Skip to main content

Metal Gear Rising Revengeance

Once again Platinum Games conjures up an action-packed masterpiece. Swordplay has never been this much fun.
Metal Gear Rising Revengeance Game Cover
91%Game Brain Score
story, music
grinding, stability
96% User Score Based on 48,484 reviews
Critic Score 85%Based on 16 reviews

Platforms

Playstation 3Xbox 360Xbox Series X|SPCCloudMac OSXbox OneXboxNVIDIA GeForce NOWWindowsPlayStation
Metal Gear Rising Revengeance Game Cover

About

Metal Gear Rising Revengeance is a single player hack and slash game with fantasy, historical and science fiction themes. It was developed by PlatinumGames and was released on January 9, 2014. It received positive reviews from critics and overwhelmingly positive reviews from players.

In METAL GEAR RISING: REVENGEANCE, play as Raiden, a powerful cyborg ninja, and use your High Frequency katana to slice through enemies in this thrilling action game. The PC version includes all DLC missions and customizable body upgrades. A new "Cutscenes" option allows you to rewatch any cinematic at any time.

Skip User Reviews

96%
Audience ScoreBased on 48,484 reviews
story2.4k positive mentions
grinding116 negative mentions

  • The soundtrack is universally praised as one of the best in video game history, enhancing the gameplay experience with dynamic and adrenaline-pumping tracks.
  • The fast-paced hack-and-slash gameplay, particularly the unique 'blade mode', is engaging and satisfying, making combat feel exhilarating.
  • The game features a humorous and absurd narrative that blends comedic elements with intense action, creating memorable moments and a unique experience.
  • The game suffers from poorly explained mechanics, particularly the parry system, which can lead to frustration for newcomers.
  • Character development is inconsistent, with some players feeling that key characters, especially villains, lack sufficient backstory and depth.
  • Numerous bugs and glitches disrupt gameplay, including freezing during cutscenes and crashes, leading to a frustrating experience for some players.
  • story
    6,906 mentions Positive Neutral Negative

    The story of "Metal Gear Rising: Revengeance" is characterized by its over-the-top, absurd narrative that blends humor with serious themes, such as war and political corruption. While the plot is often described as convoluted and silly, it remains engaging and entertaining, featuring memorable characters and a soundtrack that enhances the overall experience. Although the main story is relatively short, lasting around 6-8 hours, it offers replayability through various missions and DLCs, making it a unique entry in the Metal Gear franchise that appeals to both newcomers and series veterans.

    • “The best story game I've ever played.”
    • “The story is a fun popcorn romp that lasts about 6-8 hours with a ton of replayability and 2 extra side stories available after beating the main game.”
    • “The story is beyond wack.”
    • “The story isn't the game's strongest point, but it's more than enough to keep you hooked, and it delivers some unforgettable moments.”
    • “The story is short but meaningful, as the other chapters in the franchise.”
  • music
    6,791 mentions Positive Neutral Negative

    The music in "Metal Gear Rising: Revengeance" is universally praised as one of its standout features, with many reviewers calling it one of the best soundtracks in video game history. The dynamic and adrenaline-pumping tracks, particularly during boss fights, enhance the gameplay experience and are often described as "bangers" that elevate the intensity of combat. The integration of lyrics that reflect the characters' motivations adds depth to the music, making it not just a backdrop but a vital part of the storytelling and emotional engagement in the game.

    • “The soundtrack is a masterpiece on its own.”
    • “The music in this game is absolutely legendary.”
    • “The soundtrack perfectly matches the chaotic energy, with heavy rock and electronic tracks that kick in during the best moments, making battles feel even more epic.”
    • “Combat that makes most spectacle fighters look slow and methodical, a soundtrack that makes your favorite album sound like kidz bop, dismemberment tech that makes Dead Space look restrained, and dialogue that makes Shakespeare look illiterate.”
    • “The only saving grace for this game is the music and probably the characters.”
    • “The soundtrack is so fire since I am a metalhead as soon as I heard the music went on my playlist.”
  • gameplay
    5,435 mentions Positive Neutral Negative

    The gameplay of "Metal Gear Rising: Revengeance" is widely praised for its fast-paced, hack-and-slash mechanics, particularly the unique "blade mode" that allows players to slice enemies and objects with precision. While many players find the combat satisfying and engaging, there are notable criticisms regarding the poorly explained mechanics, especially the parry system, which can lead to frustration, particularly for newcomers. Overall, the game is celebrated for its exhilarating action, memorable boss fights, and an outstanding soundtrack, making it a standout title despite its flaws.

    • “Sick game where you dice enemies into little slices, satisfying gameplay, memorable bosses, even more memorable music.”
    • “The gameplay is incredibly stylish and satisfying.”
    • “The combat is very fun, the parry system and slicing mechanics are addictive to chop enemies up into a million pieces.”
    • “Absolutely horrendous enemy design paired with a janky, self-confused camera and unclarified combat mechanics that leave you questioning what happened and what you could do to prevent it the next time with no apparent way to do so.”
    • “The game doesn't explain the parrying mechanic very well, which is crucial for survival, and the lack of a proper dodge mechanic makes combat frustrating.”
    • “The gameplay is fast-paced and incredibly bloody, as it relies on you, the player, having the will to bisect your opponents at least once so you can heal, which you will inevitably have to since you're more often than not outnumbered five to one and can't possibly pay attention to everything all at once at all times.”
  • graphics
    1,459 mentions Positive Neutral Negative

    The graphics of "Metal Gear Rising: Revengeance" have received a largely positive reception, with many players noting that they still hold up well for a game released in 2013. The visuals are often described as stunning, with vibrant art design and impressive character models, although some critiques mention outdated textures and occasional graphical glitches. Overall, the game's aesthetic, combined with its fast-paced action and engaging soundtrack, contributes to a visually captivating experience that remains enjoyable even years after its release.

    • “The combat, story, and art style are amazing, and for this being a 2013 game, its graphics still hold up pretty well.”
    • “Metal Gear Rising: Revengeance shines with its superb soundtrack, dazzling visuals for its time, and an addictive combat system.”
    • “The graphics are impressive for a 2013 game, showcasing a level of detail that enhances the overall immersion.”
    • “Camera and graphics are shit tho.”
    • “The graphics seemed bugged; everything was ghosting everywhere.”
    • “The graphics are a bit dated, but they grow on you.”
  • humor
    1,327 mentions Positive Neutral Negative

    The humor in "Metal Gear Rising: Revengeance" is widely praised for its absurdity and over-the-top nature, blending comedic elements with intense action and serious themes. Players appreciate the hilarious dialogue, memorable characters, and the game's self-aware satire, which often leads to laugh-out-loud moments amidst the chaos. The combination of ridiculous scenarios, witty one-liners, and a playful tone makes it a standout experience that resonates with fans of both humor and action gaming.

    • “The humor and absurdity make it stand out as more than just another hack-and-slash game.”
    • “Insane spectacle fights, epic music, a hilariously over-the-top nonsense storyline, and just a pinch of fruit ninja physics, make for one of the most pure, unadulterated experiences of fun in the history of gaming.”
    • “The story is over-the-top and entertaining, full of ridiculous moments and memes that have become legendary in the gaming community, adding humor that perfectly complements the chaos.”
    • “So fun it makes you forget how insufferably unfunny the fandom is.”
    • “Ignoring the incredibly unfunny fan base, the game was really fun.”
    • “If you ignore the really unfunny memes surrounding the game, it's actually a masterpiece.”
  • replayability
    549 mentions Positive Neutral Negative

    The game is noted for its high replayability despite its relatively short campaign, which typically lasts around 5-10 hours. Players appreciate the variety of unlockable content, multiple difficulty levels, and the challenge of achieving high scores, all of which encourage repeated playthroughs. While some reviewers mention limited replay value for casual players, many agree that the engaging combat and additional modes, such as VR missions and DLC, significantly enhance the overall replay experience.

    • “With multiple difficulty levels, unlockable weapons, and a ranking system that rewards perfection, Revengeance offers incredible replay value.”
    • “The story is a fun popcorn romp that lasts about 6-8 hours with a ton of replayability and 2 extra side stories available after beating the main game.”
    • “Despite having such a short story, the game is really replayable, for example, everything you have when you beat the story saves and you can play every mission you want while still having all your stuff.”
    • “The only downside is that the game is a little short but it has a lot of replay value.”
    • “Not much replayability though, there are 'vr missions' that are pretty hard, but... just not fun, but there is basically another 1/2 story split into 2 episodes about 2 other characters, so it tacks on another couple of hours.”
    • “The main story is too short in my opinion (dlc adds a bit more backstory) but the game itself lacks replayability; once you defeat the big bad boss, it's over, no reason to continue playing except for achievement grinding or maxing upgrades.”
  • optimization
    229 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with many praising its solid performance on various systems, including lower-end PCs, and smooth gameplay at high settings. However, there are notable issues with mouse and keyboard controls, leading to inconsistent performance for some users, particularly on PC. Overall, while the game runs well on many setups, it struggles with specific optimization aspects, especially for mouse input and fullscreen mode.

    • “Great optimization, somehow ran really smoothly on my laptop which takes 5 billion years to open Spotify.”
    • “The game’s PC version is especially well-optimized, offering better graphics, performance, and options than the console versions.”
    • “This game is actually surprisingly very well optimized for PC and runs great on crap machines.”
    • “Mouse optimization is terrible.”
    • “I don't doubt it's a great game, it's just not optimized for current up-to-date gaming rigs.”
    • “This game has so many problems: the camera, the difficulty curve, overly long cut scenes, a short length, weak stealth gameplay, and poor optimization.”
  • grinding
    215 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback, with many players finding it excessively tedious and time-consuming, particularly when aiming for high rankings or completing VR missions. While some appreciate the depth and satisfaction that comes from mastering the grinding mechanics, others feel it detracts from the overall enjoyment, especially during boss fights and repetitive enemy encounters. Overall, players suggest that a significant investment of time is required, often leading to frustration rather than fun.

    • “You'll need a second life for grinding.”
    • “Some of the missions had me in awe at the sheer creativity they boasted, some made you hone specific skills in your arsenal that you may not have paid much attention to prior; however, most were unbelievably tedious and annoying.”
    • “The combination of the poor camera, inconsistent controls, and the game's love of taking control away from the player in the middle of combat makes for an unfun and tedious combat system.”
  • stability
    163 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players reporting numerous bugs and glitches that can disrupt gameplay, including freezing during cutscenes and crashes that require restarts. While some users noted that the game runs well on various systems, particularly on the Steam Deck, others experienced significant issues that detracted from their overall enjoyment. Overall, the game is described as a "buggy mess," but some players still found it enjoyable despite these technical problems.

    • “Runs great on Steam Deck.”
    • “This game is actually surprisingly well optimized for PC and runs great on low-end machines.”
    • “Would only like to add that there is no need to be afraid of the very high system requirement; my computer is way below the minimum official requirement, but the game still runs great.”
    • “This game is really buggy and a lot of the code from 2013 obviously doesn't hold up well today.”
    • “The game is full of glitches and broken mechanics, which are one hundred times more apparent in the less polished parts of the game, such as the VR missions.”
    • “I really like the game so far but as of the blade wolf I can't get further because one, it's really hard and two every time I die the game hard crashes on the loading screen and freezes my computer to a point I can't even shut down using its shut down button; I have to pull the plug.”
  • emotional
    160 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a wide range of feelings from players, with many expressing a deep connection to the characters and story, despite its perceived flaws. Players report experiencing intense emotions, from feeling powerful and cool during combat to moments of sadness and nostalgia, particularly during key narrative beats and boss fights. The game's soundtrack and character development are highlighted as significant contributors to its emotional impact, making it a memorable experience for many, even if the overall story is considered shallow or lacking depth.

    • “What makes it even more impressive is how the lyrics of each boss theme are directly tied to that character’s story, beliefs, and emotional state.”
    • “The game's writing and character development are noteworthy, as they effectively convey the emotional depth and complexity of the game's cast, including both allies and adversaries.”
    • “The end of the story is just too emotional and I couldn't get up from bed after I finished the game.”
    • “Extremely boring story with lots of loose ends, a bunch of weirdo characters from across the world, and cringe dialogues, including Raiden saying 'you're looking good' to a little girl (who also happens to be a skilled engineer).”
    • “The voice acting is atrocious across the board, but that is due mostly to the confusing and boring storyline.”
    • “Only bad thing is the length of the main story, but again, better a short great story than a long boring story.”
  • character development
    139 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some praising the depth and complexity of certain characters, particularly Raiden, while others criticize the lack of substantial backstory for villains and supporting characters. Many players feel that Raiden's character arc is inconsistent with his previous portrayals, leading to disappointment, while others appreciate the engaging narrative and character interactions. Overall, while the character designs are widely acclaimed, the development and exploration of characters often feel rushed or insufficient, leaving players wanting more depth and connection to the cast.

    • “The character development for all the characters in the game, including the bosses and even the normal cyborgs, is insane.”
    • “The game's writing and character development are noteworthy, as they effectively convey the emotional depth and complexity of the game's cast, including both allies and adversaries.”
    • “He also goes through an interesting character development arc, an arc that stays true to his personality in both previous MGS incarnations while also pushing him forward as a person.”
    • “I really wish this game fleshed out the main villains though because when you first meet any of these guys they have so much about them that you want to know more but are reduced to small boss fights and maybe just one cutscene. Very disappointed with the character development here. As for Raiden himself, he seems a bit off in this game about halfway through; he isn't the same ninja we see in MGS4. He turns into some cringe edgelord from the 2000s that a 10-year-old would probably find cool. It wasn't for me at all and it ruined his character from the previous games.”
    • “The biggest weakness in the story is Raiden's character development at a certain headquarters' entrance. Next are the characters; now I did enjoy them, Raiden and his crew were interesting and had a lot of charm put into them. However, they gave us characters that only appeared for one level before they were killed off, and it did not leave a lot of character development to really get the story going. The ones that did stick around were not really given enough screen time to really get to know them well before you kill them off.”
    • “This game's story is horrible, and if you've played the other games in the series, the story is even worse, as it ruins any character development Raiden had in the previous games and ruins the ending he got at the end of MGS4.”
  • atmosphere
    49 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive quality, enhanced by a compelling soundtrack that complements the action and environments. Players appreciate the distinct visual styles and detailed level designs, which range from futuristic cities to industrial settings, creating a unique ambiance that resonates with the game's themes. While some note a departure from the traditional Metal Gear atmosphere, the overall consensus is that the combination of music, visuals, and engaging storytelling results in a captivating experience.

    • “The soundtracks and the entire atmosphere are amazing, very immersive all through the game.”
    • “The game's environments are beautifully rendered, ranging from futuristic cities to industrial complexes, each with its own distinct atmosphere and intricately detailed set pieces.”
    • “The combination of intense heavy metal riffs, futuristic beats, and haunting melodies elevates the game's atmosphere to new heights, creating an unforgettable synergy between gameplay and music.”
    • “I played MG on PS2 when it was very little known and I see a massive move away from the atmosphere and type of game.”
    • “This game's atmosphere is so drastically different from the main Metal Gear games that without the brand name, you could mistake it for another game.”
    • “And well since I'm a fan of MGS, this doesn't have anything to do with the old games, by that I mean the 'ambient', the atmosphere, and so on.”
  • monetization
    13 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed reviews, with some players criticizing it as a cash grab that relies on the franchise's name recognition, while others appreciate the absence of intrusive microtransactions and advertisements. Although the game is free with optional microtransactions, many feel that it offers substantial gameplay and value despite its monetization model. Overall, opinions vary, with some players enjoying the experience while others remain skeptical of its financial motivations.

    • “No focus on microtransactions like modern games, a whacky fun story, cool gameplay with sword mechanics never made before or after, and a godly soundtrack.”
    • “Free, but has microtransactions and/or donations.”
    • “Do not buy, this whole game is just an advertisement for PMCs and artificial chins.”
    • “In the end, 'Metal Gear Rising: Revengeance' feels like a cynical cash grab, trading on the name recognition of the Metal Gear franchise while offering little of substance in return.”
    • “I click 'play' on the icon in my library and a window pops up offering 'play', 'about', 'support', 'more games', 'register online', 'in-app purchases', and 'options'.”
Skip Critic Reviews
Skip Game Offers

Buy Metal Gear Rising Revengeance

9h Median play time
19h Average play time
7h Main story
37h Completionist
6-24h Spent by most gamers
*Based on 99 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Metal Gear Rising Revengeance

Games Like Metal Gear Rising Revengeance

Devil May Cry 5 Image
Bayonetta Image
DmC: Devil May Cry Image
Furi Image
NINJA GAIDEN 4 Image
Skip FAQs

Frequently Asked Questions

Metal Gear Rising Revengeance is a hack and slash game with fantasy, historical and science fiction themes.

Metal Gear Rising Revengeance is available on Xbox Series X|S, PC, Mac OS, Xbox One and others.

The main story can be completed in around 7 hours, while the entire game is estimated to take about 37 hours to finish. On average players spend around 19 hours playing Metal Gear Rising Revengeance.

Metal Gear Rising Revengeance was released on January 9, 2014.

Metal Gear Rising Revengeance was developed by PlatinumGames.

Metal Gear Rising Revengeance has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Metal Gear Rising Revengeance is a single player game.

Similar games include Devil May Cry 5, Bayonetta, DmC: Devil May Cry, Furi, NINJA GAIDEN 4 and others.