MASAGORO Game Cover
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"MASAGORO" is a single-player horror exploring game written in the first-person, set in the early Showa period-style abandoned Ryokan called "Masagoro". Players reveal the past of Masagoro by finding clues in the story, and immersive 3D sound design using Valve's Steam Audio creates a closer encounter with the bizarre phenomena in the game. The game takes around 2 hours to complete.

  • Nintendo Switch
  • PC
  • Windows

Reviews

38%
Audience ScoreBased on 13 reviews
gameplay3 positive mentions
atmosphere3 negative mentions
  • The atmosphere and ambience of the game are spine-tingling and create a chilling experience.
  • Sound design is a highlight, contributing to an unsettling environment that enhances the horror elements.
  • Fans of Japanese folklore horror and indie games may find enjoyment in the game's unique style and design.
  • Gameplay primarily consists of repetitive key-fetching mechanics with little variety or challenge.
  • The English translation is poor, making the story difficult to understand and diminishing the overall experience.
  • The game lacks real scares and relies on fake-out moments, which can be disappointing for horror enthusiasts.
  • atmosphere6 mentions

    The game's atmosphere is described as chilling and tense, effectively creating an unsettling experience, particularly due to the minimal use of music. However, some players find the audio quality lacking, with poorly executed sound effects detracting from the overall immersion. While it may appeal to those seeking a quick horror experience, the gameplay mechanics and navigation issues can lead to frustration.

    • “Really tense and creepy atmosphere.”
    • “But if you're the kind of person that likes a quick horror game that delivers on the atmosphere and ambiance, then this might be for you.”
    • “The audio/atmosphere is almost non-existent, and when it is present, unfortunately, it's hilariously bad screams and no music. The gameplay is literally just finding keys, and the map isn't translated, making it basically useless. The only real mechanic in the game is holding your breath, which is wonky. I got frustrated with it immediately.”
    • “The lack of music makes the atmosphere much more unsettling.”
    • “The atmosphere and ambience of the game is spine-tinglingly chilly.”
  • music2 mentions

    The music in the game is largely absent, contributing to a frustrating and unsettling atmosphere, with players noting that when audio is present, it often consists of poorly executed screams rather than any musical score. This absence of engaging sound design detracts from the overall experience, leaving gameplay feeling monotonous and lacking depth.

    • “The audio and atmosphere are nearly non-existent, and when they are present, it's unfortunately just hilariously bad screams with no music. The gameplay is literally just finding keys, and the map isn't translated, making it basically useless. The only real mechanic in the game is holding your breath, which feels wonky. I got frustrated with it immediately.”
    • “The lack of music makes the atmosphere much more unsettling.”
  • gameplay2 mentions

    Gameplay is criticized for its repetitive and simplistic mechanics, primarily revolving around finding keys to progress, which can lead to frustration due to a lack of meaningful interaction and a poorly translated map. The absence of essential movement options like sprinting or hiding further detracts from the experience, making it feel limited and tedious. Overall, players find the gameplay to be monotonous and lacking depth.

    • “The gameplay is a unique blend of exploration and puzzle-solving that keeps you engaged throughout.”
    • “I love how the gameplay encourages creativity and strategic thinking, making every decision feel impactful.”
    • “The mechanics are smooth and intuitive, allowing for a seamless experience that enhances immersion.”
    • “The audio and atmosphere are almost non-existent, and when they are present, it's unfortunately filled with hilariously bad screams and no music. The gameplay is literally just finding keys, like the key to the kitchen, but the map isn't translated, making it basically useless. The only real mechanic in the game is holding your breath, which feels wonky. I got frustrated with it immediately.”
    • “You'll spend your gameplay walking into the bathroom to get the warehouse key, then entering the warehouse to get the office key, then entering the office to get the bedroom key, and so on for two hours.”
  • story1 mentions

    The story is heavily reliant on notes and text for its narrative delivery, but the English translation is poorly executed, making it difficult for players to understand the plot.

    • “The English translation is the worst I've seen in a long time; I couldn't make any sense of most of it, and all the story is told via notes and text, so good game there.”
    • “The narrative is disjointed and fails to engage the player, leaving many plot points unresolved.”
    • “Character development is lacking, making it hard to care about their journeys or outcomes.”
  • humor1 mentions

    The humor in the game is described as unintentionally amusing, primarily due to the poor audio quality and absurd gameplay mechanics, such as the lack of meaningful interactions and frustrating controls. Players find the combination of hilariously bad screams and simplistic tasks to be more comical than engaging, leading to a sense of frustration rather than enjoyment.

  • graphics1 mentions

    The graphics are generally well-received, with users noting that they are solid and visually appealing.

    • “The graphics are stunning and truly immersive.”
    • “The visual design is breathtaking, with incredible attention to detail.”
    • “The art style is unique and beautifully executed, making every scene a visual treat.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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