- January 15, 2020
- Nimble Neuron
- 6h median play time
MINImax Tinyverse
Platforms
About
Lead your favorite Champion to victory! In this fast-paced Real-Time Strategy, become a God, cast miracles and command epic battles in a MINIature world. Fight 1 on 1 with players around the world! Who will crush the other first? The fate of your MINIs is in your God hands.
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- The game features a unique blend of RTS and tower defense mechanics, providing engaging and strategic gameplay.
- The visuals are charming and well-designed, contributing to an enjoyable gaming experience.
- The community is supportive and the developers are responsive to feedback, enhancing the overall experience.
- The game suffers from significant balance issues, often leading to pay-to-win scenarios that frustrate players.
- Many players experience frequent crashes and loading issues, making it difficult to enjoy the game consistently.
- The matchmaking system is flawed, often pairing new players against much more experienced opponents, which can be discouraging.
gameplay
51 mentions Positive Neutral NegativeThe gameplay of this game is generally seen as fun and engaging, with a mix of quirky mechanics and appealing visuals. However, many players express concerns about its depth and balance, noting that it can feel repetitive and overly simplistic, particularly in competitive scenarios. While some appreciate the strategic elements and potential for skill-based play, others criticize the monetization aspects and the lack of meaningful unlocks, which detracts from the overall experience.
“The core gameplay has real potential and is initially fun.”
“The gameplay is simple and easy to learn, yet exciting with tons of possible drafts and combos.”
“Minimax offers a slightly different style of gameplay than your traditional MOBA and relies more on knowledge, skill, and timing than RNG, though there is a very small bit of luck involved with which spells (called miracles) you draw to be able to cast later.”
“However, you just get the feeling the gameplay is just a shell sucked dry by the attempt to monetize everything.”
“But if you are looking for a deep strategic experience, I don't think this game would be for you since it cannot have depth; its main strategic element is on the pathing of units, and there is just one single lane with very few elements to make things varied, resulting in gameplay that turns quite repetitive, samey, and boring, with little to no innovation on most aspects of it.”
“Now this game is presented with even more boring gameplay.”