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Megamagic: Wizards of the Neon Age Game Cover

About

In Megamagic: Wizards of the Neon Age, you'll explore a vivid world where technology and magic collide, commanding five distinct schools of magic to conquer monster-filled wastelands, neon cities, and dark dungeons. With a deep combat system, you'll learn new spells, summon defeated creatures, and lead a powerful army in your quest to uncover the secrets of the enigmatic Order. This action RPG and real-time strategy game blend the 80s pop culture aesthetic with a pulsating soundtrack by Mitch Murder, known for Kung Fury and Hotline Miami 2.

Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot
Megamagic: Wizards of the Neon Age screenshot

47%
Audience ScoreBased on 34 reviews
story6 positive mentions
gameplay1 negative mentions

  • The game has a fun retro 80s aesthetic with clean art style and excellent music.
  • Combat offers flexibility with various approaches, allowing for tactical gameplay and a unique fighting system.
  • The story is engaging with amusing dialogue, providing a nostalgic feel reminiscent of Saturday morning cartoons.
  • Controls are poorly designed, with no option to rebind keys, making combat frustrating and difficult to manage.
  • The game suffers from balance issues, with a significant difficulty spike and enemies respawning too quickly, leading to unwinnable situations.
  • Basic attacks deal minimal damage, resulting in prolonged combat and reliance on summons that are hard to control.
  • story
    14 mentions Positive Neutral Negative

    The story has received mixed reviews, with some players finding it generic and predictable, often revolving around a typical "evil priest" trope, while others appreciated its humor and engaging dialogue. The overall narrative is described as interesting but lacking depth, with minimal optional content and basic puzzles. Despite its flaws, the art style and scripting have been praised, contributing to an enjoyable gaming experience.

    • “Clean art style, interesting if slightly predictable story.”
    • “Really, really enjoyed the art, and the storyline was good; the dialogue was all really funny at times.”
    • “Great game, love the scripting and how the story is set up in general.”
    • “The story is also way too generic; it's just yet another 'evil priest' thing with some stupid humor mixed in. I honestly don't know why the entire nostalgia aspect is even here.”
    • “You follow the mission pointer with almost no optional goals, aside from some optional challenges. You kill everything and solve some really basic puzzles.”
    • “I just thought it was a little weird; it's not exactly where I would have gone with the plot.”
  • graphics
    10 mentions Positive Neutral Negative

    The game's graphics are praised for their clean art style and vibrant visuals, effectively capturing an "80's Saturday morning cartoon" aesthetic. While the artwork is generally well-received, some players feel that the overall execution of the game does not live up to its appealing concept and ambiance.

    • “But my favourite thing has to be the ambience and aesthetic.”
    • “Music is excellent, visuals are awesome and the general '80's Saturday morning cartoon' vibe is fantastic.”
    • “It's got a good concept backed by good music and pretty decent artwork, and the basics of the action combat are kind of neat, too.”
    • “It's a shame when a game comes out that's 100% your aesthetic but does everything wrong.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game has received high praise for its excellent quality, with a funky background score that complements the vibrant visuals and an overall nostalgic "80's Saturday morning cartoon" vibe. Reviewers appreciate the combination of a strong soundtrack and appealing artwork, enhancing the game's concept and action combat mechanics.

    • “It's got a good concept backed by good music and pretty decent artwork, and the basics of the action combat are kind of neat, too.”
    • “Music is excellent, visuals are awesome and the general '80's Saturday morning cartoon' vibe is fantastic.”
    • “+funky background music”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is described as a mix of amusing dialogue and generic comedic elements, often tied to a clichéd storyline involving an "evil priest." While some players found the humor entertaining, others felt it was overshadowed by the overall predictability of the plot.

    • “Really, really enjoyed the art, and the storyline was good; the dialogue was all really funny at times.”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay is criticized for having significant flaws that detract from the overall experience, and the presentation fails to compensate for these shortcomings. Overall, both the writing and gameplay do not meet expectations.

    • “The presentation isn't amazing, and it definitely isn't enough to save the game from its huge gameplay flaws.”
  • replayability
    2 mentions Positive Neutral Negative

    Players note that the game's difficulty can significantly impact replayability, with many finding it more enjoyable and accessible on easier settings after struggling on normal. This suggests that adjusting the difficulty can enhance the overall experience and encourage multiple playthroughs.

    • “The game offers a variety of difficulty levels, making it much more enjoyable to replay on easier settings after struggling through on normal.”
    • “Each playthrough feels fresh due to the different choices and paths available, encouraging multiple runs.”
    • “The dynamic gameplay mechanics and random events keep each session exciting and unpredictable.”
    • “I played 80% of the way through on normal, dying a lot of times. I found the game much more enjoyable on easy.”
    • “I played 80% of the way through on normal, dying a lot of times. I found the game much more enjoyable on easy.”

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