Skip to main content
Megabonk Game Cover

About

Megabonk is a single player survival survival game. It was developed by vedinad and was released on September 18, 2025. It received very positive reviews from players.

Megabonk is a roguelike survival game where you fight through hordes of enemies and bosses on randomly generated maps, collecting loot and upgrading your character and weapons. With 20 unique characters, over 70 items, and 240 quests, each playthrough offers different synergies and challenges. How long can you survive and become overpowered?

Skip User Reviews

95%
Audience ScoreBased on 53,229 reviews
gameplay1k positive mentions
grinding364 negative mentions

  • The gameplay loop is addictive and engaging, with fast-paced action and unique character abilities that keep players coming back for more.
  • The game's charming low-poly graphics and nostalgic art style contribute to its unique personality and enhance the overall fun experience.
  • Megabonk features no ads or microtransactions, allowing players to enjoy the game without financial barriers, reminiscent of classic arcade games.
  • The game lacks a meaningful narrative and character development, leading to a repetitive and grindy experience for some players.
  • There are significant balance issues, particularly in late-game content, which can detract from the overall enjoyment and challenge of the gameplay.
  • The humor and meme references are polarizing, with many players finding them outdated and unfunny, which can detract from the overall experience.
  • gameplay
    2,347 mentions Positive Neutral Negative

    The gameplay of *Megabonk* is characterized by its addictive loop, combining elements from *Vampire Survivors* and *Risk of Rain 2* in a 3D environment. Players engage in fast-paced action, defeating waves of enemies to collect upgrades and unlock new characters, with unique movement mechanics adding depth to the experience. However, some players criticize the game's balance, particularly in late-game boss mechanics that can feel frustrating and unfun, detracting from the overall enjoyment of the gameplay.

    • “The gameplay is fast-paced and engaging, and each of the characters have unique weapons and abilities which makes it fun to swap between them to try out different builds and play styles.”
    • “Incredibly fun and rewarding gameplay loop where no two runs are the same.”
    • “The gameplay loop is super satisfying, the upgrades feel rewarding, and there’s always that 'just one more run' feeling.”
    • “The gameplay is incredibly slow still (on release was even worse, e.g. upgrades for silver coins unreasonably slowed down progression), and the game is completely unbalanced.”
    • “It's the most simple gameplay formula possible yet in the last half of this game it's butchered to the extent that it's almost impossible to beat the final boss which is just the same boss you've beaten multiple times with 7 million damn health and ranged attacks that cause poison damage, follow your character and explode for AOE damage along with charge shrines that pop up to shield and heal the boss whenever you take around 1/4 of its health down thus making the late game the exact opposite of a 'fun and rewarding challenge'.”
    • “That megabonk has navigation-only gameplay and low-to-absent knowledge or skill-gain changes to your experience post-progression is pretty disappointing.”
  • humor
    1,157 mentions Positive Neutral Negative

    The humor in "Megabonk" is a polarizing aspect, with many players appreciating its chaotic, meme-heavy style that draws heavily from internet culture, particularly Reddit humor. While some find the jokes and references hilarious and charming, others criticize them as outdated and cringe-worthy, detracting from the overall experience. Overall, the humor is described as a mix of silly, irreverent, and sometimes juvenile, appealing primarily to those familiar with contemporary meme culture.

    • “The dev, vedinad, clearly has a great sense of humor: the game is packed with pop-culture references and nods to other titles, which adds a layer of flavor.”
    • “Megabonk is a delightful chaos-fest that brings all the fun of physics-based action, hilarious moments, and an eye-catching art style.”
    • “The humor, music, variety, and depth are absolutely stunning.”
    • “Also much of the humor is dated and unfunny, a lot of it basically being 'reddit humor'.”
    • “Painfully unfunny, feels like the dev team was stuck in 2016 with the amount of outdated memes this game throws at you every 10 seconds.”
    • “What is absolutely insufferable is the reddit-tier writing that pops up everywhere; it's so painfully unfunny and feels like the game is being held back by a 15-year-old who probably calls themselves a dank memer.”
  • music
    927 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many players praising its catchy, energetic, and nostalgic qualities that enhance the overall gameplay experience. Reviewers noted that the soundtrack is not only memorable but also complements the game's chaotic and humorous atmosphere, making it a standout feature. While some mentioned that the music can become repetitive over time, the majority agree that it significantly contributes to the game's charm and replayability.

    • “The soundtrack is amazing, fits the overall vibe of the game perfectly and makes the game a fun listening experience as well as playing.”
    • “The music is fantastic and the gameplay loop keeps me glued to my desk for hours at a time before I realize how much time has flown by.”
    • “The music is catchy, memorable, and fits each character’s vibe perfectly.”
    • “The music starts to become repetitive, too.”
    • “The soundtrack is energetic but forgettable, looping into background noise after extended play.”
    • “Almost every single item is a % stat increase, the game lacks basic qol settings, like muting on background for one, and the soundtrack is incredibly uninspired generic slop.”
  • graphics
    732 mentions Positive Neutral Negative

    The graphics of "Megabonk" are characterized by a charming, low-poly aesthetic reminiscent of 90s gaming, particularly drawing comparisons to PS1 and N64 visuals. While some players appreciate the nostalgic and quirky art style, others criticize it for being simplistic or lacking polish. Overall, the visuals contribute to the game's unique personality and humor, enhancing the fun and chaotic gameplay experience.

    • “The graphics are well-designed and feel lively, giving the game a polished, human-made touch rather than something generic.”
    • “The graphics are simple but effective, and they're very stable on most of the hardware that I've played it on.”
    • “The art style is charming, the movement is fun, the enemy numbers become outrageously chaotic, the music rips, and there's just so much to love.”
    • “The graphics look like they were pulled from three different Unity clearance sales and thrown into a blender.”
    • “I am a big fan of roguelikes and the survivors genre, but the game needs like three times its current content on top of an entire graphic overhaul because it genuinely hurts to look at.”
    • “The graphics are underwhelming, but I can't stop playing this game.”
  • replayability
    400 mentions Positive Neutral Negative

    The game boasts exceptional replayability, with players praising its diverse character options, unlockable content, and dynamic gameplay that encourages experimentation. Many reviews highlight the addictive nature of the game, with a variety of builds and challenges that keep each run feeling fresh and engaging. However, some users express concerns about a lack of long-term variety and balance issues that could impact replayability over time. Overall, it is regarded as a highly replayable title, especially for fans of the roguelike genre.

    • “Very, very replayable; each character feels unique in their playstyle, very little grind, and just overall wonderful to play.”
    • “The replayability is off the charts.”
    • “There's always something new to chase, tweak, or master, which makes the replayability borderline dangerous.”
    • “That said, I feel this game lacks the variety run to run that roguelikes need to remain replayable.”
    • “The core loop, while fun, doesn't evolve significantly, and the endgame content relies more on repetition than the introduction of new systems or varied challenges, capping its overall replayability.”
    • “After you dig deeper, there are several balance issues that kill the joy of replayability.”
  • grinding
    386 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it excessively tedious and repetitive, often feeling that progression is artificially prolonged. While some enjoy the grind as a means to unlock new characters and items, others criticize it for being frustrating and reliant on luck, leading to a sense of monotony in gameplay. Overall, the grind can be enjoyable for those who appreciate the genre, but it may deter players seeking a more streamlined experience.

    • “A lot of fun meta progression that is not too grindy; you will be chasing high scores faster than chasing the next unlock.”
    • “Without meta progression apparently aside from unlocks, so no grinding for 50 hours.”
    • “A bit grindy sometimes.”
    • “The grinding is maybe a bit too much.”
    • “It becomes really grindy after a while, and a lot of the times I don't feel powerful enough even when I reach the end of the stage, it deviates quite a bit from the demo where I thought everything was faster, both progression, as well as completing the levels, unlocking characters, etc.”
    • “Way too grindy, feels like progression is intentionally drawn out to artificially boost content amount, but it kills the fun.”
  • story
    330 mentions Positive Neutral Negative

    The game's story is largely non-existent, with many players noting that it lacks any meaningful narrative or character development. Instead, the focus is on gameplay mechanics, quests, and unlocks, which some find enjoyable for casual play but others criticize for being repetitive and grindy. Overall, the absence of a deep storyline is seen as a strength by some, allowing for a more straightforward, arcade-style experience.

    • “The game combines exploration, creativity, and storytelling in a way that keeps players engaged for hours.”
    • “With so many challenges and quests unlocking more items and weapons, 'just one more run' becomes very common to the point you look up and it's been 4 hours.”
    • “The quests keep it interesting and me coming back for more as the hours melt away...”
    • “There is no story, no point to the game other than mindless bonking and trying to set new high scores while unlocking a ton of characters, items, and other power-ups.”
    • “The lack of a deep storyline or varied game modes means it’s mostly about the gameplay loop, which some players may find lacking after a while.”
    • “There’s almost no narrative to speak of, and quest objectives mostly boil down to 'unlock this' or 'survive that.' If you’re looking for worldbuilding or meaningful progression outside of raw gameplay, you won’t find it here.”
  • optimization
    115 mentions Positive Neutral Negative

    Overall, the game's optimization is highly praised, with many users reporting smooth performance even during chaotic moments with numerous enemies on screen. It runs well on low-end hardware, including the Steam Deck, and is noted for its quick load times and minimal stuttering. However, some players have experienced performance dips in crowded scenarios and have called for further optimization in certain areas.

    • “It's easy to pick up, quick to jump into, and runs smoothly even on very low-end hardware.”
    • “The optimization is clearly well-done, and the game maintains a smooth framerate on mid-range hardware.”
    • “Really impressive optimization, even with tons of enemies on screen, the game is silky smooth.”
    • “A bit rough around the edges - performance is not perfect, the gameplay leans heavily towards hours of farming, balance is not great - 10% of items are significantly better than 90% of others.”
    • “The problem is, after you start build-hunting you start to notice how poorly optimized the game is across the board.”
    • “On a more objective note, the optimization of the game seems almost non-existent; my older laptop that runs Risk of Rain 2 without much difficulty struggles to hold 60 fps at the lowest settings possible, and my mid-range desktop drops frames and at high settings can't reach 100 fps.”
  • stability
    83 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag. While many players report that it runs smoothly on various platforms, particularly the Steam Deck, some users have encountered significant bugs and glitches that can disrupt gameplay, such as freezing issues and level design flaws. Despite these problems, the game remains enjoyable for many, with a generally positive performance noted across different hardware.

    • “It runs great and has no bugs in sight.”
    • “I’ve already sunk 100+ hours into it between my PC and Steam Deck, and it runs great on both.”
    • “Runs great on Steam Deck with good battery life as well.”
    • “Impossible to get the last character + achievement because Spooky Steve is one buggy mess.”
    • “I tried enjoying this game, but in its current state I feel it still needs polish, specifically in balancing, and fixing some glitches like enemy projectiles going through objects and walls randomly. During one of the last boss fights, I ended up glitching through the geometry and getting completely stuck. There are items that are very tedious to try to obtain, specifically cactus for me; I spent hours trying to get it and couldn't due to RNG.”
    • “Game is still buggy, making challenges kind of rough.”
  • emotional
    55 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a wide range of reactions, from joy and nostalgia to frustration and existential reflection. Players appreciate its humor and wholesome vibes, often feeling a deep connection to the gameplay despite its punishing mechanics. However, the lack of a serious narrative and the overwhelming damage from enemies can lead to feelings of emotional damage and instability, creating a unique blend of satisfaction and despair.

    • “This game is just wow, it blew me away in my first run; it made me feel like a kid playing games for the first time.”
    • “What I was not prepared for was a full spiritual awakening, three emotional breakdowns, and the realization that my true purpose in life is to bonk with maximum velocity.”
    • “This game has made me feel the only semblance of joy or passion that I have had in the past 4 months.”
    • “I felt completely disconnected from the characters; their struggles didn't resonate with me at all.”
    • “The emotional moments felt forced and unconvincing, leaving me indifferent to the story.”
    • “Despite the game's attempts at depth, I found the narrative to be shallow and uninspiring.”
  • monetization
    54 mentions Positive Neutral Negative

    The monetization model of Megabonk is highly praised, as it features no ads, microtransactions, or paywalls, allowing players to enjoy the game in its purest form. Reviewers appreciate the absence of predatory practices common in many modern games, highlighting the game's focus on fun and replayability without financial barriers. Overall, Megabonk is celebrated for its commitment to delivering an authentic gaming experience reminiscent of classic arcade games.

    • “Megabonk has no ads or in-game monetization.”
    • “It's simply fun - no 50GB day one patches, no lengthy shader compilation before you can play, no microtransactions, no battle pass, no DLC, just open the game and start playing.”
    • “Megabonk manages to capture that rare kind of fun that feels pure and lasting — the kind that doesn’t strangle your wallet with microtransactions or overpriced DLC.”
    • “All in all, I'd say it feels like a low effort cash grab.”
    • “Locking the full weapon and tome slots behind quests and then in-game purchases with in-game currency is really annoying.”
    • “Seems like a lazy cash grab to me.”
  • character development
    30 mentions Positive Neutral Negative

    Character development in the game is primarily focused on unique and creative character designs, which are widely praised for their variety and charm, including memorable concepts like a skateboard-riding skeleton. While the visuals and aesthetics are highlighted as impressive and engaging, there is a consensus that the game lacks substantial plot or character progression, with many characters serving more as humorous or meme-like elements rather than fully developed personalities. Overall, the character designs contribute significantly to the game's appeal, enhancing the fun and chaotic gameplay experience.

    • “I love the variety in everything from the character design to all the item sprites; it's very clear a lot of care was put into this game's visuals.”
    • “What really elevates Megabonk is its character design.”
    • “I love the character designs as they are creative and never feel boring.”
    • “There's no plot or character development, and most of the items or characters are little more than memes or silly jokes.”
    • “That being said, the difficulty gap between character design is terrible.”
    • “This could go back to character design and those characters might just need a little more movement.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its captivating and cozy qualities, making it an enjoyable experience for players looking to unwind. Reviewers highlight the blend of engaging visuals, retro soundtracks, and interactive elements that create a lively and immersive environment, while also noting the lighthearted and humorous tone infused with meme references. Overall, the atmosphere contributes significantly to the game's addictive nature and appeal, despite some concerns about balance in later stages.

    • “In the end, the game turned out to be surprisingly addictive: the gameplay is easy to get into, the rhythm keeps you engaged, and the overall atmosphere is very captivating.”
    • “The gameplay isn’t stressful, the atmosphere is super cozy, and it’s the kind of game you can play after a long day without feeling pressured.”
    • “The attention to detail, smooth gameplay, and overall atmosphere show how much passion and effort you’ve put into it.”
    • “You drop into a map that has the atmosphere of peace for a whole three seconds before plunging into utter chaos.”
    • “Lots of meme references and the like keep a light atmosphere.”
    • “[h2]style and atmosphere[/h2]”
Skip Game Offers

Buy Megabonk

15h Median play time
26h Average play time
7-36h Spent by most gamers
*Based on 197 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Megabonk

Games Like Megabonk

BALL x PIT Image
Vampire Survivors Image
Halls of Torment Image
20 Minutes Till Dawn Image
Bounty of One Image
Skip Game News
Skip FAQs

Frequently Asked Questions

Megabonk is a survival survival game.

Megabonk is available on PC, Steam Deck, Windows and Linux.

On average players spend around 26 hours playing Megabonk.

Megabonk was released on September 18, 2025.

Megabonk was developed by vedinad.

Megabonk has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Megabonk is a single player game.

Similar games include BALL x PIT, Vampire Survivors, Halls of Torment, 20 Minutes Till Dawn, Bounty of One and others.