- January 25, 2018
- Mind's Eclipse Interactive, LLC
The Mind's Eclipse
Platforms
About
"The Mind's Eclipse" is a black and white science-fiction visual novel where players explore a fallen research station, the CORE, in search of their loved ones while experiencing an emotional narrative. As they uncover the mystery of the Eclipse and its side-narratives, players will interact with their environment and analyze journals and chat logs to understand the CORE's downfall. The game features morally gray characters and an immersive world, providing an engaging experience without the need for dating mechanics. Be cautious of COSy.










- The Mind's Eclipse features a well-written and engaging sci-fi story that prompts deep reflection on existential themes.
- The game's art style is striking, with beautifully drawn black-and-white visuals that enhance the atmospheric experience.
- It offers a unique blend of visual novel and adventure game elements, making it accessible yet thought-provoking for players.
- The gameplay is mostly linear with limited interactivity, which may disappoint players looking for more choices and puzzles.
- Some technical issues, such as the cumbersome navigation and lack of a 'Continue' button, can detract from the overall experience.
- The pacing can feel dragged out in parts, leading to moments where the atmosphere loses its intensity.
story
46 mentions Positive Neutral NegativeThe game features a well-crafted sci-fi narrative that explores themes of life, death, and immortality, engaging players with its intriguing characters and plot twists. While the story follows familiar tropes, it is delivered in a compelling manner, often conveyed through artwork and emails, allowing players to piece together the narrative at their own pace. Overall, the storytelling is immersive and deep, making it a significant aspect of the gameplay experience.
“Super well-written and interesting sci-fi story and characters.”
“The story is not painfully obvious, while not forcing one to dive into every single phrase and detail to get a firm grasp of it.”
“A story about life, death, immortality (and the consequences of it), and choice.”
“Most of the story is told through the game’s artwork and emails, and it’s up to you to piece together how different people feel about the eclipse, and what they decide to do about it.”
“If you are so close to making the story interactive, why not go all the way?”
“The story... well it goes exactly where you would expect it to go, but it's told so well that it doesn't matter that this is a well-worn path.”