Maze Sounds
- October 1, 2016
- AMIDEA Games
Maze sounds is a first-person puzzle game where you must focus on sounds that you hear. This is a labyrinth with invisible walls which produce sounds. These sounds help you to locate the walls.
Reviews
- The game has an interesting concept that utilizes sound for navigation, which is a unique approach.
- Some players appreciate the potential for future updates and patches to improve the game.
- The game could be enjoyable for those who love maze navigation and are willing to invest time in learning the layout.
- The user experience is poor, with broken achievements and frustrating gameplay that lacks replayability.
- Sound cues are unclear and poorly implemented, making navigation tedious and difficult, especially for players who are deaf.
- The game lacks essential features such as customizable controls and sound options, leading to a frustrating experience for many players.
- gameplay3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The gameplay is noted for its interesting and unique elements, particularly in its use of sound, but suffers from a lack of replayability due to the absence of random or infinite modes. Additionally, players find the progression too slow and the core gameplay loop unsatisfying, which detracts from the overall experience.
“The gameplay is interesting, but the lack of a 'random' or 'infinite' mode limits replayability, which would have been a great addition.”
“It's tempting to recommend this game for its uniqueness, especially in its innovative use of sound, but the core gameplay loop feels too stilted at this point.”
“It's tempting to recommend this based on the fact that it's unique, and I'd like to see more games take chances like this has (particularly with uniquely using sound), but the core gameplay loop is just too stilted as it stands now.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviewers note that while the gameplay is engaging, the lack of a "random" or "infinite" mode significantly limits replayability, which detracts from the overall experience.
“Interesting gameplay, but since there's no 'random' and/or 'infinite' mode, there is no replayability, which would have been a really nice feature to have.”
“Once you've completed the game, there's little incentive to play again. The lack of different modes or challenges makes replayability almost nonexistent.”
“The game feels like a one-time experience. After finishing it, I found no reason to go back, as the content doesn't change or offer new experiences.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, often feeling lost and forced to retrace their steps without clear direction.
“This quickly, and I mean really quickly, became a tedious act of trying to remember where I had tried to walk and guessing where the path would go next.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“I found myself doing the same tasks over and over again, which made the experience feel more like a chore than fun.”