MiniMap Kingdom Game Cover
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In MiniMap Kingdom, players build and manage their own medieval kingdom on a miniature map. They must gather resources, construct buildings, and recruit soldiers to defend against enemy attacks. With charming pixel art visuals and strategic gameplay, MiniMap Kingdom offers a unique and engaging experience for fans of simulation and strategy games.

Reviews

61%
Audience ScoreBased on 22 reviews
grinding3 negative mentions
  • The game offers a virtually limitless world with extensive management systems, allowing players to build and expand their kingdoms creatively.
  • It features a challenging gameplay experience that requires strategic planning and resource management, making it engaging for players who enjoy complex simulations.
  • The developer is actively updating the game, showing commitment to improving performance and adding new features, which is encouraging for players.
  • The game suffers from performance issues, particularly with frame rate drops during large-scale battles and as the map grows.
  • The user interface and tutorials are often confusing and lack clarity, making it difficult for new players to understand the mechanics and manage their kingdoms effectively.
  • Resource management can be frustrating, with rapid depletion of food and other resources leading to rebellions, which can create a cycle of failure that feels punishing.
  • graphics7 mentions

    The graphics of the game are generally described as minimalist and simplistic, resembling a "sad spreadsheet," which may not appeal to those seeking visually stunning experiences. While some players appreciate the straightforward design in the context of complex management gameplay, others find the lack of graphical polish disappointing. Overall, the visuals are functional but not a highlight of the game.

    • “I like the graphics and the in-depth management of balancing the town builds.”
    • “I like the graphics personally, but if you're wanting something pretty, then maybe this isn't the game for you.”
    • “Graphics is... yeah... what you see is what you get.”
    • “For the price, it's essentially robbery, so pick it up if you like complex management sims but don't necessarily care if they're graphically simple.”
    • “The graphics look like a sad spreadsheet.”
    • “It's still developing; you can see it's very minimalist, so don't expect too much from the graphics.”
  • optimization5 mentions

    The game features a robust optimization system influenced by the king's magic, supported by a comprehensive tutorial and hint system. However, players report significant performance drops as the map expands, indicating a need for future improvements in this area.

    • “All of this can be altered by the king's magic to be optimized, and there's an extensive in-game tutorial and hint system to properly explain the details.”
    • “Will look forward to future performance improvements.”
    • “I like the optimized numbers of farmers to woodcutters per number of tree tiles, etc.”
    • “Unfortunately, the game's performance drops considerably as the map grows.”
    • “The second problem is the performance.”
    • “I look forward to future performance improvements.”
  • grinding3 mentions

    Players find grinding to be a manageable challenge, though it can lead to complications such as rebellions in farming towns and resource shortages. The need to balance resource management, like food and water, adds a layer of strategy that can impact gameplay significantly.

    • “Not really a problem, but this was enough that two of my farming towns rebelled. I was conquering an AI settlement, so I just brushed this off.”
    • “Unfortunately, one of those farming towns has six castles, which means six knights.”
    • “Eventually, the town was conquered back. Unfortunately, my food also ran out. I was spamming wells to increase my water, but this took people from farming into water.”
  • gameplay3 mentions

    Gameplay is characterized by a steep learning curve, with players struggling to grasp the mechanics that affect NPC happiness. While the premise and mechanics are solid, the experience is marred by noticeable pauses and lag, leading to a sense of overwhelming chaos and limited player control.

    • “It took me a few tries before I was able to figure out some of the game mechanics for why my people kept getting unhappy.”
    • “I'm not a game developer, but my development experience makes me wonder if the pauses and lag in gameplay are from garbage collection or locks from certain threads, as all the NPCs are concurrently trying to do things.”
    • “No problem with the premise or the mechanics; there's just a lot going on all the time, and it feels like I don't have a lot of control.”
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