions, game modes, and continual content updates, players enjoy near-infinite variation and strategic depth that distinguish it from others in the roguelike deck-builder genre. Overall, its layered complexity and broad customization options offer enduring challenge and variety, making replay value a standout feature.

    • “With 10 clans, and therefore 180 possible clan combos to pick (yes, the mt1 clans return, sans wyrmkin - it just takes time to see the option to unlock them), the amount of replayability in this game is absolute miles above the genre standard.”
    • “The amount of replayability and possible combinations/synergies to play around with is insane now.”
    • “Genuinely so much replayability - I'd say more so than pretty much any other roguelike deckbuilder.”
    • “But here’s the catch: once you’ve beaten the final-final boss (yes, the game’s equivalent of fighting your cholesterol for the third time), the replayability plummets faster than a stone gargoyle shoved off a balcony.”
    • “Replay value is limited because each run follows a rigid route, with not much room for exploration or surprise.”
    • “Initital price was also decent ... or at least it would be decent if the game would be more playable.”
  • graphics

    169 mentions Positive Neutral Negative

    The graphics of the game show a noticeable improvement in clarity and animation quality compared to its predecessor, featuring a more cartoonish and cohesive art style that some find charming while others consider busy or less appealing. Though visuals are generally functional, crisp, and serviceable—helping gameplay readability—critics often mention the style feels dated, inconsistent, or lacking polish, with some expressing a preference for the original's aesthetic. Overall, while the graphics enhance the gameplay experience for many, they remain a subjective point that may not fully satisfy fans seeking a more modern or refined presentation.

    • “Graphics are crisp and clean, allowing for easy reading and understanding of what is going on during gameplay.”
    • “The animations, art style, and music polish this game to a whole new level.”
    • “The visuals have improved significantly, the gameplay is snappier and more varied, the new clans are beautifully unique, and the new mechanics fit the game like a glove.”
    • “Why is no one talking about how crappy the graphics look?”
    • “The graphics and map looked cheap.”
    • “The graphical changes are a huge step down for me and they break the game.”
  • humor

    37 mentions Positive Neutral Negative

    The humor in the game is generally praised for its clever, lighthearted, and often hilarious character interactions, witty dialogue, and amusing combos that add charm and personality to the world. While some find the story and cutscenes attempt humor that occasionally falls flat or feels simplistic, most appreciate the game's playful tone, funny skits, and dad jokes that enhance the overall experience. Overall, the humor contributes significantly to the game's fun and replayability, even if the narrative itself isn't its strongest point.

    • “The mini character interactions are hilarious, clever, and full of personality.”
    • “Little bits of dialogue and flavor text add so much life to the world, and I found myself genuinely caring about these ridiculous new monster characters while laughing out loud at their banter.”
    • “It iterates and innovates in every single way you'd want after playing the original, amazing new clans, rooms now do things, it even has hilarious little skits involving the different clans in between runs.”
  • grinding

    32 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and repetitive, with late-game progression feeling like an endless grind through numerous card and tribe combinations. While some players find the grind rewarding and balanced, especially when unlocking new content, others feel it becomes a frustrating time sink that can alienate certain playstyles. Overall, the grind suits those who enjoy deep strategy and meta-building but may deter players seeking a more streamlined experience.

    • “Unlocking new teams strikes a fair balance—not too grindy, not too easy.”
    • “A bit grindy sometimes.”
    • “A bit grindy.”
    • “Late game progression sucks; it's just infinite grinding with no end in sight. It goes from beating the titans to winning with every single card and every single combination of tribes, of which there are 180.”
    • “Edit: after playing for longer, I stand by what I said, and more; playing at high covenant is not only tedious, but it forces you to play a certain way which alienates about 50% or more of the cards.”
    • “[Update at 26.8 hrs - the game starts getting entertaining. "Why?" - you may ask. Simple: after grinding your arse off with trash clans and trash cards, you can unlock the MT1 clans & cards and play with those very well made things. So basically, for 25 eurs and 27 hours wasted you can grind yourself back to MT1.]”
  • optimization

    22 mentions Positive Neutral Negative

    Optimization reviews are mixed, with some users praising the game for smooth performance, fast runs, and efficient deck handling, while others criticize persistent issues like crashes, lag, lack of graphical settings, and inconsistent performance on devices like the Steam Deck. Several note improvements over the first game, but some still find the optimization lacking or minimal. Overall, while core gameplay runs well for many, technical shortcomings and animation clunkiness detract from the experience for some players.

    • “It’s so well-optimized, I’m convinced it could boot up on my grandma’s flip phone.”
    • “Performance is outstanding.”
    • “Addictive gameplay, fast runs, and great strategy - all with smooth deck performance and long battery life.”
    • “Upon installation it was unplayable, it was badly optimized or something and would crash or lag unbearably.”
    • “Awful optimization, and no graphical settings to speak of.”
    • “Steam Deck performance: I am not sure if it is a memory leak, but late into runs the performance becomes inconsistent.”
  • emotional

    9 mentions Positive Neutral Negative

    Players have mixed emotional experiences with the game: some find the characters lack deep emotional connection, describing them as "plastic" or too wholesome for the setting, while others develop strong attachments to their champions and feel nostalgia akin to classic gaming moments. Overall, the game evokes both heartfelt attachment and occasional emotional challenges, comparable to impactful experiences in similar titles.

    • “This game far eclipses the original in my opinion, even though sometimes it makes me want to cry hysterically.”
    • “I've developed an unhealthy emotional attachment to my champions.”
    • “[spoiler] Unlocking the first game's clans [/spoiler] made me feel like beating the elite four in HeartGold and SoulSilver and unlocking Kanto region; it straight turned me into a child with infinite possibilities ahead of me.”
  • character development

    8 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback: while many praise the inventive and polished character designs, appealing faction personalities, and warmhearted references, some find certain designs questionable or prefer those from the previous installment. Overall, character presentation supports the gameplay well, though opinions on specific design choices vary.

    • “Overall the character designs and main story ideas are excellent though.”
    • “The range of heroic orchestral backdrops, faction personalities and jovial character design is polished enough to house the deckbuilding experience, which itself is replete with warmhearted references to other indie titles.”
    • “These pixel creatures have seen more character development than I have in the past year.”
    • “Not much has changed in terms of game design, but the character design of the game has gone to the dogs.”
    • “The character design is likewise questionable.”
  • stability

    6 mentions Positive Neutral Negative

    The game generally runs well across PC, consoles, and the Steam Deck, with smooth performance and good visuals. However, some users report initial bugs and issues like buggy resolution selection, leading to occasional rough starts or frustrations. Overall, stability has improved compared to the previous version but still has minor quirks.

    • “The game runs great on PC, the Deck, and the consoles.”
    • “More monsters, more train, runs great on the Steam Deck.”
    • “I'm finding it pretty buggy compared to Monster Train 1, and kind of rough to start with, but after putting a few hours in I'm really liking it.”
    • “My parting words: as long as it isn't a buggy mess I will buy any and all paid DLC you put out for this game and I beg and plead on my knees for it.”
    • “Choosing a resolution is buggy, but otherwise no issues.”
  • atmosphere

    6 mentions Positive Neutral Negative

    The game's atmosphere is praised for its strong art direction and fantastical enemy designs, complemented by a punchy, metal-fantasy soundtrack that enhances combat intensity. While the music effectively ramps up during fights, some users find the aggressive audio elements disruptive to the otherwise calm, strategic turn-based experience. Overall, the atmosphere is immersive and well-crafted, though opinions vary on its alignment with traditional role-playing vibes.

    • “The art direction is somewhat more interesting this time around as the new enemies look relatively fantastical, and the music is quite atmospheric.”
    • “The soundtrack slaps—balancing metal-fantasy energy with dark atmospheric beats—and the audio feedback during combat feels punchy and responsive.”
    • “The music ramps up with the fights and nails the atmosphere every time.”
    • “It lacks the role-playing whimsical atmosphere of commander games, but apparently that's not why people like commander which is baffling to me.”
    • “It's aggressive and annoying, absolutely disturbs the otherwise calm turn-based atmosphere, and totally unfits a game where thinking is important.”
  • monetization

    5 mentions Positive Neutral Negative

    Monetization in the game avoids microtransactions and predatory free-to-play mechanics, which is appreciated by players. However, some feel content recycling and crossover promotions give it a cash grab impression despite offering substantial content. Overall, the game balances fair monetization with mixed perceptions on its value and originality.

    • “There are no microtransactions nor free-to-play predatory mechanics, which is a big plus.”
    • “Boring asf and basically a cash grab, same game as Monster Train 1.”
    • “Shiny Shoe took a risk with Inkbound which didn't pan out, so the pivot back to Monster Train, especially with all those crossovers, looked like a cash grab attempt.”
    • “Great, here's a boss that will send 3 ads with cleave your way that just ruin your heavy hitters, or enough mobs that don't care about your puny 3 attacks per floor.”
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54h Median play time
255h Average play time
12-300h Spent by most gamers
*Based on 32 analyzed playthroughs
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Frequently Asked Questions

Monster Train 2 is a tactical turn-based strategy game with fantasy theme.

Monster Train 2 is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 255 hours playing Monster Train 2.

Monster Train 2 was released on May 21, 2025.

Monster Train 2 was developed by Shiny Shoe.

Monster Train 2 has received very positive reviews from players and very positive reviews from critics. Most players liked Monster Train 2 for its gameplay but disliked it for its grinding.

Monster Train 2 is a single player game with multiplayer support.

Similar games include Monster Train, Vault of the Void, SpellRogue, Die in the Dungeon, Wildfrost and others.