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Train of Afterlife

Train of Afterlife Game Cover
49%Game Brain Score
story, music
gameplay, grinding
49% User Score Based on 142 reviews

Platforms

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Train of Afterlife Game Cover

About

Train of Afterlife is a single player casual simulation game with horror and mystery themes. It was developed by Zeiva Inc and was released on January 13, 2015. It received neutral reviews from players.

Train of Afterlife is a mystery, psychological, horror Visual Novel. FEATURES - Mystery, Psychological & Horror - 9 Endings & Unlockable Gallery - Rated Teen 13+

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49%
Audience ScoreBased on 142 reviews
story25 positive mentions
grinding6 negative mentions

  • The game features a unique and intriguing concept that explores themes of life, death, and memory through a mysterious train setting.
  • The art and music are beautifully crafted, creating an atmospheric experience that enhances the storytelling.
  • The writing introduces thought-provoking philosophical and psychological concepts, with multiple endings that encourage replayability.
  • The gameplay can become repetitive, requiring players to go through similar dialogues and choices multiple times to unlock all endings.
  • The writing feels rushed and lacks depth in character development, making it difficult for players to fully immerse themselves in the story.
  • Technical issues, such as an inconvenient UI and a confusing password system, detract from the overall experience.
  • story
    90 mentions Positive Neutral Negative

    The story is described as intriguing and layered, with a mysterious atmosphere that captivates players, though some find the writing rushed and the nonlinear structure confusing. While the narrative unfolds slowly and requires multiple playthroughs to fully grasp, it offers emotional depth and compelling character arcs, albeit with some criticism regarding repetitive gameplay and underdeveloped alternative endings. Overall, the story is praised for its originality and emotional impact, making it a highlight of the game despite its flaws.

    • “I find the story itself quite intriguing, and it includes clever ideas. Additionally, the setting and mysterious design create an interesting atmosphere.”
    • “The plot offers a lot of complexity and layers, making it understandably difficult to compress it all into a short timeframe.”
    • “The story is a little masterpiece, as it gradually plunges the reader into understanding, unfolding like a puzzle that unknots itself in the very end.”
    • “Some of the storytelling is presented in a nonlinear way, which made it feel a bit like the writer dropped me into the deep end suddenly, where I floundered about in confusion for a while, trying to make sense of something I didn't yet have all of the necessary pieces of.”
    • “The story doesn't delve into most of them deeply, and keeps things brief (it's not a long game).”
    • “The idea of having to repeat the story over and over to get all the alternative endings is not appealing at all.”
  • music
    32 mentions Positive Neutral Negative

    The music in the game is generally praised for its beauty and atmospheric qualities, with many reviewers noting its calming and haunting melodies that enhance the overall experience. While some found the soundtrack to be limited and occasionally dull, others appreciated its fitting role in setting the tone and supporting the narrative. Overall, the music is considered a strong aspect of the game, contributing positively to its artistic and emotional depth.

    • “The music, visual art style, and limited use of colors effectively set a simultaneously dull and intriguing tone.”
    • “The haunting melody of the soundtrack with the muted color scheme adds to the overall atmosphere of the game.”
    • “I can definitely recommend this to anyone who wants a good story that has wonderful art, music and by the end of it makes you sit back and really think.”
    • “The music was decent, but that's not enough for me to recommend this game.”
    • “While having to replay the game to collect more pieces and figure out the mystery is not a bad idea, it'll make it a lot harder to look past the somewhat clunky interface, the illusion of interactivity and dreary music while retaining an interest in the story if you go through the same bits up to 9 times.”
    • “Sad feeling, sad music, sad atmosphere, everything's so sad.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The atmosphere in "Train of Afterlife" is widely praised for its intriguing blend of mystery and emotion, enhanced by a haunting soundtrack and a muted color palette. Players experience a range of feelings, from calming to eerie, as they navigate the game's narrative, which is deeply intertwined with its atmospheric design. Overall, the game's setting and emotional depth create a compelling experience that resonates with those who appreciate storytelling and ambiance.

    • “I find the story itself quite intriguing and it includes clever ideas; additionally, the setting and mysterious design create an interesting atmosphere.”
    • “The entire atmosphere of the train can be wonderfully calming or uncomfortably eerie, and it all depends on you, the player.”
    • “This is my second time playing a visual novel from this developer, and once again they have created an amazing atmospheric setting that creates the perfect mix of the unknown and curiosity as you try to figure out who you really are, why you can't remember your past, and the reasons why you are on the train to start with.”
    • “Sad feeling, sad music, sad atmosphere; everything's so sad.”
    • “The haunting melody of the soundtrack with the muted color scheme adds to the overall atmosphere of the game.”
    • “The atmosphere and the story together give form to a very emotional grand finale which might make you cry because of its intensity.”
  • graphics
    12 mentions Positive Neutral Negative

    The game's graphics feature beautiful artwork that effectively complements its tone, though the minimalist approach can lead to a dull experience over time. While some players appreciate the strong visual style and soundtrack, others find the limited color palette and simplicity somewhat boring. Overall, the graphics receive mixed reviews, with a general consensus leaning towards a score of around 6/10.

    • “The artwork in the game is lovely.”
    • “The first thing I noticed about this game is that the artwork is really good.”
    • “The music, visual art style, and limited use of colors effectively set a simultaneously dull and intriguing tone.”
    • “Because of the nature of the story, the visuals are dull and bland and tend to bore you after a while.”
    • “Graphically, there's not too much to say since the game takes enough of a minimalist approach that you can see most of the game's graphics in the screenshots on the store page.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is criticized for its repetitive and tedious nature, with players often feeling frustrated by the inconvenient UI and the need to repeatedly enter passwords for unlocking content. While the story is emotionally engaging, the mechanics are minimal and lead to a grindy experience, making the overall gameplay feel dull and lacking in meaningful interaction. Players noted that the initial interest quickly wanes due to the lack of variety and the grind required to achieve different endings.

    • “Gameplay is typical; you read messages, move around the train, and every now and then make a decision that impacts what ending you'll end up getting.”
    • “The visual style, story, and mechanics are minimal at best, but the trip is interesting the first time through (clicking to select destination seats can be tedious over time, but without it, there'd be very little interaction).”
    • “Overall the game felt very much like 'my first vn' where the author really liked the idea of multiple endings, but didn't realize the tedium associated with replaying the same game a large number of times with very little change in the dialog or gameplay.”
    • “What bothered me as well is the technical situation of the game; the UI feels rather inconvenient and the gameplay itself can get rather irritating due to its repetitive nature and confusing password system (especially because unlocking something once doesn't keep it unlocked, forcing the player to enter the passwords every time anew).”
    • “Overall the game felt very much like 'my first VN' where the author really liked the idea of multiple endings, but didn't realize the tedium associated with replaying the same game a large number of times with very little change in the dialog or gameplay.”
    • “It has a great and emotionally touching story but suffers from highly repetitive gameplay and underdeveloped alternative routes.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, particularly when attempting to unlock all endings, which can feel like a chore by the end. The lack of a comprehensive skip function exacerbates this issue, making the experience more laborious than necessary. While the initial intrigue may hold players' attention, the grind ultimately reduces character depth to mere mechanics for achieving desired outcomes.

    • “At the beginning, I was genuinely intrigued; by the end, it was a tedious chore and I wanted it over with.”
    • “It is tedious to go through everything again to unlock all the endings. Use the guide that Zeiva provided on their website if it gets too tedious and hard.”
    • “A lack of a skip function, save for select areas, makes this more tedious than it needs to be.”
  • replayability
    3 mentions Positive Neutral Negative

    The game boasts a high replay value, rated 9/10, thanks to its appealing art, enjoyable music, and numerous engaging moments that encourage players to revisit it.

    • “The art is appealing, the music is nice, and it's got tons of replay value.”
    • “Replay value: 9/10.”
    • “This game truly has a lot of highly replayable moments.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews indicate that while the main characters may receive some depth, side characters lack significant development, leaving them feeling underexplored and less impactful within the narrative.

    • “There isn't a lot of character development for the side characters.”
    • “The main character feels one-dimensional and lacks meaningful growth throughout the game.”
    • “Character arcs are predictable and fail to provide any real emotional impact.”
  • emotional
    1 mentions Positive Neutral Negative

    The game features a compelling and emotionally resonant story, but its impact is diminished by repetitive gameplay and underdeveloped alternative paths.

    • “It has a great and emotionally touching story.”
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6h Median play time
4h Average play time
1-7h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Train of Afterlife is a casual simulation game with horror and mystery themes.

Train of Afterlife is available on PC, Mac OS, Windows and Linux.

On average players spend around 4 hours playing Train of Afterlife.

Train of Afterlife was released on January 13, 2015.

Train of Afterlife was developed by Zeiva Inc.

Train of Afterlife has received neutral reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Train of Afterlife is a single player game.

Similar games include X-note, Purrfect Date, Major\Minor, Cupid, Angel Wings and others.