- March 22, 2021
- Xendra
- 4h median play time
Malice & Greed
Platforms
About
"Malice & Greed" is a roguelike turn-based RPG with deckbuilder elements, inspired by Shin Megami Tensei & Persona. Force enemies to join your team and swap them during combat, or butcher them to steal skills. Fuse enemies together, sell unwanted allies for upgrades, and build powerful combos by abusing skill synergies. Each run offers new playstyles with mixable skills of 4 colors.
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- The game features a unique blend of mechanics inspired by Shin Megami Tensei and Slay the Spire, offering deep and strategic gameplay with a variety of skills and party-building options.
- The art style and music are highly praised, creating an engaging and immersive atmosphere that enhances the overall experience.
- The developer is actively updating the game based on community feedback, showing a commitment to improving the game and adding new content.
- The game is still in Early Access and has several rough edges, including unclear mechanics, a lack of polish, and some placeholder art that detracts from the experience.
- Players have reported issues with the user interface and tutorial system, which can be confusing and may not provide enough information to fully understand the game's mechanics.
- There are concerns about the game's long-term development, with some players feeling that it may be abandoned or not reach a complete state.
gameplay
75 mentions Positive Neutral NegativeThe gameplay is characterized by dynamic decision-making and a blend of mechanics reminiscent of Shin Megami Tensei and Slay the Spire, featuring monster collection and roguelite elements. Players appreciate the depth and replayability offered through various starter loadouts and a stacking difficulty mode, although some mechanics can be confusing and the user experience may need improvement. Overall, the game is praised for its unique mechanics and aesthetic, making it a compelling choice for fans of the genre, despite some concerns about visual polish and certain gameplay features feeling underdeveloped.
“A lot of the mechanics lead to more dynamic decision-making than in some similar games.”
“It's a brilliant mechanic because it creates a delicious tension: play it safe and kill the powerful unit first, or risk killing it last to earn its power for yourself!”
“In terms of replayability, the game offers a stacking difficulty mode as core to its gameplay loop as well as several (~a dozen) starter loadouts that drastically change how your starting character functions.”
“Overall the corpse mechanic just feels like a weird, half-baked addition, but I haven't tried to do a build yet where I'm dying and reviving constantly, so I may just have a limited view of it.”
“There is no interesting story to follow, gameplay is a shallow version of SMT games, the 'rogue' part is weak for now (I can't feel motivated to get into another round of RNG shenanigans) and all random screw-ups are solved by another random option to spend some spins.”
“Poor contrasting colors between fonts and background images are common, and placeholder art is rampant which can impact your ability to grasp a lot of gameplay elements (like what enemies you're facing) at a glance.”