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Mind Snares: Alice's Journey

Mind Snares: Alice's Journey Game Cover
89%Game Brain Score
story, graphics
replayability, grinding
89% User Score Based on 371 reviews

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Mind Snares: Alice's Journey Game Cover

About

Mind Snares: Alice's Journey is a single player casual puzzle game with horror and fantasy themes. It was developed by World-Loom and was released on April 23, 2015. It received positive reviews from players.

"Mind Snares: Alice's Journey" is a psychological horror point-and-click game. Alice, a young woman, finds herself in a nightmarish world filled with puzzles and dangers. She must uncover the truth behind her dreams and escape from the mysterious realm before it's too late. The game features a dark, atmospheric setting and a gripping storyline that will keep players on the edge of their seats.

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89%
Audience ScoreBased on 371 reviews
story110 positive mentions
replayability6 negative mentions

  • Beautiful graphics and art style that enhance the game's atmosphere.
  • Engaging story that explores themes of self-discovery and personal growth.
  • Variety of puzzles and hidden object scenes that are enjoyable and not overly difficult.
  • The game is quite short, taking only about 3-4 hours to complete.
  • Abrupt ending that leaves many questions unanswered and feels unsatisfying.
  • Some hidden object scenes and puzzles can be too easy or repetitive, lacking challenge.
  • story
    341 mentions Positive Neutral Negative

    The story of "Mind Snares: Alice's Journey" follows Alice, an overworked woman navigating her subconscious after a car accident, exploring themes of self-discovery and personal growth. While the narrative starts strong with intriguing psychological elements and symbolic puzzles, many players feel it loses coherence and depth as it progresses, culminating in an unsatisfying and abrupt ending. Overall, the story is seen as a mixed bag, with some appreciating its unique premise and moral lessons, while others criticize its predictability and lack of resolution.

    • “The story begins with Alice, an overworked woman whose life is consumed by the pressures of her job and the emptiness of routine.”
    • “This personal growth gives the story a sense of depth that sets it apart from typical hidden-object narratives.”
    • “Players follow the harrowing story of Alice, a young woman trapped in a nightmarish realm created by her own subconscious.”
    • “The story seemed like it was going to be an interesting psychological study, but in the end, it didn't really add up to anything insightful.”
    • “While the art is pretty and the gameplay reasonably satisfying, the plot is a mess, without a satisfying ending of any sort.”
    • “Unfortunately, the game bit off more than it could chew by presenting a pretentious story, but getting lost in the emptiness it finally delivers.”
  • graphics
    116 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their beautiful and detailed artwork, with a striking surreal aesthetic that enhances the overall experience. While some users noted that the graphics can feel outdated or grainy, many appreciated the vibrant colors and thematic cohesion that contribute to the game's eerie atmosphere. Overall, the visuals are considered a standout feature, effectively complementing the gameplay and narrative.

    • “As they navigate this eerie world, the game's striking graphics effectively convey the surreal and unsettling nature of Alice's journey, making it a visually captivating and psychologically intriguing experience.”
    • “The graphics are beautiful with fun and interesting colors and designs; nothing looks bland or out of place here.”
    • “The graphics of the game are polished and very well done.”
    • “Graphics are primitive and publishers haven't cared to upscale them to 4k resolution.”
    • “Graphics are kinda grainy, which made it harder to find some items in hidden object scenes.”
    • “Very disappointing, with amateurish graphics, unbearable voice acting, concept that is both silly and pretentious and that ultimately leads nowhere.”
  • gameplay
    65 mentions Positive Neutral Negative

    The gameplay is characterized by familiar hidden-object mechanics, exploration, and a variety of puzzles that range from simple to moderately challenging. While it effectively merges gameplay with thematic elements of psychological awakening, it largely adheres to conventional formulas, which may disappoint players seeking innovation. Overall, the experience is visually appealing and engaging, though some find the gameplay to be short and lacking in complexity.

    • “The gameplay is divided between exploration, hidden-object searches, and a wide array of puzzles that range from simple logic challenges to intricate mechanical tasks.”
    • “Its success lies in its ability to merge gameplay with theme, using familiar mechanics to explore ideas of fear, loss, and self-redemption.”
    • “The gameplay is good - there are a lot of puzzles with a good variety, although they all tend towards easy, the hidden object scenes are nice and clear, and the point-and-click elements fit together pretty well.”
    • “Players looking for innovation or mechanical complexity might find the experience too conventional.”
    • “There is nothing but completely standard, formulaic hidden-object gameplay here, so the only things that are going to set it apart are the art and story.”
    • “Barely four hours of gameplay is somewhat disappointing even for a hidden-object game.”
  • music
    64 mentions Positive Neutral Negative

    The music in the game is a mixed bag, with some players appreciating its atmospheric qualities and ability to enhance the mood, while others find it repetitive or mismatched with the gameplay. The soundtrack features a range of styles, from gentle melodies to unsettling tones, effectively contributing to the game's themes of isolation and introspection. Overall, while the music is generally well-received for its ambiance, opinions vary on its execution and impact on the overall experience.

    • “The soundtrack shifts between gentle piano melodies and unsettling ambient tones, creating a mood that fluctuates between melancholy and tension.”
    • “The voice acting is fun and the soundtrack creates a perfect ambiance for the adventure.”
    • “The ambient sound effects and music blend in seamlessly with the graphics and gameplay, and add to the enjoyment.”
    • “The music ranges from forgettable to annoying (but never good).”
    • “However, for the music, I lowered it down because it was a little repetitive... at some point it gave me a headache.”
    • “- the music is getting tedious after an hour.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and eerie qualities, effectively blending psychological themes with a dreamlike, steampunk aesthetic. The hand-drawn visuals and intriguing background music enhance the sense of mystery, creating a captivating environment that draws players into a world that feels both isolated and emotionally resonant. Overall, the game's atmosphere stands out as a significant strength, contributing to a poignant and engaging experience.

    • “What follows is a deeply symbolic journey of psychological awakening, dressed in the familiar mechanics of the hidden-object genre but elevated by its atmosphere and emotional tone.”
    • “It's a little darker in tone than other hidden object games and it creates a nice, dreamy, steampunk-like atmosphere.”
    • “This meticulous attention to atmosphere reinforces the sense of a world caught between consciousness and nightmare.”
    • “Followed by the 'puppet-on-a-string' menu screen, which is a bit cartoony, but not too much to break the mysterious and overall isolated atmosphere that carries you throughout the whole story.”
    • “But the storyline and eerie atmosphere make up for the deficiencies to a degree.”
  • replayability
    15 mentions Positive Neutral Negative

    Overall, the game's replayability is considered low, with many players noting its short duration of around 3-4 hours and a lack of incentives for multiple playthroughs, such as achievements. While the emotional and artistic experience may encourage a contemplative approach, it does not lend itself to repeated runs, making it modest in replay value compared to other titles in the genre.

    • “Infinitely replayable.”
    • “The ending felt incomplete in my opinion and there is limited replayability.”
    • “Replay value is modest, as is common with games in this genre, but the emotional and artistic experience encourages a contemplative pace rather than repeated runs.”
    • “Another issue is that the game is short; you can complete it in three hours or so and it lacks any replay value.”
    • “The game is short, but only really in line with many others in the genre, and there is little replayability here.”
  • emotional
    11 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a deeply symbolic journey of psychological awakening, where players engage with the narrative through meaningful interactions rather than mere mechanics. The experience evokes introspection and emotional sincerity, focusing on mood and pacing as players navigate memories and emotional challenges, though some find the overall message somewhat naïve. While replay value is limited, the game’s contemplative nature and strong emotional tone leave a lasting impact.

    • “What follows is a deeply symbolic journey of psychological awakening, dressed in the familiar mechanics of the hidden-object genre but elevated by its atmosphere and emotional tone.”
    • “Along the way, she revisits memories of her past, reliving moments of pain and rediscovering what she lost through years of emotional detachment.”
    • “Yet these limitations are offset by the game’s emotional sincerity and strong sense of purpose—it’s less about experimentation and more about evoking introspection.”
    • “It'll replace your life; I cried a bit.”
    • “The emotional moments felt forced and didn't resonate with me.”
    • “I expected a deeper connection, but the story fell flat emotionally.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is described as inconsistent, with some players appreciating the self-deprecating and Slavic humor, while others feel it clashes with the horror theme. While there are moments of clever and campy humor, particularly in the achievements and plot, it tends to diminish after the early chapters, leaving some players amused yet perplexed by the overall tone.

    • “Wonderful Slavic humor -- with delightful little art pieces hidden in a cleverly campy plot.”
    • “Her self-deprecating humor is kind of funny at times, although it suddenly disappears after the 2nd chapter.”
    • “Some of the achievements reflect both the humor and creative thinking of some of the point and click challenges.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and often boring, with some mini-games described as overly repetitive and lacking in complexity. The trial-and-error nature of certain puzzles contributes to a sense of frustration, making the overall experience feel more laborious than engaging.

    • “The logic puzzles weren't difficult, but some were that trial-and-error level of tedious that I didn't feel like committing to.”
    • “Boring mini-games that are far more tedious than complex.”
    • “The music is getting tedious after an hour.”
  • stability
    5 mentions Positive Neutral Negative

    Overall, users report that the game runs smoothly without significant bugs or glitches, particularly on Windows 11 systems. While stability is generally solid, some players suggest that additional content and story development could enhance the experience.

    • “It's not buggy, and the production quality is fine for what it is.”
    • “I haven't encountered any bugs or 'show stopping' glitches, but it's definitely something to keep an eye on.”
    • “It runs without any bugs or glitches, at least on my Windows 11 system.”
    • “No bugs/glitches”
  • optimization
    2 mentions Positive Neutral Negative

    The game is praised for its smooth performance and effective optimization, consistent with the accessible design characteristic of Artifex Mundi titles.

    • “From a technical perspective, the game runs smoothly and maintains the accessible structure typical of Artifex Mundi titles.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for its unclear prompts, which can lead to confusion about in-game advertisements or commands, detracting from the overall experience.

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6h Median play time
6h Average play time
4-8h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Mind Snares: Alice's Journey is a casual puzzle game with horror and fantasy themes.

Mind Snares: Alice's Journey is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 6 hours playing Mind Snares: Alice's Journey.

Mind Snares: Alice's Journey was released on April 23, 2015.

Mind Snares: Alice's Journey was developed by World-Loom.

Mind Snares: Alice's Journey has received positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Mind Snares: Alice's Journey is a single player game.

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