- March 20, 2016
- MarsUnderground
- 6h median play time
Mars Underground
Platforms
About
In "Mars Underground," Mars faces a repeating first day of school on an apocalyptic planet, with each day offering new, strange experiences, puzzles, and encounters in this engaging point-and-click adventure. Its dark humor, stylish presentation, and intriguing premise create a compelling, mysterious atmosphere that keeps players captivated.
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- The game offers a unique and engaging time-loop mechanic that encourages exploration and experimentation, leading to multiple unexpected endings.
- It features a quirky sense of humor and a charming retro aesthetic that enhances the overall experience.
- Players appreciate the creative puzzles and the ability to retain items and knowledge across cycles, making gameplay compelling and addictive.
- The story can be confusing and lacks a cohesive ending, leaving some players feeling unsatisfied with the resolution.
- Repetitiveness in gameplay can become tedious, as players must repeat actions to progress, which may lead to frustration.
- Technical issues, particularly with achievements and performance on certain platforms, detract from the overall experience.
story
19 mentions Positive Neutral NegativeThe game's story is a central focus, offering engaging plot twists and a complex narrative that unfolds through multiple cycles and branching paths. While some players find the story confusing and lacking a cohesive resolution, the humor and intriguing mysteries keep the experience enjoyable. Overall, it provides excellent value for those who appreciate a rich, albeit sometimes perplexing, storytelling experience.
“At first, it was just what I wanted, because you unlock more and more story paths while you discover new things and get confident with the world.”
“For the price value, the game is excellent value for money with amusing and engaging writing, interesting plot twists, and a well-developed core mystery that is genuinely fun to try and solve.”
“A small town full of mysteries and weird characters, with complex story progression and multiple crazy endings with a meta-narrative plot.”
“The game seemed to just want excuses to delve off into weird territory without making a cohesive story or reason to keep going.”
“My only gripe is possibly that the story doesn't neatly wrap up in the end.”
“The only technical issue I had with it is that no achievements ever unlock if you play in Linux, although I'll also say that the story is somewhat weaker than it first appears; it's never really explained what's actually going on or why, just escalates to a meta-narrative.”