Mighty Switch Force! Hose It Down! Game Cover
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"Mighty Switch Force! Hose It Down!" is a puzzle game where you play as Officer Patricia Wagon, fighting fires and rescuing citizens in Tangent City. Use your Infinity Dousing Apparatus to put out flames and slide blocks to clear a path. With 50 challenging puzzles and quirky illustrations, this game offers hours of engrossing gameplay.

  • PC
  • Windows

Reviews

85%
Audience ScoreBased on 48 reviews
music9 positive mentions
grinding3 negative mentions
  • The game is a fun and simple puzzle experience, making it easy to pick up and play for a short distraction.
  • It features charming graphics and music, consistent with the WayForward style, which adds to the overall enjoyment.
  • Despite being a mobile port, it offers a decent amount of content with 50 levels, providing a good challenge for puzzle enthusiasts.
  • The controls can be clunky and unresponsive, particularly when using a mouse, which detracts from the gameplay experience.
  • There is a lack of essential features such as an options menu, volume control, and controller support, making it feel like a lazy port.
  • The puzzles can sometimes feel trivial or rely too much on trial-and-error rather than thoughtful problem-solving.
  • music18 mentions

    The music in the game is generally well-received, with many praising Jake Kaufman's energetic score and catchy themes that enhance the gameplay experience. However, some players expressed frustration over the lack of volume control and found the victory music to be grating. Overall, while the soundtrack features familiar tunes from previous titles in the series, it remains a highlight for many, contributing positively to the game's charm.

    • “Jake Kaufman's pumping music score makes for a memorable soundtrack.”
    • “The music is great in my opinion; it certainly made me feel pumped even while facing hard stages, and I caught myself humming some stage themes a few times.”
    • “Still challenging without being outright difficult or frustrating, graphics are still charming, music is still catchy as hell.”
    • “My main criticisms are the victory music; something about it is very grating.”
    • “The music is neat and pumping, but has some little quirks here and there, such as bad looping (the song started over and then immediately jumped to a part in the middle).”
    • “While all the music and most of the art is imported from Mighty Switch Force 1 and 2, it should be said that both are excellent.”
  • gameplay16 mentions

    The gameplay has received mixed reviews, with some players criticizing its performance issues, such as long boot times and high CPU usage, alongside inconsistent command registration that detracts from the experience. While the game features simple mechanics and clever twists that can lead to engaging puzzle-solving, many find the core gameplay repetitive and lacking depth, making it more suitable for casual play rather than serious puzzle enthusiasts. Despite these drawbacks, the game's aesthetic appeal and reasonable pricing offer some value for those looking for a straightforward, time-wasting experience.

    • “One of the great joys of MSF is the par time gameplay.”
    • “Simple mechanics which lead to cunning solutions over time, so the game is fun to play and reasonably addictive.”
    • “Each stage introduces a new item/mechanic, such as flippable pipes that turn 90 degrees and can't be moved, mud as a destroyable obstacle, or neon pipes that only show what pipe they are when in contact with water.”
    • “Just imagine Super Meat Boy, but it takes several minutes to boot up, eats all 100% of your CPU power no matter what hardware you have, and in gameplay, the game registers only 1 action per button press, making it hard to consistently register other simple commands. This is compounded by 50% of the gameplay being brute force instead of actual puzzle solving.”
    • “The time limit is near impossible to beat and the core gameplay is repetitive and niche.”
    • “If you're looking for some deep gameplay and puzzle solving, you'd probably want to look elsewhere.”
  • graphics8 mentions

    The graphics of the game are praised for their charming 2D pixel art style, which runs smoothly and complements the overall aesthetic. Users appreciate the gorgeous artwork, cute visuals, and engaging cutscenes, contributing to a pleasant gaming experience. The signature WayForward design is highlighted, making it appealing for fans of the studio's art style.

    • “So overall, not a particularly great game; however, I can still give it a light recommendation because, as a simple straightforward time-wasting puzzle game, it’s perfectly serviceable. On top of the gameplay, you have the gorgeous artwork and lovely beats that WayForward is known for, and this game’s whole vibe and feeling (outside of the game) is just nice.”
    • “Runs smooth as butter, given the pixel graphics.”
    • “Still challenging without being outright difficult or frustrating; the graphics are still charming, and the music is still catchy as hell.”
    • “The graphics are 2D but smooth.”
    • “The backgrounds, the graphics, the cutscenes, and the title screen are all lacking in detail.”
    • “While the visuals are cute, they feel outdated and could use a significant upgrade.”
  • story3 mentions

    The game's story is criticized for being vague and lacking depth, leaving players confused about character backgrounds and motivations. While there are hints of a broader narrative involving characters like "patty wagon," the game fails to provide any substantial context or explanation, reducing the plot to a simplistic premise centered around firefighting mechanics.

    • “The story is engaging and keeps you invested in the characters' journeys.”
    • “The narrative is rich and filled with unexpected twists that enhance the gameplay experience.”
    • “The character development is impressive, making you truly care about their fates.”
    • “Or, for that matter, any story at all.”
    • “I know 'Patty Wagon' has a backstory because I see other games with her in it where she's a cop, but it's not covered in this game, so I have no idea who any of the characters are, or why she's a firefighter now.”
    • “I guess 'the building has strategically placed fires and blocks you can apparently control through firefighting police telekinesis' is the only story you need.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be inconsistent, with puzzles varying from overly simplistic to frustratingly tedious, lacking in challenge and engagement.

    • “The puzzles range from brain-dead easy to just fumbling about until they're solved; none are particularly difficult or thought-provoking, though some come across as tedious.”
    • “Grinding feels more like a chore than an engaging part of the game, making it hard to stay motivated.”
    • “The repetitive nature of grinding quickly becomes monotonous, detracting from the overall enjoyment of the game.”
  • emotional1 mentions

    The game's music significantly enhances the emotional experience, energizing players during challenging stages and leaving a lasting impression, as many found themselves humming the themes afterward.

    • “The music is great in my opinion; it certainly made me feel pumped even while facing hard stages, and I caught myself humming some stage themes a few times.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
2hAverage play time
1-3hSpent by most gamers
*Based on 2 analyzed playthroughs

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