- December 22, 2016
- Game Science
- 12h median play time
Art of War: Red Tides
Platforms
About
"Art of War: Red Tides is a real-time strategy game with simple yet engaging mechanics. Set up a troop of ten units from a selection of over 120, and use 12 seconds of preparation time per wave to outsmart enemies and overwhelm their turrets and base. The game prioritizes teamwork, supporting over 300 units in battle, and offers a strategic experience across various devices."
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- The fighting system is engaging and makes players feel like tactical geniuses.
- The game is fun and has a unique blend of strategy and quick gameplay.
- The graphics are impressive and the game is easy to pick up and play.
- The game has a dwindling player base, making it hard to find matches.
- There are significant balance issues with certain units being overpowered.
- The tutorial is lengthy and can be frustrating, with some players experiencing bugs.
gameplay
190 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with many players finding it repetitive and lacking depth, often reducing strategy to simply massing units and overwhelming opponents. While some appreciate the variety of units and the potential for strategic play, others criticize the unbalanced mechanics and simplistic design, likening it to mobile games with minimal engagement. Overall, the game offers a casual experience that can be enjoyable for short sessions, but it struggles to maintain long-term interest due to its repetitive nature and design flaws.
“The gameplay is straightforward and simple, with a few sections the game will introduce you to after a bit of playing, like the rune system which grants buffs for your entire army, from more health/armor to increased damage and movement speed. The factions are relatively well balanced, with a mix of ranged, balanced, and melee units, and each faction has plenty of support units to aid others.”
“Absolutely brilliant game with an extremely interesting and deep gameplay and art that is simple in look, yet oh so complex and captivating, making it an absolute pleasure to play and enjoy.”
“The gameplay reminds me a bit of the Warcraft 3 game mode 'castle fight', in which you keep spawning units in waves until one team destroys the other base.”
“After such a promising cut-scene, we were involved in tedious gameplay where you have to buy, buy, and buy units.”
“There's no 'strategy' here; the gameplay consists of one strip of land that goes from your base to the enemy's, and you just keep producing units that behave on their own.”
“The gameplay is straightforward and simple, with a few sections the game will introduce you to after a bit of playing, but overall, it feels repetitive and lacks depth.”