MiniMap Kingdom
- August 15, 2023
- YuruOwO
In MiniMap Kingdom, players build and manage their own medieval kingdom on a miniature map. They must gather resources, construct buildings, and recruit soldiers to defend against enemy attacks. With charming pixel art visuals and strategic gameplay, MiniMap Kingdom offers a unique and engaging experience for fans of simulation and strategy games.
Reviews
- The game offers a virtually limitless world with extensive management systems, allowing players to build and expand their kingdoms creatively.
- It features a challenging gameplay experience that requires strategic planning and resource management, making it engaging for players who enjoy complex simulations.
- The developer is active and responsive, continuously improving the game, which adds to its appeal as a long-term investment for players.
- The game suffers from performance issues, particularly with frame rate drops during large-scale battles and as the map grows.
- The user interface and tutorials are often confusing and lack clarity, making it difficult for new players to understand the mechanics and manage their kingdoms effectively.
- Resource management can be frustrating, with rapid depletion of food and other essentials leading to rebellions, which can feel overwhelming and punishing.
- graphics14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The graphics of the game are generally described as minimalist and simplistic, resembling a "sad spreadsheet," which may not appeal to players seeking visually stunning experiences. While some users appreciate the straightforward design in the context of complex management gameplay, others find the graphics lacking and potentially frustrating. Overall, the visuals are functional but not a highlight of the game.
“I like the graphics and the in-depth management of balancing the town builds.”
“I like the graphics personally, but if you're wanting something pretty, then maybe this isn't the game for you.”
“The graphics look like a sad spreadsheet.”
“Graphics is... yeah... what you see is what you get.”
“It's still developing; you can see it's very minimalist, so don't expect much from the graphics.”
- optimization10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game features a robust optimization system that allows players to adjust various elements, such as resource allocation, aided by a comprehensive tutorial and hint system. However, users report significant performance drops as the map expands, indicating a need for future improvements in this area.
“All of this can be altered by the king's magic to be optimized, and there's an extensive in-game tutorial and hint system to properly explain the details.”
“Like the optimized numbers of farmers to woodcutters per number of tree tiles, etc.”
“Will look forward to future performance improvements.”
“Unfortunately, the game's performance drops considerably with a growing map.”
“The second problem is the performance.”
“I look forward to future performance improvements.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find grinding in the game manageable but occasionally disruptive, as it can lead to resource shortages and rebellions in towns. The need to balance farming and resource management, such as water production, can create challenges that impact gameplay, particularly during conquests. Overall, while grinding is not seen as a major issue, it can complicate strategic decisions.
“Eventually, the town was conquered back; unfortunately, my food also ran out. I was spamming wells to increase my water, but this took people from farming into water.”
“Unfortunately, one of those farming towns has 6 castles, which means 6 knights.”
“Not really a problem, but this was enough for 2 of my farming towns to rebel while I was conquering an AI settlement.”
- gameplay6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
Gameplay is characterized by a steep learning curve, with players struggling to grasp the mechanics that affect NPC happiness. While the premise and mechanics are solid, the experience is marred by noticeable lag and a sense of overwhelming complexity, leading to feelings of reduced control over the game.
“It took me a few tries before I was able to figure out some of the game mechanics for why my people kept getting unhappy.”
“No problem with the premise or the mechanics; there's just a lot going on all the time, and it feels like I don't have a lot of control.”
“It took me a few tries before I was somewhat able to figure out some of the game mechanics for why my people kept getting unhappy.”
“I'm not a game developer, but my development experience makes me wonder if the pauses and lag in gameplay are from garbage collection or locks from certain threads, as all the NPCs are concurrently trying to do things.”
“There's no problem with the premise or the mechanics; there's just a lot going on all the time, and it feels like I don't have a lot of control.”