Moeras
- January 17, 2020
- Sokpop Collective
A short action-adventure game about an archer that's guarding a swamp.
Reviews
- The art direction and graphics are visually appealing, showcasing a cool environment and monster design.
- The game can be enjoyed as a short and sweet adventure, providing a brief moment of fun with the single monster encounter.
- It can be a worthwhile addition to a Sokpop collection if obtained through their Patreon or as part of a bundle.
- The game lacks content, with only a couple of minutes of actual gameplay and a significant amount of time spent on tedious achievement hunting.
- Movement is slow and frustrating, making exploration feel empty and unengaging, with little to discover in the vast world.
- The gameplay is minimal and feels unfinished, with misleading elements and a lack of meaningful interactions or strategy.
- gameplay5 mentions
- 0 % positive mentions
- 40 % neutral mentions
- 60 % negative mentions
The gameplay is criticized for being minimal and unengaging, with only a couple of minutes of actual action overshadowed by tedious tasks and achievements that pad the experience. Players also noted technical issues, such as the mouse not being locked to the gameplay area, further detracting from the overall experience. Overall, the game feels empty and lacking in substantial content.
“The gameplay that’s there isn’t ‘bad’ per se, the issue is more there’s only a minute or two of it, composing a single ‘fight’, and the majority of my ~40 minutes of playing was getting a single tedious achievement afterwards.”
“This 'game' has 2 minutes of gameplay and like 10 of walking to towers only for an achievement to pad out game time.”
“Empty game, really does include about 10 minutes of gameplay, if not less.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be cryptic and tedious, with much of the gameplay time spent on repetitive tasks rather than engaging content. While the actual combat is not considered bad, the limited amount of it leads to a frustrating experience dominated by grinding for achievements.
“This was cryptic and tedious.”
“The gameplay that’s there isn’t 'bad' per se; the issue is more that there’s only a minute or two of it, composing a single 'fight', and the majority of my ~40 minutes of playing was spent getting a single tedious achievement afterwards.”
- graphics1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics and art style of the game are generally well-received, with many players finding them appealing; however, there are significant issues that detract from the overall visual experience.
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game features a lack of music, with sound limited to the arrows from the bow, and the map is criticized for its unremarkable props and buggy towers, contributing to an overall disappointing audio experience.
“There is no music; the only sound comes from the five arrows for your bow. The map holds nothing special, featuring only props without collision and buggy towers.”
“The soundtrack is completely absent, leaving the game feeling lifeless and dull.”
“The audio experience is severely lacking, with repetitive sound effects overshadowing any potential for a memorable musical score.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's stability is criticized for lacking engaging audio, with only minimal sound effects from the arrows, and the map is described as unremarkable, featuring non-collidable props and buggy towers that detract from the overall experience.
“There is no music; the only sound comes from the five arrows for your bow. The map holds nothing special, featuring only props without collision and buggy towers.”
“The game frequently crashes, making it nearly unplayable at times.”
“I encountered numerous glitches that disrupted my gameplay experience.”