- February 4, 2021
- Trickster Arts
MONOLISK
Platforms
About
Monolisk is a fantasy ARPG where players clear dungeons with one of five customizable heroes, collect cards with loot, creatures and environments, then build their own dungeons for other players to explore. Monolisk is a world that was shattered into pieces and players have the opportunity to recreate it and fill it with their own stories.











- The game allows players to create and share their own maps, fostering a creative community and providing endless content.
- It's free to play, making it accessible to a wide audience without the pressure of pay-to-win mechanics.
- The art style and music are well-received, contributing to an enjoyable atmosphere while playing.
- The gameplay can feel repetitive and grindy, with slow progression and limited rewards for completing levels.
- Controls are clunky, especially for a PC port, making the experience less enjoyable compared to other ARPGs.
- Many user-generated levels lack quality, leading to a frustrating experience when searching for engaging content.
- gameplay38 mentions Positive Neutral Negative
The gameplay has received mixed reviews, with many players finding it mediocre and repetitive, often comparing it unfavorably to its predecessor, "Fight the Dragon." While some appreciate the simplistic design and potential for creativity in dungeon crafting, others criticize the poor mechanics, confusing interface, and lack of depth, suggesting that the game feels more like a mobile title with shallow RPG elements. Overall, the gameplay lacks refinement and balance, leading to a less engaging experience.
“A lot of gear and options and the ability to craft your own dungeons; everything is free and can be obtained through gameplay.”
“Its core gameplay is very satisfying, and shardbuilding has so many layers of creativity you can attach to it.”
“The mechanics are not hard to master, and the possibilities are endless.”
“The game is alright, it's nearly identical to the system of 'Fight the Dragon' from 2014, but it's much worse: poor targeting systems, terrible perspectives, dreadful art style, atrocious game mechanics design.”
“Very cool idea, but the gameplay is where the game sucks.”
“At the moment the gameplay is not very complicated and unfortunately it gets repetitive quite fast.”