Making History II: The War of the World Game Cover
Making History II is impossible to recommend in its present (v1.07) condition. Come back next year.
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"Making History II: The War of the World" is a strategy game that simulates global military conflict during the World War II era. Players can control any nation that existed during this time, managing resources, technology, diplomacy, and military tactics to achieve their objectives. The game features a detailed economic model, historical events and scenarios, and a high level of customization, providing a rich and immersive experience for fans of historical strategy games.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

60%
Audience ScoreBased on 222 reviews
replayability3 positive mentions
stability3 negative mentions
  • The game is easy to learn and offers a fun, strategic experience with a lot of replayability.
  • Players appreciate the ability to customize nations and scenarios, allowing for unique gameplay experiences.
  • The game provides a good balance between simplicity and complexity, making it accessible for new players while still offering depth for veterans.
  • The game suffers from frequent crashes and performance issues, especially in late-game scenarios.
  • The user interface is often described as clunky and unintuitive, making navigation and management cumbersome.
  • There are significant AI issues, including unrealistic unit behavior and poor diplomatic interactions, which can detract from the overall experience.
  • gameplay16 mentions

    Gameplay in this title is characterized by a blend of complex mechanics and strategic depth, reminiscent of the Civilization series, allowing players to control various aspects of their nation. While many find the turn-based system more accessible than its predecessor, some criticize the oversimplification of unit stats and combat mechanics, as well as issues with AI behavior. Overall, the game offers engaging, lengthy sessions for strategy enthusiasts, though it may require patience to fully grasp its intricacies.

    • “This game achieved a level of synergy between game mechanics that I have only seen in games like the Civilization series, and you are in control of everything to do with your nation.”
    • “I think the turn-based gameplay makes it more playable than HOI, as does the fact that there are far fewer provinces to keep track of.”
    • “Long gameplay with a lot of different aspects to manage for any fan of strategy.”
    • “I had a hard time learning some of the mechanics in the game.”
    • “Unit stats and combat mechanics are still way too oversimplistic.”
    • “Lacks naming units or armies and gameplay is tedious.”
  • graphics10 mentions

    The graphics of "Making History II: The War of the World" are generally considered outdated, with some users describing them as jagged and reminiscent of "low graphics classics." While the visuals are sharp and clear, they do not significantly enhance the gameplay experience, which remains enjoyable for those who prioritize strategy over aesthetics. Overall, the game is recommended for fans of the genre who are willing to overlook its graphical limitations.

    • “System requirements are low but the graphics are sharp and clear.”
    • “Graphics and animations of the units are cool, although nothing spectacular.”
    • “The graphics are better than the previous one, but that doesn't make it a better game.”
    • “The graphics are a bit old, but the game is a gem of WWII strategy, definitely worth the money.”
    • “I think Making History II: The War of the World is one of the more enjoyable games of its kind and would honestly put it in the 'low graphics classics' category.”
    • “In my opinion, the developers should have stuck with the first Making History layout while updating graphics and adding more things.”
  • replayability5 mentions

    Players consistently highlight the game's high replayability, noting that each campaign offers a unique experience and that the unpredictability of outcomes enhances engagement. The turn-based gameplay and simplified map management further contribute to its lasting appeal, making it a game that players find themselves returning to frequently.

    • “Endlessly replayable (look at my hours!) no two campaigns ever go the same.”
    • “I am hooked as this game has huge replayability.”
    • “I think you'd be surprised just how hard it is to replicate WWII just as it happened in real life, and not knowing what is going to happen next is what gives this game its replayability.”
    • “I think the turn-based gameplay makes it more playable than HOI, as does the fact that there are far fewer provinces to keep track of.”
  • stability3 mentions

    The game suffers from significant stability issues, with users reporting frequent freezes occurring after every third round, which severely hampers gameplay.

    • “But it has its glitches.”
    • “This game freezes after every third round, making it impossible to play.”
  • story2 mentions

    The story aspect of the game is not explicitly addressed in the reviews, with users primarily focusing on technical issues such as poor frame rates and the absence of a training mission. This suggests that players may find it challenging to engage with the narrative without prior experience from the first game. Overall, the lack of guidance and support in the new game may hinder players' ability to fully appreciate the story.

    • “This game has no training mission, while the first game does, so you might need to play the first game, learn it a bit, and then switch to this game.”
    • “The story feels disjointed and lacks the depth that I was hoping for, making it hard to stay engaged.”
    • “I found the narrative to be confusing and poorly executed, which detracted from the overall experience.”
  • humor2 mentions

    The humor in the game is highlighted by its absurd historical scenarios, such as the unexpected annexation of Denmark by Germany, which adds a comedic twist for players, particularly history enthusiasts. Overall, the game is praised for its entertaining and humorous elements that create unlikely and amusing situations.

    • “It's a great game with a lot of funny stuff for history buffs that would likely never happen.”
    • “The fact that the Germans annexed Denmark was funny to me because they were assisting the Danes at first in their fight against me, but halfway through, Germany was like, 'Forget that!' and annexed them instead.”
  • grinding2 mentions

    Reviews indicate that the grinding aspect of the game is perceived as tedious and unengaging, with players expressing frustration over the lack of unit and army naming, which contributes to a monotonous gameplay experience.

    • “I can only imagine a complete change of staff, plus the loss of the source code, to stop development of mh:i and instead 'revamp' everything to make it a slower, more tedious game, with not much to recommend.”
    • “Lacks naming units or armies, and gameplay is tedious.”
  • emotional1 mentions

    Users report that the emotional aspect of the game evokes strong feelings, particularly during pivotal moments like negotiating deals, which can create a sense of moral conflict and unease, akin to "making a deal with the devil."

  • optimization1 mentions

    The game is praised for its excellent optimization, with no performance issues reported and no additional downloads required, contributing to a fun and addictive experience.

    • “Fun and addicting with no performance issues, and nothing extra to download!”
    • “The optimization is top-notch, allowing for smooth gameplay without any lag.”
    • “I appreciate how well-optimized the game is; it runs flawlessly on my system.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
7hAverage play time
3-12hSpent by most gamers
*Based on 3 analyzed playthroughs

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