Satisfactory Game Cover

Satisfactory is a first-person factory building game where you construct massive facilities to gather resources and automate production. Explore an alien planet, build intricate conveyor belt systems, and collect an array of resources to expand your factories. Collaborate with friends or play solo to create your own industrial empire.

  • PC
  • Play​station 5
  • Windows
  • Xbox Series X|S
  • Cloud
  • NVIDIA GeForce NOW
  • Play​Station
  • Tablet
  • Xbox

Reviews

97%
Audience ScoreBased on 95,167 reviews
gameplay1,601 positive mentions
grinding1,437 negative mentions
  • gameplay4,062 mentions

    The gameplay of "Satisfactory" is widely praised for its engaging and addictive mechanics, combining factory building, resource management, and exploration in a beautifully crafted 3D world. Players appreciate the intuitive controls and the satisfying progression system, which encourages creativity and optimization, although some find the early game slow and the combat mechanics lacking. Overall, the game offers a rich experience with a strong focus on automation and design, making it a favorite among fans of the genre.

    • “There are so many quality of life little mechanics in the game that should be in so many other games.”
    • “The game mechanics are amazing, the extensive progression is satisfying, the comedy baked into the game is priceless.”
    • “The gameplay loop is fun enough to keep you coming back and not as grindy as the early access release had a tendency to be.”
    • “This may be a limitation of a genre, but it offers almost zero gameplay; you just build boxes to produce some resources to make you build some more boxes to produce another resource.”
    • “The gameplay is painfully slow, especially at the start.”
    • “The actual gameplay is also not fun for me.”
  • graphics4,043 mentions

    The graphics in "Satisfactory" have received widespread acclaim for their stunning visuals and intricate world design, often compared favorably to other titles in the genre like "Factorio." Players appreciate the game's vibrant environments, detailed animations, and the ability to create aesthetically pleasing factories, which enhance the overall immersive experience. While the game is graphically demanding, many users report smooth performance even on mid-range systems, although some have experienced minor graphical glitches.

    • “The graphics are stunning, showcasing an alien world filled with vibrant flora and fauna, towering mountains, sprawling plains, and deep oceans.”
    • “The graphics are beautiful, the gameplay has the granularity and production management tweakability that factorio is famous for, whilst translating it into first person and building a fun and compelling environment to play in.”
    • “The graphics are absolutely stunning – everything moves, spins, and feels incredibly animated.”
    • “Going to keep trying, maybe tank my graphics settings, but as is, this is annoying at best, and game ruining at worst.”
    • “The countless cross intersection conflicts lead to not only unsightly visuals but also maintenance challenges.”
    • “I wish there were more graphical options, like depth of field in photo mode, to make the visuals even better.”
  • story1,816 mentions

    The story aspect of "Satisfactory" has received mixed reviews, with many players noting that while the game includes some narrative elements, it often feels underdeveloped or secondary to the core gameplay of factory building. Some players appreciate the humorous and quirky dialogue, while others express disappointment over the lack of a cohesive plot or meaningful conclusion, especially after extensive gameplay. Overall, the game is seen as more focused on sandbox mechanics and automation, with the promise of a more fleshed-out story in future updates.

    • “Unlike a lot of factory games, Satisfactory has a story and a core objective, so there's essentially an 'end' you can reach if you're just looking to achieve that goal.”
    • “Fantastic game all around, I've owned it since like update 4 or so if not earlier and chose to wait to fully dive in until release and it was well worth the wait for the story and commentary from Ada!”
    • “The story is light, but compelling and the ending is great.”
    • “Last but not least, I am disappointed by the absence of any real explanation and/or story behind why the pioneers are on that planet or what 'saving the day' really means.”
    • “The story does not conclude or even explain itself as you finish the last stage of the space elevator.”
    • “The story is linear and underwhelming (might as well not exist), but dialogues are quite amusing as a distraction.”
  • grinding1,628 mentions

    The grinding aspect of "Satisfactory" has received mixed feedback from players. Many find the early game tedious due to the manual collection of resources and the slow pace of progression, which can feel overwhelming and repetitive. However, as players advance and automate processes, the grind becomes more manageable and rewarding, with some describing it as a satisfying experience that encourages creativity and problem-solving. Overall, while the game is often labeled as "grindy," many players appreciate the balance of challenge and reward, especially when playing with friends.

    • “The goals have a feeling where you have to work for them, but it's not tedious work and I feel like they balanced the goals really well.”
    • “The evolution of my factory has been enjoyable, not tedious like the grinds required in so many games.”
    • “Its not too grindy and can be extremely fun and rewarding to play either alone or with friends.”
    • “I lost so much time off of my life grinding.”
    • “The biggest downside of the game is that playing it feels so tedious compared to Factorio or Dyson Sphere Program, and that is because the world is so huge and there is an additional axis to consider when building.”
    • “It is because I reach a point in the game where I know what I want to do, but I have to do some task to get there, and that task is tedious, unchallenging, and not fun.”
  • optimization1,272 mentions

    The optimization of "Satisfactory" has received mixed feedback from players. While many praise its solid performance, even on lower-end systems, and commend the game's ability to handle large factories without significant frame drops, others report issues such as stuttering during autosaves and performance dips in multiplayer or as factory complexity increases. Overall, the game is considered well-optimized for an early access title, with ongoing improvements expected from the developers.

    • “The performance is solid (1080p60 max on 2060), graphics are nice, and the automation is everything.”
    • “This is one of the best optimized games I've seen in the last few years.”
    • “The satisfaction of optimization: there's nothing quite like meticulously tuning your factory for maximum efficiency.”
    • “Every auto save I watch the memory usage tick up until it fills RAM and tries to fill swap and becomes a stuttering mess.”
    • “This game would be fantastic but unfortunately it's poorly optimized and runs like complete garbage.”
    • “Performance issues also detract from the experience; as factories grow in complexity, the game can suffer from slowdowns and crashes, undermining the otherwise engaging gameplay.”
  • stability1,169 mentions

    The stability of the game has received mixed feedback from users, with many noting that it is still quite buggy, particularly in multiplayer mode. While some players report experiencing minor glitches and occasional crashes, others have found the game to be relatively stable and enjoyable, especially in single-player. Overall, the game is considered to be a work in progress, with ongoing updates expected to address the existing issues.

    • “The game has been polished beyond belief, it loads nearly instantly, is pretty much bug free (I have yet to encounter a single one), it runs smooth as butter and the tutorial/gameplay loop is incredibly satisfying, an easy thumbs up.”
    • “The game is nearly bug free (very very rare crash in multiplayer only) and other than them wanting to finish up more content, I wouldn't even consider this early access, but a full game ready for retail release.”
    • “Here is a game that is seemingly well optimized, relatively bug free, and highly polished.”
    • “Super buggy, crashes all the time and now won't even open; it just freezes every time I try to play.”
    • “After many years of development and lots of hype and money, the entire thing still constantly reminds you it's a buggy game the moment you so much as rub up against a perfectly normal rock.”
    • “The multiplayer is a bit buggy and is sometimes unplayable, but the dev team is still updating the game and it's only getting better.”
  • music646 mentions

    The music in the game has received mixed reviews, with many players praising its relaxing and immersive qualities that enhance the gameplay experience. While some find the soundtrack to be beautiful and fitting for the game's atmosphere, others feel it can be repetitive or uninspired, suggesting a desire for more variety. Overall, the music is generally seen as a pleasant backdrop that complements the game's visuals and mechanics, making it enjoyable for long play sessions.

    • “The music, subtle yet evocative, underscores key moments in the gameplay experience, imbuing the player's actions with a palpable sense of gravitas.”
    • “The soundtrack is fantastic! It perfectly complements the atmosphere of the game.”
    • “The music is hypnotic at times, and the visuals are immersive, vibrant, and beautiful.”
    • “Was not feeling the music on this one, switched over to some ambient soundtracks and podcasts instead.”
    • “The music is a bit lacking right now; more songs and greater variety would be appreciated, but I fill the void with rock-n-roll and OSTs from other IPs.”
    • “Sound & music: sound effects are alright but the soulless and amateurish synth music gets repetitive and depressive quickly.”
  • humor565 mentions

    The humor in "Satisfactory" is widely praised for its clever writing, quirky characters, and light-hearted tone, reminiscent of titles like "Portal." Players enjoy the game's witty AI assistant, Ada, and the amusing interactions that arise from the chaotic factory-building mechanics, often leading to hilarious mishaps and unexpected outcomes. Overall, the humor enhances the gameplay experience, making it both entertaining and engaging, especially when played with friends.

    • “In conclusion, if you’re looking for a game that will have you cackling as you watch your perfectly planned factory go horribly, hilariously wrong, look no further!”
    • “The game has so many surprises and humor built in that you will always have fun from the first hour throughout the game until you complete everything in the game, which may take a very long time if you really just relax and accomplish a minor goal every time you play it!”
    • “The wit and humor of the narrator/assistant Ada is on the same level as the name of this game.”
    • “It's not funny, it's incredibly aggravating.”
    • “You're not funny!”
  • replayability419 mentions

    The game is widely praised for its high replayability, with many players noting the endless opportunities for optimization and experimentation in factory building. While the static map design limits some aspects of replay value, the thriving modding community and multiplayer options significantly enhance the overall experience, allowing for countless hours of enjoyment. However, some players express concerns about replayability diminishing after multiple playthroughs due to the linear progression and familiar resource locations.

    • “Seemingly endlessly replayable as every time you start a new playthrough you can be more efficient than the last.”
    • “The thriving modding community that formed around it is one of the main reasons the game is still alive and doing so well to this day, because it allows you to easily tailor the experience to your liking and greatly extend replayability.”
    • “What an amazing game! No matter how many times I have redone everything and started a new game, it's always a new experience and challenge, adding so much replay value.”
    • “The world is a chore to explore and build on, and its static nature leads to a complete lack of replayability.”
    • “There is no replayability; although you can literally spend thousands of hours in one save, the main part of your gameplay will consist of building and rebuilding the same thing over and over again.”
    • “The handcrafted map is very cool and it works, though I will say for this particular kind of game I would kill to see them add a procedural map generation to give more replay value long term.”
  • atmosphere211 mentions

    The atmosphere of the game is widely praised for its stunning visuals, immersive sound design, and a relaxing yet engaging environment that enhances the factory-building experience. Players appreciate the unique alien landscapes, ambient music, and the satirical undertones that contribute to a captivating atmosphere, making exploration and construction feel rewarding. Overall, the game successfully combines a chill vibe with intricate mechanics, creating a rich and enjoyable atmosphere that keeps players engaged for hours.

    • “The atmosphere, world design, and art direction are nothing short of breathtaking.”
    • “The immersive atmosphere, coupled with the game's stunning visuals and atmospheric sound design, creates a sense of wonder and discovery that keeps you engaged throughout your journey.”
    • “The graphics, sounds/music and incredibly beautiful world design gives this game a really special atmosphere.”
    • “The air has long been polluted by all the smoke and radioactive debris the old reactors and coal generators are blasting into the atmosphere.”
    • “Never before have I thought that destroying a peaceful, happy planet by laying out endless kilometers of conveyor belts, clogging its atmosphere with an indescribable amount of CO2 and completely annihilating every tree, resource or any other kind of gift from mother nature would be so fun.”
    • “There's something relaxing and intrinsically fulfilling about sucking resources out of the ground, expelling noxious fumes into the atmosphere, and mowing down habitats.”
  • emotional56 mentions

    The emotional responses to the game are varied, with many players expressing feelings of pride, joy, and accomplishment, often highlighting the game's wholesome nature and the satisfaction derived from building and optimizing factories. However, some players also report feelings of frustration, sadness, and even emotional distress due to the game's challenges and complexities. Overall, the game elicits a strong emotional connection, making it both a source of joy and a test of resilience for its players.

    • “Not a lot of games have made me feel proud, and this game does that often.”
    • “This game has made me feel whole again.”
    • “It's insane how this game is still in early access while it delivers such a wholesome experience.”
  • monetization26 mentions

    The monetization model of the game is highly praised, with users noting the absence of microtransactions, pay-to-win mechanics, and additional monetization beyond the initial purchase. Players appreciate the developers' commitment to creating a complete experience without the pitfalls of typical cash grabs, and many express a desire for optional paid content to support ongoing development. Overall, the game is seen as a refreshing departure from the monetization practices common in the industry.

    • “Oh, and as far as I can tell, there are no microtransactions!”
    • “This game is great for people who like building games and factory games. I love that there are no in-game purchases; I would definitely recommend this game.”
    • “Despite being 'early access,' this game is more finished than many 'released' games by triple-A developers, and unlike the garbage shoveled out by most triple-A developers, there's no pay-to-win, loot boxes, or any other form of additional monetization beyond buying the game.”
    • “Despite boasting smooth and seamless gameplay in its ads, the reality was a stark contrast.”
    • “When I first saw this game, I thought it was a cash grab off the idea of Factorio, but with Fortress Craft's 3D environment that you had to navigate and interact with.”
    • “I've always been quite cynical of Coffee Stain Studios, writing them off as the developers of the 2014 YouTube sensation and blatant cash grab Goat Simulator.”
  • character development4 mentions

    Character development in the game has received mixed feedback, with players acknowledging the effort put into character design but expressing frustration over the inability to fully appreciate it, particularly in single-player mode. The design changes have been described as "dumb," suggesting a disconnect between the visual presentation and player engagement. Overall, while there is recognition of the work involved, the execution leaves players wanting more visibility and connection to their characters.

    • “You can't really see your own character at this point, especially in single player, but I know a lot of work has gone into the character design and I wish we could appreciate it more.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

60hMedian play time
188hAverage play time
91hMain story
208hCompletionist
18-250hSpent by most gamers
*Based on 970 analyzed playthroughs

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