Mik-Legacy is a dark, fast-paced jump, run and parkour game.
Features:
-Singelplayer-story!
It is a Story about a test subject trying to escape a underground facility in a futuristic world with beautiful models and detailed levels.
There is an toturial, the introduction and chapter 1 with 6 levles.
Great Movment
Sliding,Wallrunning, Jumppads, grappling guns(<--- not in any level yet)
-Post P…
The game has a fun parkour concept with potential for future development.
Controls are easy to learn, making it accessible for new players.
The developer is responsive and actively fixing bugs, showing commitment to improvement.
Movement and platforming mechanics feel unpolished and can be frustrating, with issues like unresponsive jumping and wall sliding.
The game is very short, with a playtime of only 5-10 minutes, leaving players wanting more content.
Numerous bugs and unclear tutorials hinder the overall experience, making it difficult to progress.
gameplay
2 mentions Positive Neutral Negative
50%
50%
Players praise the gameplay for its engaging mechanics and strong mystery elements, highlighting it as a standout feature of the game.
“The mystery in this game is surprisingly good and the gameplay is great.”
stability
2 mentions Positive Neutral Negative
100%
The game is currently in development and users report numerous stability issues, including a buggy menu that requires clicking instead of using the escape key, as well as various bugs during single-player gameplay, particularly when jumping.
“This game is still under development; numerous bugs include a buggy menu where you have to click and can't press 'Esc' in all situations.”
“For singleplayer, I like what you are going for, but there are definitely some spots where it becomes buggy when jumping.”
story
1 mentions Positive Neutral Negative
100%
The story of Mik is somewhat unclear but intriguing, motivating players to progress through the parkour levels despite a lack of comprehensive understanding.
“The story of the game intrigued me enough to keep playing, even if I didn't fully understand it.”