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Mercenaries Saga Chronicles

Mercenaries Saga Chronicles is about as straightforward as a strategy RPG can be, its greatest asset being an impressive volume of content that eclipses its meager asking price.
Mercenaries Saga Chronicles Game Cover
61%Game Brain Score
story, gameplay
music, graphics
82% User Score Based on 36 reviews
Critic Score 67%Based on 6 reviews

Platforms

Nintendo Switch
Mercenaries Saga Chronicles Game Cover

About

"Mercenaries Saga Chronicles" is a collection of three tactical RPGs featuring separate stories and characters. In "Will of the White Lions," Leon, the mercenary commander, is drawn into war while fighting monsters. "Order of the Silver Eagle" follows Captain Claude's journey to find an antidote for the poisoned Prince Laz. Lastly, "Gray Wolves of War" has Commander Marion working with the Kingdom's forces to quell the Liberation Army's uprising.

Mercenaries Saga Chronicles screenshot
Mercenaries Saga Chronicles screenshot
Mercenaries Saga Chronicles screenshot
Mercenaries Saga Chronicles screenshot
Mercenaries Saga Chronicles screenshot
Mercenaries Saga Chronicles screenshot

82%
Audience ScoreBased on 42 reviews
story5 positive mentions
graphics3 negative mentions

  • Offers a substantial amount of content with three games in one, providing hours of tactical gameplay.
  • Great for fans of tactical RPGs, reminiscent of classics like Final Fantasy Tactics and Tactics Ogre.
  • Physical copy allows for ownership and sharing, appealing to collectors and those who prefer tangible media.
  • Repetitive gameplay and dull storylines make the experience feel stale over time.
  • Controls are clunky and can detract from the overall enjoyment of the game.
  • The price for the physical copy is considered too high compared to the significantly cheaper digital version.
  • story
    21 mentions Positive Neutral Negative

    The story is generally considered average, with some players finding it nostalgic but lacking depth, while others appreciate its branching mechanics and character development. The game features three interconnected narratives, but the progression can feel forced due to level spikes, leading to a grind for players. Overall, while not groundbreaking, the story has its moments of interest, particularly for fans of the series.

    • “The story is nice and it's really three games or stories in one.”
    • “But surprisingly, the story and characters were mildly interesting.”
    • “At some point, you'll make a choice and that choice will determine the course of the story and the other characters that you recruit.”
    • “I didn't get into the story.”
    • “It feels like the free missions are forced upon you because of how much the level spikes to each story mission.”
    • “Eventually it feels like you'll hit a wall in story missions and you'll need to grind your level up.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game has received largely negative feedback, with many players describing it as bland, sharp, and unappealing, which detracts from the overall experience. While some players noted that they could overlook the music due to other positive aspects of the game, others felt that significant improvements in the audio design are necessary for them to fully enjoy it. Overall, the consensus suggests that the music is a major drawback that impacts player engagement.

    • “[easy to get into, hours of content, pleasant graphics and music, quick, satisfying gameplay]”
    • “[easy to get into, hours of content, pleasant graphics and music, quick, satisfying gameplay]”
    • “I think that if the devs improve the music in the game, I'd give it a shot.”
    • “However, the music, the sounds, and the game pace made me not want to play it.”
    • “The music is horrible (very important in any game), the sounds are too sharp, and the battle pace is slow.”
    • “He had the same complaints about the game; the music and sounds are not friendly to your ears.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay of Mercenaries Saga Chronicles is characterized by its tactical turn-based strategy, offering a good amount of content for its price. However, players note that the mechanics are simplistic, the storylines are dull and repetitive, and the overall experience lacks depth, despite being easy to pick up and visually appealing.

    • “Good gameplay strategy of the game.”
    • “[Easy to get into, hours of content, pleasant graphics and music, quick, satisfying gameplay].”
    • “Mercenaries Chronicles Saga offers a decent amount of gameplay that averages about five dollars a game.”
    • “Mechanically, they are extremely bare bones.”
    • “Again, if you're looking for a serious strategy RPG that will challenge you mechanically or enthrall you with its lifelike characters and fascinating story, this is not the game for you.”
    • “Mercenaries Saga Chronicles offers an awful lot of tactical turn-based strategy content for the asking price, but the dull storylines, repetitive gameplay, and absolutely identical nature of all three titles make us question the reasoning behind packaging them all together as a bundle.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics received mixed reviews, with some players appreciating the pleasant visuals and art style, while others found them basic and primitive. Overall, the graphics are considered decent but not groundbreaking, with improvements noted in the third installment of the series.

    • “[easy to get into, hours of content, pleasant graphics and music, quick, satisfying gameplay]”
    • “[easy to get into, hours of content, pleasant graphics and music, quick, satisfying gameplay]”
    • “I also didn't care much for the music and graphics.”
    • “It's very basic and primitive in design and visuals.”
    • “Obviously, they aren't reinventing the wheel here, but the third game has a decent story--it also has much, much better graphics.”
  • replayability
    1 mentions Positive Neutral Negative

    Players find that while the replayability may not be extensive, it exceeds initial expectations and contributes positively to the overall experience.

    • “It's not much, but it was more than I expected and adds to the replay value.”
    • “The game lacks significant changes in gameplay, making it hard to find motivation for replaying.”
    • “Once you've completed the main story, there's little incentive to dive back in.”
    • “The limited variety in missions and outcomes means replaying feels more like a chore than a choice.”

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