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Mega Man Legacy Collection 2

Capcom's Blue Bomber returns in a set of new Nintendo Switch collections blending the best action of yesteryear with crucial modern-era enhancements.
Mega Man Legacy Collection 2 Game Cover
77%Game Brain Score
music, gameplay
stability, grinding
82% User Score Based on 922 reviews
Critic Score 72%Based on 29 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Mega Man Legacy Collection 2 Game Cover

About

Mega Man Legacy Collection 2 is a single player arcade platformer game with a science fiction theme. It was developed by CAPCOM CO., LTD and was released on August 8, 2017. It received mostly positive reviews from critics and positive reviews from players.

"Mega Man Legacy Collection 2 includes faithful reproductions of Mega Man 7, 8, 9, and 10 with updated features. This collection offers additional content such as time trials, remix challenges, and extra modes with additional playable characters. Players can also reduce damage received for easier gameplay. Explore the evolution of the iconic Blue Bomber in these classic Capcom titles.".

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82%
Audience ScoreBased on 922 reviews
music47 positive mentions
stability5 negative mentions

  • Includes four classic Mega Man games: Mega Man 7, 8, 9, and 10, providing a nostalgic experience for fans.
  • Mega Man 9 and 10 are praised for their tight controls, creative level design, and engaging gameplay, making them standout entries in the series.
  • The collection features additional content such as challenges and a music player, enhancing replayability and enjoyment.
  • Lacks the rewind feature and save states from the first Legacy Collection, relying instead on a checkpoint save system that some players find frustrating.
  • The inclusion of the PS1 version of Mega Man 8 instead of the superior Sega Saturn version is disappointing for fans.
  • The game requires an online connection to launch, which has been criticized as unnecessary for a single-player collection.
  • music
    126 mentions Positive Neutral Negative

    The music in the Mega Man series is consistently praised for its catchy, energetic soundtracks that enhance the gameplay experience. Reviewers highlight the depth and richness of the compositions, particularly in titles like Mega Man 8 and 9, which are noted for their memorable melodies and engaging themes. The inclusion of a music player and art gallery in the collections further enriches the experience, allowing fans to appreciate the iconic soundtracks and the series' development history.

    • “The soundtracks across all four entries remain highlights—energetic, melodic, and instantly recognizable, whether presenting iconic SNES soundfonts, late-'90s synth layering, or deliberate chiptune throwbacks.”
    • “The music in Mega Man 8 is just insanely good, Sonic CD level.”
    • “Each game has amazing stages, unique characters, incredible soundtracks, and great visual style.”
    • “The music stinks for both Mega Man and Capcom, featuring short, looping melodies with no clear themes anywhere.”
    • “There is a music player built into the game, but unfortunately the OST for each game is not included with this - not even as a purchasable option on the Steam store!”
    • “The music volume is too low, and some sounds get canceled by others when they shouldn't (and didn't originally).”
  • gameplay
    94 mentions Positive Neutral Negative

    The gameplay in the Mega Man Legacy Collection 2 is a mixed bag, showcasing a blend of classic mechanics and experimental designs across its titles. While games like Mega Man 7 and 8 offer unique aesthetics and some engaging mechanics, they also suffer from uneven level design and frustrating difficulty spikes. In contrast, Mega Man 9 and 10 return to the series' roots with tighter controls and nostalgic gameplay, though they may feel less innovative compared to modern standards, making the collection appealing primarily to long-time fans of the franchise.

    • “On a mechanical and aesthetic level, it nails almost everything.”
    • “Taken together, the collection presents a broad spectrum of gameplay philosophies—some nostalgic, some forward-thinking, all unmistakably Mega Man.”
    • “With its polished presentation, challenging gameplay, and a treasure trove of extra content, this collection is a must-have for fans looking to relive the golden era of Mega Man.”
    • “Again, the majority of bosses' weaknesses still make no sense (turbo car boss whose weakness is sound or spring boss who's weak to claws somehow, etc.), and their behavior is mostly random. These games are prone to 'intentional softlocks' because it's a 'feature,' I guess, so f*ck off, lose and do the entire run again after collecting enough shots for the exact needed weapon that the game obviously doesn't tell you about. But hey, there's now a new addition: bosses now have an opposite of weakness mechanic - power up depending on what weapon you tried to use against them... like, electricity powers up coil boss, well, at least somewhere we can find some leftovers from what was supposed to be logical.”
    • “But then these two entries take a step back to NES-style gameplay—except without the charm, thoughtful level design, or engaging enemies that made classics like Mega Man 3 so memorable.”
    • “While retaining the awful gameplay, graphics, and everything else of the NES counterparts, 9 and 10 are better than 1-6, with 9 better than 10.”
  • graphics
    93 mentions Positive Neutral Negative

    The graphics in this collection receive mixed reviews, with many praising the nostalgic charm of the pixel art and the aesthetic evolution from 8-bit to 32-bit styles across the titles. While some entries, like Mega Man 7 and 8, are noted for their vibrant visuals and detailed sprite work, others, particularly Mega Man 9 and 10, are criticized for their regression to outdated graphics that feel less polished. Overall, the collection offers a blend of appealing artwork and some minor graphical glitches, but it may not satisfy players seeking modern visual standards.

    • “On a mechanical and aesthetic level, it nails almost everything.”
    • “Visuals stay true to their original platforms—whether it’s SNES pixel gradients, PlayStation-era hand-drawn backgrounds, or modern retro-styled sprites.”
    • “The graphics feature gorgeous pixel art—more gorgeous with age, to be honest, than on release when we all craved for 3D.”
    • “My only major issue with the collection is some minor graphical issues that I've had.”
    • “The only thing that I don't understand is why Capcom graphically downgraded Mega Man 9 and 10.”
    • “If you've grown up with AAA titles for new systems, and you love HD graphics, orchestral tracks, and fleshed-out stories, then this is not the purchase for you.”
  • story
    35 mentions Positive Neutral Negative

    The story aspect of the Mega Man collection is a mixed bag, with earlier titles featuring engaging narratives and animated cutscenes, while later entries are criticized for lacking depth and feeling like fan-made mods. While some games, like Mega Man 7 and 8, offer a more immersive experience with a stronger storyline, many players acknowledge that the series is not primarily known for its narrative, often finding it secondary to gameplay. Overall, the collection provides a nostalgic wrap-up of the classic Mega Man saga, but the storytelling quality varies significantly across the titles.

    • “This collection wraps up the iconic story of Mega Man and Dr. Wily while laying the groundwork for the remarkable saga of Mega Man X.”
    • “Mega Man 7 is great with gameplay and storytelling; the weapons are versatile, but the difficulty spikes near the end, which can be frustrating but all the more satisfying when you beat the final boss.”
    • “Mega Man 9 features a compelling story and gameplay that harkens back to the classic Mega Man 1 and 2 games.”
    • “These later games feel like fan-made mods with no real story.”
    • “There is not much story progress in each title.”
    • “Given the nature of the plot (the gist is you're a kid robot destroying a bunch of other robots to stop a mad scientist from taking over the world), nobody plays the classic Mega Man games for the story, and anybody who did would probably be sorely disappointed.”
  • optimization
    19 mentions Positive Neutral Negative

    Overall, the optimization of the game collection is a mixed bag. While many users praise the smooth performance and low input latency on modest hardware, they express frustration over the implementation of DRM that negatively impacts performance, causing stutters and crashes. Despite these issues, the emulation quality is generally well-received, with the collection running effectively on lower-end systems, though the DRM controversy has marred the experience for some players.

    • “As a preservation effort, the collection succeeds in performance fidelity and authenticity.”
    • “The PC version runs smoothly, offering minimal input latency and stable performance even on modest hardware, reinforcing the series’ timeless pick-up-and-play appeal.”
    • “Now, to the reason I find this at all definitive comes from just how well optimized its half emulation is; the collection runs plenty great on a low-end system with no hiccups to speak of.”
    • “Crapcom adding DRM to their games to make them unmoddable and ruining performance is unacceptable.”
    • “DRM that not only blocks mods, but also ruins performance and has allegedly even bricked Steam Decks.”
    • “Capcom treating modders as cheaters, adding a DRM called Enigma that is complete garbage and ruins performance for some setups.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the Mega Man series, particularly in Mega Man 8, is characterized by its notoriously bad voice acting and campy cutscenes, which many players find endearingly hilarious. While the dialogue may be cringe-worthy, it adds a layer of charm and entertainment, making the games enjoyable for fans of quirky humor. Overall, the series balances its platforming mechanics with a lighthearted tone that resonates well with players who appreciate its comedic elements.

    • “Mega Man 8 is infamous for its hilariously bad voice acting, but it’s still a fun game.”
    • “Plus, 8 has that hilariously bad voice acting which makes it even more entertaining.”
    • “Atrocious voice acting but it doesn't really detract from the game, though Dr. Light sounding exactly like Elmer Fudd is pretty hilarious.”
  • replayability
    15 mentions Positive Neutral Negative

    The reviews highlight a strong sense of replayability across the games, with many players noting that the addition of new characters and challenges significantly enhances the experience. While the core gameplay remains consistent, the variety and difficulty encourage players to return for improvement and exploration, making these titles feel almost endlessly replayable. Overall, the games are praised for their engaging content and design, contributing to a high replay value that resonates particularly well with long-time fans.

    • “It's insanely good, I give it a perfect 10/10 on its own. I've fully cleared it around 20 times, and it still holds a significant amount of replay value for me.”
    • “Very replayable too, as you will always be desiring to improve, as there are very few cheap tricks, but plenty of genuine difficulty.”
    • “These additions don’t fundamentally reinvent the games, but they meaningfully extend replay value and contextual appreciation, especially for longtime series followers.”
    • “A solid collection that plays perfectly, with a few extra features - challenges and endless attack - offering replay value.”
    • “It's insanely good, I give it a perfect 10/10 on its own (even though the Wily stages have a couple segments that are a little lackluster, the overall design and pacing is absolutely phenomenal - it blew my mind when it first came out, I've fully cleared it around 20 times, and it still holds a significant amount of replay value to me).”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the stability of the games is mixed; while some users report minor graphical glitches that do not significantly impact gameplay, others have encountered buggy save states and performance issues compared to the original collection. Some players with lower-end hardware have experienced smooth performance, but there are concerns about troubleshooting support and unresolved issues from the game's launch.

    • “I have an Intel Celeron 1.1 GHz processor, Intel UHD 600, and 4GB RAM laptop, and this game runs great on these specs.”
    • “Along with that, the save states can be a bit buggy and overall the games run a bit worse compared to the original legacy collection.”
    • “The worst part was when the troubleshooting forums suggested updating DirectX via the installer that came with the game - that both temporarily messed up another of my games and failed to fix this one.”
    • “The response I got was literally a lazy copy-and-paste of the pinned troubleshooting post here on Steam's forums, all of them suggestions I already attempted, proving they didn't even read my letter!”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while some enjoy the satisfaction of optimizing their strategies for faster victories, others criticize the tediousness of certain boss fights that require excessive grinding for power-ups and optimal luck. The need for grinding can detract from the overall enjoyment, particularly when facing bosses that have unbalanced damage mechanics and scripted patterns.

    • “You'll need a second life for grinding.”
    • “These entirely come down to just grinding for optimal luck; it's very unfun, especially considering some of them are scripted to always start off with giving you a suboptimal pattern.”
    • “However, the second set of four robot masters only takes 1 damage from a half charge shot, and they don't give you high speed charge in the buster-only challenges, so this makes them very boring and tedious to fight.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization strategy for this Mega Man compilation is widely criticized as a cash grab, with reviewers expressing frustration over the decision to release the games in separate volumes for PC, which they see as a lack of effort from Capcom. Many fans feel that the pricing and packaging choices detract from the overall value of the compilation.

    • “I love the Mega Man 7-10 games, but Capcom did not put any effort into this compilation; it's a lazy cash grab.”
    • “Yeah, fine, disc space for consoles used to be a thing and a reliable excuse for splitting game volumes, but as a PC release on Steam, releasing separate volumes for 1-6 and 7-10 is pure cash grab and annoying.”
    • “Just a cash grab is all this game is.”
  • emotional
    3 mentions Positive Neutral Negative

    Users express a mix of nostalgia and disappointment regarding the emotional impact of the game, highlighting a sense of sadness over the limited 16-bit offerings and a feeling of satisfaction from overcoming well-designed levels. However, technical issues like unstable performance detract from the overall emotional experience, leading to frustration with the game's current state.

    • “I'll respect that Capcom at the time focused on the X series, but having Mega Man 7 as the only 16-bit one made me feel a little sad.”
    • “The level design, save one or two, was also really good and made me feel good to beat them.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is generally well-received, though some characters, like Clown Man, are criticized for their lackluster design and boring stages. Additionally, the early Wily Castle levels are noted for their excessive difficulty and reliance on RNG, which detracts from the overall experience.

    • “The character development feels shallow and uninspired, leaving me wanting more depth and complexity.”
    • “I found the character arcs to be predictable and lacking in emotional impact, which made it hard to connect with them.”
    • “The lack of meaningful choices in character progression made the experience feel linear and unengaging.”
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60h Median play time
60h Average play time
60-60h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Mega Man Legacy Collection 2 is a arcade platformer game with science fiction theme.

Mega Man Legacy Collection 2 is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 60 hours playing Mega Man Legacy Collection 2.

Mega Man Legacy Collection 2 was released on August 8, 2017.

Mega Man Legacy Collection 2 was developed by CAPCOM CO., LTD.

Mega Man Legacy Collection 2 has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its music but disliked it for its stability.

Mega Man Legacy Collection 2 is a single player game.

Similar games include Mega Man Legacy Collection, Mega Man X Legacy Collection, Mega Man 11, Mega Man X Legacy Collection 2, Castlevania Anniversary Collection and others.