Megamagic: Wizards of the Neon Age
- August 4, 2016
- BeautiFun Games
In Megamagic: Wizards of the Neon Age, you'll explore a vivid world where technology and magic collide, commanding five distinct schools of magic to conquer monster-filled wastelands, neon cities, and dark dungeons. With a deep combat system, you'll learn new spells, summon defeated creatures, and lead a powerful army in your quest to uncover the secrets of the enigmatic Order. This action RPG and real-time strategy game blend the 80s pop culture aesthetic with a pulsating soundtrack by Mitch Murder, known for Kung Fury and Hotline Miami 2.
Reviews
- The game has a fun retro 80s aesthetic with excellent visuals and music, creating a nostalgic atmosphere.
- Combat offers flexibility, allowing players to approach battles in various ways, from tactical spell usage to pet combat.
- The story is compelling with amusing dialogue, and the leveling system provides a sense of progression.
- Controls are awkward and unresponsive, with no option to rebind keys, making combat frustrating.
- The game suffers from balance issues, with a significant difficulty spike and respawning enemies that can lead to unwinnable situations.
- There are numerous bugs and performance issues, including slow load times and crashes, detracting from the overall experience.
- story7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The story aspect of the game receives mixed reviews, with some players finding it generic and predictable, often revolving around clichéd themes like an "evil priest" and lacking depth. However, others appreciate the humor, engaging dialogue, and the overall setup of the narrative, noting that it contributes to an enjoyable experience despite its simplicity. The art style is also highlighted as a positive element that complements the story.
“Clean art style, interesting if slightly predictable story.”
“Really, really enjoyed the art, and the storyline was good; the dialogue was all really funny at times.”
“Great game, love the scripting and how the story is set up in general.”
“You follow the mission pointer (almost no optional goals here, aside from some optional challenges), you kill everything, you solve some basic (really, really basic) puzzles.”
“The story is also way too generic (it's just yet another 'evil priest' thing with some stupid humor mixed in), while the entire nostalgia thing is... well, to be honest, I don't know why it's even here.”
“Just thought it was a little weird, not exactly where I would have gone with the plot.”
- graphics5 mentions
- 60 % positive mentions
- 20 % neutral mentions
- 20 % negative mentions
The graphics are praised for their clean art style and vibrant visuals that evoke a nostalgic "80's Saturday morning cartoon" vibe, complemented by excellent music and a strong ambiance. While the artwork is generally well-received, some users feel that the overall execution of the game does not fully capitalize on its aesthetic potential.
“But my favorite thing has to be the ambience and aesthetic.”
“Music is excellent, visuals are awesome and the general '80s Saturday morning cartoon' vibe is fantastic.”
“It's got a good concept backed by good music and pretty decent artwork, and the basics of the action combat are kind of neat, too.”
“It's a shame when a game comes out that's 100% your aesthetic but does everything wrong.”
- music4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The music in the game is highly praised, featuring a catchy, funky soundtrack that complements the vibrant visuals and 80's cartoon aesthetic. Reviewers appreciate the combination of good music and appealing artwork, enhancing the overall gaming experience.
“It's got a good concept backed by good music and pretty decent artwork, and the basics of the action combat are kind of neat, too.”
“Music is excellent, visuals are awesome and the general '80s Saturday morning cartoon' vibe is fantastic.”
“+funky background music”
“The music feels repetitive and lacks variety, making it hard to stay engaged.”
“The soundtrack is forgettable and doesn't enhance the gaming experience at all.”
“The audio quality is poor, and the music often clashes with the gameplay.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is described as a mix of generic tropes, such as the "evil priest" storyline, with moments of genuinely funny dialogue that some players appreciated. While the humor may not resonate with everyone, it adds a lighthearted touch to the overall experience.
“Really, really enjoyed the art, and the storyline was good; the dialogue was all really funny at times.”
- gameplay2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is criticized for significant flaws that overshadow the overall experience, with the presentation failing to compensate for these shortcomings.
“The presentation isn't amazing, and it definitely isn't enough to save the game from its huge gameplay flaws.”
“Neither writing nor gameplay actually call for such things.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players note that the game's replayability is enhanced by the option to adjust difficulty levels, with many finding it more enjoyable on easier settings after struggling on normal. This flexibility encourages multiple playthroughs to experience the game in different ways.
“The game offers a variety of difficulty levels, making it accessible for players of all skill levels and enhancing its replayability.”
“Each playthrough feels unique due to the different choices and paths you can take, encouraging multiple runs.”
“The random events and challenges keep the gameplay fresh, making you want to dive back in for another round.”
“I played 80% of the way through on normal, dying a lot of times. I found the game much more enjoyable on easy.”
“Once you finish the game, there's little incentive to go back and play it again.”
“The lack of meaningful choices and consequences makes replaying the game feel pointless.”