- May 19, 2014
- World-Loom
- 5h median play time
Mind Snares: Alice's Journey
Platforms
About
"Mind Snares: Alice's Journey" is a psychological horror point-and-click game. Alice, a young woman, finds herself in a nightmarish world filled with puzzles and dangers. She must uncover the truth behind her dreams and escape from the mysterious realm before it's too late. The game features a dark, atmospheric setting and a gripping storyline that will keep players on the edge of their seats.
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- Beautiful graphics and art style that create an immersive atmosphere.
- Engaging puzzles and hidden object scenes that provide a satisfying challenge.
- Interesting story that explores themes of personal growth and overcoming fears.
- The game is very short, taking only 3-4 hours to complete, which may not justify the price.
- The ending feels abrupt and unsatisfying, leaving many plot points unresolved.
- Voice acting and some dialogue are of poor quality, detracting from the overall experience.
story
163 mentions Positive Neutral NegativeThe story in this game receives mixed reviews, with many players finding it lacking in coherence and depth. While some appreciate its intriguing premise and relatable themes, others criticize it for being predictable, poorly executed, and abruptly ending without resolution. Overall, the narrative seems to struggle between ambition and execution, leaving players divided on its effectiveness.
“Players follow the harrowing story of Alice, a young woman trapped in a nightmarish realm created by her own subconscious.”
“The story is intriguing and takes a hard look at what people do while they could be living their dreams instead, but as others have mentioned, the story arc stops abruptly.”
“I loved the story, I loved the graphics, I loved the puzzles and the hidden object scenes, I loved the character's voices.”
“While the art is pretty and the gameplay reasonably satisfying (hidden object scenes and generally straightforward puzzles), the plot (such as it is) is a mess, without a satisfying ending of any sort.”
“The story is even less coherent than a regular hidden object game story.”
“The story just felt like it dropped off, and I legitimately got bored and started skipping all of the cut scenes because it failed to give me a reason to care.”