Micetopia Game Cover

A pixel art Metroidvania.

  • iPad
  • iPhone
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Mobile Platform
  • Play​Station
  • Xbox

Reviews

24%
Audience ScoreBased on 10 reviews
music2 negative mentions
  • Beautiful pixel art and charming animations enhance the visual experience.
  • The game is simple and can be enjoyable for casual play, making it a suitable choice for a rainy day.
  • No major bugs were encountered during gameplay, indicating a level of polish in the technical aspects.
  • Repetitive areas, lack of enemy variety, and simplistic boss mechanics lead to a dull gameplay experience.
  • Poorly designed level layouts and nonsensical teleportation points hinder exploration and progression.
  • Awkward controls, lack of customization options, and minimal story contribute to an overall uninspired experience.
  • graphics3 mentions

    The game features a charming pixel art style that is both simple and visually appealing, enhancing the overall experience without overwhelming the player. Reviewers noted the absence of bugs and praised the smooth animations, contributing to the game's aesthetic appeal.

    • “The game is beautiful graphically with a very charming pixel art style, and I didn't run into any bugs for the duration of my playtime.”
    • “A supremely simple yet charming game with a cute-if-basic art style and just enough charm to keep you interested if not engaged.”
    • “Outside of the beautiful graphics and good animations:”
    • “The graphics are outdated and lack the detail expected from modern games.”
    • “The art style feels bland and uninspired, making the game visually unappealing.”
    • “Character models look stiff and lifeless, which detracts from the overall experience.”
  • music2 mentions

    The music in the game is described as boring and repetitive, with a short loop that contributes to an overall sense of monotony. This lack of variety in the soundtrack mirrors the game's level design and enemy encounters, leading to a frustrating and uninspired experience.

    • “The maps are boring and repetitive, the music is boring and repetitive (and on a surprisingly short loop), the enemies all feel poorly designed, especially in the forest area.”
    • “Two extremely repetitive areas (cave and forest), no enemy variety, bosses with one attack each, a terribly restrictive and poorly placed teleport system, level design that feels like it was procedurally generated, awkward unrebindable controls, repetitive music, annoying sound effects, nonsensical dialogue, basically no story, and even with the short runtime it seems as though the game wasn't finished.”
  • story2 mentions

    The game's story is virtually nonexistent, with players noting a lack of narrative depth and coherence, alongside repetitive environments and minimal enemy variety. The level design feels haphazard, contributing to an overall impression that the game is unfinished and lacks engaging storytelling elements.

    • “Two extremely repetitive areas (cave and forest), no enemy variety, bosses with one attack each, a terribly restrictive and poorly placed teleport system, level design that feels like it was procedurally generated, awkward unrebindable controls, repetitive music, annoying sound effects, nonsensical dialogue, basically no story, and even with the short runtime it seems as though the game wasn't finished.”
    • “There is no story, only a handful of enemies, and the map is nonsensical.”
  • gameplay1 mentions

    The gameplay is criticized for being uninspired and lackluster, compounded by frustrating enemy types and poorly placed warp points, leading to a negative overall recommendation.

    • “This, together with annoying enemy types and lack of good placement of warp points, informs my overall recommendation to not play this game. Otherwise, it is simply an uninspired game with lackluster gameplay.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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