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In Megamagic: Wizards of the Neon Age, you'll explore a vivid world where technology and magic collide, commanding five distinct schools of magic to conquer monster-filled wastelands, neon cities, and dark dungeons. With a deep combat system, you'll learn new spells, summon defeated creatures, and lead a powerful army in your quest to uncover the secrets of the enigmatic Order. This action RPG and real-time strategy game blend the 80s pop culture aesthetic with a pulsating soundtrack by Mitch Murder, known for Kung Fury and Hotline Miami 2.

Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot

63%
Audience ScoreBased on 49 reviews
story23 positive mentions
atmosphere3 negative mentions

  • The game features a vibrant 80s aesthetic with colorful graphics and a catchy soundtrack that enhances the overall experience.
  • The story is intriguing and well-written, with engaging characters and humorous dialogue that keeps players invested.
  • The combat system allows for flexibility in playstyle, with the ability to summon grims and craft spells, providing a unique gameplay experience.
  • The controls are clunky and unresponsive, with no option to remap keys, making combat and gameplay frustrating.
  • There is a lack of depth in gameplay mechanics, with no leveling system and repetitive enemy spawn rates that hinder exploration.
  • The game suffers from excessive dialogue and cutscenes that disrupt the flow of gameplay, leading to a tedious experience.
  • story
    73 mentions Positive Neutral Negative

    The game's story is generally criticized for its linearity and lack of depth, often revolving around a generic "big bad evil guy" theme with poorly executed storytelling and excessive dialogue. While some players appreciate the intriguing art style and character development, many feel the narrative is hindered by a lack of side quests and optional content, making the experience feel shallow despite its potential. However, there are also positive remarks about the originality and humor in the story, with some players finding it engaging and well-written, particularly in the context of its RPG elements.

    • “The story is rich with ideas with beasts and summoned minions at every corner.”
    • “The story starts with the father of two sons having no choice but to leave his children at their uncle's for their own safety as he is being hunted by entities known only as the 'erasers'.”
    • “Overall, Megamagic is a fantastic game with a really, really, really well-written story.”
    • “The game plot and theme revolve around fighting a big bad evil guy... it's rather poorly fleshed out and the overall storytelling is badly done.”
    • “The story is also way too generic (it's just yet another 'evil priest' thing with some stupid humor mixed in), while the entire nostalgia thing is... well, to be honest, I don't know why it's even here.”
    • “Despite being an open world, the story has no side quests and the linearity of it all did bother me enough to consider it a con.”
  • music
    39 mentions Positive Neutral Negative

    The music in the game, composed by Mitch Murder, is widely praised for its authentic 80s vibe, featuring catchy and funky tracks that enhance the overall experience. While many players appreciate the nostalgic synth soundtrack and its fitting integration with the game's visuals, some note that the music can become repetitive over time. Overall, the soundtrack is considered one of the game's standout features, contributing significantly to its retro aesthetic and atmosphere.

    • “It's got a good concept backed by good music and pretty decent artwork, and the basics of the action combat are kind of neat, too.”
    • “The game’s sounds and music score is brilliant and fits well within the setting and story.”
    • “The isometric feel alongside all the neon lights and awesome soundtrack give the game a great 80’s feel.”
    • “The music is very repetitive and gets old extremely fast.”
    • “Very good, but for those who didn't live the 80s, the game will only be visual and music.”
    • “Everything else--the soundtrack, the story, and the character design--is polished and lovely, so it would be a shame to miss out on the experience because of a few hiccups.”
  • graphics
    38 mentions Positive Neutral Negative

    The graphics of the game evoke a nostalgic 80s aesthetic, with a mix of retro and cartoon-like styles that resonate well with its theme. While some players appreciate the clean interface and attention to detail, others criticize the simplistic 2D art and limited graphical options, feeling that it falls short of modern standards. Overall, the visuals are polarizing, with some praising their charm and others deeming them lackluster and outdated.

    • “The art style matches the ’80s theme very well.”
    • “Megamagic has immediately surprised me: first, I didn't expect to have an intro video in a small indie studio game; second, I was surprised by how it's done: a special kind of graphics - I would describe it as something in between modern flat trends, Borderlands-style, and '80s comics.”
    • “Graphics here fit perfectly with this game's retro '80s feel and the music is pure awesomeness!”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “Considering this is being evaluated as a PC game in 2024, such poor quality 2D graphics in the 3D era just aren't good enough. Whether it's a deliberate design fault on behalf of the developer or they just couldn't manage to do any better, this is a compromise gamers shouldn't have to put up with.”
    • “The game features somewhat lazy, simplistic 'retro' looking 2D graphics, and it's hard to say if this is due to the age of the assets used, if it's a deliberate attempt for the game to look bad/retro on purpose, or if the assets are just, well, terrible looking.”
  • gameplay
    31 mentions Positive Neutral Negative

    The gameplay of "Megamagic: Wizards of the Neon Age" is a mixed bag, featuring a colorful 2D isometric brawler/shooter with RPG elements and a unique magic theme. While the game offers intriguing mechanics like spellcasting and monster summoning, it suffers from dated controls, excessive text cutscenes, and questionable design choices that detract from the overall experience. Despite these flaws, some players appreciate the engaging combat system and the ease of grasping gameplay mechanics through tutorials.

    • “The game has several new features which make for smooth gameplay, like summoning creatures, casting magic spells, and a cool batch of story-based characters.”
    • “The gameplay has a storyline just like an RPG should have, but this game is unique because of the flexible abilities and the combat system.”
    • “Good fun! I do recommend it; the price is right for a nice indie title with this much gameplay and an awesome combat system, in addition to really customizable talents and spells.”
    • “So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written visual novel text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time.”
    • “It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness, and general gameplay feel of the control scheme must be well polished for this kind of game to succeed.”
    • “The presentation isn't amazing, and it definitely isn't enough to save the game from its huge gameplay flaws.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game receives mixed reviews; while some players find the dialogue and voiceovers to be genuinely hilarious and appreciate the funny details in spells and summons, others feel that the overall humor is overshadowed by a generic storyline. Despite some comedic moments, there is a sense of disappointment regarding the game's ability to deliver consistent humor throughout.

    • “Really, really enjoyed the art, and the storyline was good; the dialogue was all really funny at times.”
    • “The dialogues are hilarious, especially the conversations Phoban usually has with Fum!”
    • “The voiceover in the introduction and the title screen is hilarious, like a cross between a big-bass radio voice and the old Thundercats introductory voiceover.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, the game's replayability is considered low, with players noting that while it can be played in co-op mode or on different difficulty levels, there are few incentives to revisit the game after completing a single playthrough. The dynamic story does not significantly enhance replay value, leading to a general consensus that once finished, the game lacks compelling reasons to return.

    • “I played 80% of the way through on normal, dying a lot of times. I found the game much more enjoyable on easy.”
    • “The game can be played co-op locally with friends, and you can replay it on another difficulty, which adds some replay value.”
    • “The story has low replay value, even though it is dynamic in nature.”
    • “The story has low replay value even though dynamic in nature.”
    • “Pretty much no replay value.”
    • “Low replay value - aside from the fact that this game could be played co-op locally with your friends or replaying the game through another difficulty, there really isn't anything that could bind you to playing the game again once you have finished a single playthrough.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is praised for its unique visual style and effective use of graphics that enhance rather than detract from gameplay. Users highlight the distinct 80s aesthetic and well-crafted characters, alongside a compelling soundtrack that immerses players in the experience. While some note the reliance on familiar technologies, the overall presentation is considered impressive and engaging.

    • “On one hand, it's not something to take awards for overusing different effects and technologies, but on the other hand, I can easily call it simply perfect: the game's looking very nice and pleasant, the graphics do not interfere with the gameplay, but support it. I need to especially admit once again that the game has its own visual atmosphere, especially after tens of games using the same Unreal Engine technologies and objects that make all these games look similar.”
    • “This one surprised me the very moment I ran it with an 80s atmosphere so truly delivered that I didn't hear from the 80s! Overall, the soundtrack is great.”
    • “On one hand, it's not something to take awards for overusing different effects and technologies, but on the other hand, I can easily call it simply perfect: the game's looking very nice and pleasant, graphics do not interfere with the gameplay, but support it. I need to especially admit once again that the game has its own visual atmosphere, especially after tens of games using the same Unreal Engine technologies and objects that make all these games look similar.”
    • “This visual atmosphere and styling include lots of created objects and carefully drawn characters.”
    • “This one surprised me the very moment I ran it with an 80s atmosphere so truly delivered that I didn't hear from the 80s :) Overall, the soundtrack is great.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, primarily due to its linear story and minimal side quests, which limit engagement during solo playthroughs. While local co-op offers a more enjoyable experience, backtracking mainly serves to collect missed spells and crafting materials rather than providing meaningful content or rewards.

    • “Some reasons include the story's linearity (although there are a few choices that can be made in the game, they don't really affect the story that much), as well as the lack of side-quest presence (though some summons and spells might require some grinding to get them all).”
    • “Sure, you can backtrack to the previous locations, but without any levels, quests, or loot, the only reason to backtrack is to look for the spells that you may have missed, farm for crafting materials, and complete the research on a specific grim.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is highlighted as a strong aspect of the game, with in-depth storytelling that enhances the overall experience. The polished character designs and vibrant 80's aesthetic further contribute to the immersive world, making it a key feature that players appreciate.

    • “In-depth character development within the story.”
    • “Everything else—the soundtrack, the story, and the character design—is polished and lovely, so it would be a shame to miss out on the experience because of a few hiccups.”
    • “The world and character designs are gorgeous, staying true to a cartoonish style with an appropriate 80's setting!”
    • “The character development feels shallow and lacks meaningful progression throughout the story.”
    • “I was disappointed by the lack of depth in the characters; they felt one-dimensional and predictable.”
    • “The game promised rich character arcs, but instead, I found the development to be clichéd and uninspired.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, the game demonstrates strong stability, with well-polished areas and NPCs, minimal texture glitches, and no reported technical issues, leading to a smooth gameplay experience.

    • “The game runs great with no technical issues whatsoever.”
    • “I haven't experienced any crashes or bugs; the stability is impressive.”
    • “The performance is smooth, and I can play for hours without any interruptions.”

Buy Megamagic: Wizards of the Neon Age

12h Median play time
12h Average play time
12-12h Spent by most gamers
*Based on 1 analyzed playthroughs

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