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METALLIC CHILD

Metallic Child is a wild anime dungeon crawler wrapped in a few roguelike mechanics. Though its levels can run a bit long and its combat grow repetitive, a friendly difficulty makes bashing robot masters and their ilk a joy.
METALLIC CHILD Game Cover
90%Game Brain Score
story, gameplay
grinding, stability
90% User Score Based on 169 reviews
Critic Score 80%Based on 1 reviews

Platforms

iPadiPhoneNintendo SwitchPCPhonePlaystation 4Steam DeckWindowsAndroidMobile PlatformPlayStationTablet
METALLIC CHILD Game Cover

About

"Metallic Child" is a fast-paced action game where players control Ria, a combat-driven AI. Fight your way through hordes of robotic enemies in various stages, using Ria's unique abilities and upgrades. With an anime-inspired art style and intense hack-and-slash gameplay, this title offers a thrilling experience for action game enthusiasts.

METALLIC CHILD screenshot
METALLIC CHILD screenshot
METALLIC CHILD screenshot
METALLIC CHILD screenshot
METALLIC CHILD screenshot
METALLIC CHILD screenshot
METALLIC CHILD screenshot
METALLIC CHILD screenshot
METALLIC CHILD screenshot
METALLIC CHILD screenshot
METALLIC CHILD screenshot
+12

90%
Audience ScoreBased on 169 reviews
story23 positive mentions
grinding6 negative mentions

  • The game features a charming story and adorable character design, particularly with the protagonist Rona.
  • Combat is fast-paced and engaging, with a variety of weapons and mechanics that keep gameplay interesting.
  • The graphics and music are well-polished, contributing to an enjoyable overall experience.
  • The game suffers from bugs and inconsistent mechanics, particularly with dodging and targeting, which can lead to frustrating gameplay.
  • Progression can feel grindy, with many upgrades being minor and not significantly impacting gameplay.
  • Some levels and boss fights are poorly designed, leading to difficulty spikes that can feel unfair.
  • story
    57 mentions Positive Neutral Negative

    The game's story is generally well-received, described as engaging and cute, with a mix of familiar themes and emotional depth that keeps players invested. While some reviewers noted that the narrative isn't groundbreaking, it effectively complements the gameplay and offers a satisfying experience overall. However, there are criticisms regarding the abundance of sub-stories that feel irrelevant, and some players found the main storyline to be brief, often overshadowed by grinding gameplay.

    • “I really hope this game gets a sequel; I want to see what happens next in the story and to see the gameplay get some polish. This game has the potential to be really amazing; it's just a few tweaks away from greatness.”
    • “The story was good enough that I enjoyed it until the end.”
    • “The story is cute and follows a character named Rona, who is an android trying to save her mother who has been captured.”
    • “And yes... grind... and oh yeah.. even the sub-story part of this game, the data collection part is totally gacha-like... and like gacha... only a small percentage of those sub-stories are related to the main story, 99% of them are junk stories that you will want to skip or not care about.”
    • “The story is there, secondary to the gameplay, not to say it is terrible, the player can choose to ignore it if they wish.”
    • “I beat the story, cried because it really was just a series of unfortunate events that led to everything happening and I felt bad for all the characters involved.”
  • gameplay
    54 mentions Positive Neutral Negative

    The gameplay is a mix of roguelike mechanics with a top-down beat 'em up style, featuring a unique grab mechanic that allows players to interact dynamically with enemies and the environment. While many players appreciate the fast-paced and flashy combat, some criticize the level design and occasional bugs that disrupt the experience. Overall, the game offers a variety of weapons and mechanics, but its chaotic nature and some clunky elements may deter those seeking a more polished experience.

    • “A mechanic I really liked was the grab; it does a lot of damage, you can throw enemies against walls or other enemies to deal more damage, and it can interact with the stage hazards, helping you kill enemies faster.”
    • “The gameplay loop of the game is to go through 4 levels and meet the boss of your choice and take their 'core' ability; in that regard, it's similar to Mega Man and any other game that lets you steal the boss's ability.”
    • “There are a lot of gameplay mechanics constantly at work, and they all mesh together very well.”
    • “Boring gameplay.”
    • “Downsides include simplistic level design, repetitive gameplay, and a non-intuitive UI.”
    • “Would not recommend anyone to play at the moment, because there are still a lot of bugs and the gameplay is very clunky; the dodge and guard system is also very delayed after you attack.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its quality and fittingness, with many reviewers praising the soundtrack as a standout feature that enhances the overall experience. While some songs may feel repetitive during longer play sessions, the vibrant and engaging compositions contribute significantly to the game's atmosphere and enjoyment. Overall, the soundtrack is described as both impressive and integral to the game's appeal, making it a highlight for many players.

    • “The combats, the soundtracks, and the aesthetic of the game were great.”
    • “Just play it for the soundtrack, it's awesome.”
    • “The soundtrack truly shines with flying colors!”
    • “Some of the songs are shorter loops and wore on me over the course of 30 minute runs though.”
    • “The soundtrack is also fast and fitting, though at times a bit overwhelming.”
    • “Music okay.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their beauty and polish, with a strong aesthetic that enhances the overall experience. While some users note issues with bland environments and odd character animations, the vibrant character artwork and smooth combat visuals contribute positively to the game's appeal. Overall, the graphics are considered a highlight, despite some minor inconsistencies.

    • “The aesthetic is great and everything from the gameplay to the visuals is highly polished.”
    • “There's detail to every character portrait and graphic, and the space station the game takes place on is a vibrant, strange, but (mostly) grounded setting.”
    • “The graphics are beautiful, the battles are smooth, the music is cool and it has a story!!!”
    • “While graphics is the least priority for me, most of the maps are kinda bland or ugly, and character models either look weird or have odd idle animations (making Rona in particular stand bizarrely in certain cutscenes).”
    • “This can make some things very hard to see, and is yet another example of graphics getting in the way of the gameplay in this genre.”
    • “The game's visuals, while not the best, have a strong theme to it that applies to almost the entire game, reflected in its variety of enemies, weapons, maps, and characters.”
  • grinding
    6 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be excessive and sometimes tedious, with some noting that while it is expected in a roguelike, it can feel stale and slow. Despite this, many still find the grinding to be enjoyable, particularly when it leads to meaningful upgrades, though attempts to innovate the grinding experience have been met with mixed results.

    • “Way too grindy and stale.”
    • “Grinding is extremely slow, but the stat upgrades and costumes are ancillary for the most part.”
    • “The permanent upgrades are also kind of grindy.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is characterized as cute and funny, with players enjoying the comedic interactions and quirky character expressions. The use of multiple weapons and skills adds to the humor, making gameplay entertaining, especially in multiplayer settings. Overall, the lighthearted and whimsical tone is well-received, with characters like Rona eliciting affectionate responses from players.

    • “Really funny to play with multiple weapons and skills.”
    • “She'll give you a funny look and say that it tastes like raw eggs, haha.”
    • “Cute and funny.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is marred by some buggy gameplay mechanics and poorly designed maps, particularly the final one, which can detract from the overall experience. While certain boss weapons are enjoyable, players have reported issues with temporary freezes during gameplay.

    • “I think this game is quite good, it's not as difficult as other roguelike games, it's mainly difficult because the gameplay mechanics are a bit buggy in some parts and the design of some maps is a bit bad (especially the last map).”
    • “I get these freezes that stay for about a second before going back to normal.”
  • optimization
    3 mentions Positive Neutral Negative

    Metallic Child is praised for its impressive optimization, running smoothly at 60fps and 4K resolution even on lower-end PCs, where many other games struggle. However, users note that the performance boosts from permanent upgrades are minimal and inconsistent. While the game is enjoyable, the controls can be cumbersome with mouse and keyboard, but it performs well with a controller.

    • “Metallic Child is really well optimized for being a 3D game, as it ran at 60fps and 4K resolution on my potato PC, while other games barely work at 30fps in low/medium details at 1080/780p.”
    • “Very enjoyable, slightly addicting game; mouse and keyboard controls are cumbersome to play with, but the game is well optimized for controller use.”
    • “The permanent boosts (super cores) are all garbage; they provide a very tiny boost to your performance and are completely random.”
    • “The optimization in this game feels half-baked, with many features that don't seem to work as intended.”
    • “I was expecting a more refined experience, but the optimization issues make it frustrating to play.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its ability to evoke strong feelings, with many players reporting that it made them cry. The touching and well-written story, despite its brevity, resonates deeply with players, enhancing the overall emotional experience.

    • “The story is also rather touching and well written, though quite brief.”
    • “Made me cry.”
    • “I cried.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game features vibrant and unique designs that may not appeal to everyone, but overall, the characters are well-crafted despite some technical issues like bugs and hitbox problems.

    • “Character designs won't appeal to a wider audience, and aside from that, there are issues with bugs, hitboxes, and movement.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters.”
    • “I found the character arcs predictable and uninspired, which really detracted from my overall enjoyment of the game.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization in the game is criticized for being poorly implemented, featuring odd quirks and unsatisfactory upgrade options that detract from the overall experience.

    • “The monetization system feels exploitative and detracts from the overall experience.”
    • “I find the in-game purchases to be overpriced and not worth the value.”
    • “The constant push for microtransactions ruins the immersion and enjoyment of the game.”
  • replayability
    1 mentions Positive Neutral Negative

    Users note that "Metallic Child" suffers in replayability due to its narrative-driven design, which tends to limit the variety and freshness typically found in roguelite games.

    • “The variety of characters and playstyles keeps me coming back for more; every run feels fresh and exciting.”
    • “With multiple endings and unlockable content, I find myself diving back in to explore every possibility.”
    • “The dynamic environments and random events ensure that no two playthroughs are ever the same, making it endlessly replayable.”
    • “It seems that whenever a roguelite takes a more narrative-focused approach, replayability takes a hit, and it's no different with Metallic Child.”
    • “After completing the game, I found little incentive to dive back in; the lack of varied content really hampers replayability.”
    • “The game feels repetitive after the first playthrough, and I struggled to find reasons to replay it.”

Buy METALLIC CHILD

6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs

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