- September 17, 2024
- Studio Mechka
Marko: Beyond Brave
Platforms
About
In "Marko: Beyond Brave," players step into the role of a young warrior named Marko, who must use elemental powers to battle ancient evils and mythical creatures in a vast interconnected world. With tough enemies and epic boss fights, success requires tight melee combat and strategic use of abilities. Along the way, players can explore, discover new items, and forge alliances to save the world from entropy.











- The game features beautiful hand-drawn art and animations, creating an immersive visual experience.
- The soundtrack is captivating, incorporating Bulgarian folklore elements that enhance the overall atmosphere.
- The gameplay offers engaging combat and exploration, with unique boss battles that challenge players' skills.
- The game suffers from numerous technical issues, including janky controls, inconsistent hitboxes, and bugs that can halt progress.
- Keybindings cannot be changed reliably, and there are significant UI issues that hinder the user experience.
- The game feels unpolished and lacks sufficient content, with some players finding the difficulty spikes frustrating and unbalanced.
gameplay
23 mentions Positive Neutral NegativeThe gameplay is generally praised for its engaging mechanics, immersive atmosphere, and beautiful art, reminiscent of titles like Hollow Knight. While boss fights and combat are challenging yet rewarding, some players find certain mechanics, such as parkour and teleportation, frustrating and inconsistent. Overall, the game offers solid challenges and enjoyable exploration, though some users express a desire for more polished and lengthy gameplay.
“The gameplay is superb, and the soundtrack perfectly complements the visuals and theme, creating a truly immersive and enjoyable experience.”
“There are some really original mechanics, some well-thought-out boss battles, and a beautiful hand-drawn aesthetic.”
“The game’s atmospheric art and fluid combat mechanics make every moment enjoyable.”
“Its sad to see such great potential be overshadowed by a very unpolished and clunky gameplay.”
“In terms of platforming, while I did come across issues with Marko’s jump being inconsistent in height regardless of how hard I pressed on the jump button, my main issue was with the teleportation mechanic.”
“This mechanic became especially problematic during a specific platforming gauntlet that had you move across multiple orbs like that, which quickly became an exercise in frustration.”