- September 29, 2022
- Stelex Software
Monorail Stories
Platforms
About
"Monorail Stories" is a narrative-driven game that follows the lives of two commuters, Silvie and Ahmal, who travel between the Cities of M and L via the Monorail Transit System. Through daily interactions on the monorail, players can influence the characters' relationships and create unique stories based on their choices. The game takes place above the Bay, providing a picturesque backdrop to the unfolding events.


- The game features enjoyable voice acting and charming pixel art, creating an engaging atmosphere.
- It offers high replayability with multiple endings and branching storylines, encouraging players to explore different choices.
- The cooperative gameplay fosters meaningful connections and deep conversations between players, enhancing the emotional impact of the narrative.
- The lack of a save feature and the need to replay the entire game to explore different outcomes can be frustrating and tedious.
- Some players found the dialogue and character interactions to be unnatural and forced, detracting from the overall experience.
- The game can feel repetitive, as choices often lead to similar outcomes and the endings can be unsatisfying or abrupt.
story
33 mentions Positive Neutral NegativeThe game's story is characterized as simple yet emotionally engaging, with players forming attachments to the characters. While it features branching options and encourages deep conversations, many reviewers note that choices have minimal impact on the overall plot, leading to a repetitive experience. Additionally, the portrayal of political themes is criticized for being naive, suggesting a rushed narrative that may prioritize agenda over depth.
“The story is simple but good, and I feel emotionally attached to the characters.”
“Through engaging storytelling and meaningful dialogue options, the game encourages deep conversations and reflections on life's joys and challenges.”
“This is mostly a character-driven story about their daily lives; the conversations you have on the train with people you know only from sharing a commute with them, the funny and heart-warming situations they find themselves in.”
“So repetitive, your choices barely change the main plot and different endings are so short, just a couple of new texts.”
“The political conflict which unfurls in the background is also so naively described that I wonder if the story writer behind this game just wanted to push his agenda or rather rushed the story to meet some deadline.”
“So we have a point-and-click (or rather left-right-and-space) adventure game, focused on a story, which has limited dialogue options!”