- April 27, 2018
- Factus Games
- 473h median play time
Making History: The Second World War
Platforms
About
"Making History: The Second World War" is a turn-based Grand Strategy game set in the WWII era, where players can experience alternate outcomes in the conflict through extensive event content and hundreds of additional historical events. As any nation with over 280 separate nationalities, players must make strategic decisions in factors, mines, research labs, and battlegrounds worldwide. The game includes an easy-to-use scenario editor for modding, tutorial mode, and 90+ Steam achievements, making every playthrough a new and immersive experience.
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- Great introduction to historical strategy games, especially for new players.
- Offers a lot of depth and replayability with customizable scenarios and a focus on combat.
- Significant improvements over previous iterations, making it more enjoyable for fans of the series.
- Frequent crashes and 'out of memory' errors make the game frustrating and sometimes unplayable.
- The user interface is cumbersome and lacks a proper tutorial or manual, making it difficult for new players to learn.
- Performance issues, especially in late-game stages, lead to slowdowns and bugs that detract from the overall experience.
gameplay
50 mentions Positive Neutral NegativeGameplay is described as complex and initially difficult to grasp, requiring time and effort to understand its mechanics, which can lead to a rewarding experience once mastered. While the game offers deep strategic elements and engaging features, the lack of comprehensive tutorials or community resources can hinder new players. However, the developers are responsive to feedback, and the game includes user-friendly modding tools, making it accessible for both newcomers and veterans of the genre.
“I played The Great War at first and then The Calm & The Storm, learning to understand this gameplay for a few days until suddenly I got very addicted to it.”
“The gameplay is simple enough for someone to immediately start playing without really needing the tutorial, but deep enough for the veterans of the series to enjoy.”
“This is how it should be: easier mechanics, great depth with automation capabilities, and difficult strategic gameplay.”
“I don't mind complex games with deep and/or subtle mechanics, but unless there's a way to learn those mechanics, to learn from your mistakes, then you're not going to have a fun game.”
“Unlike Paradox's Crusader Kings and Hearts of Iron, it also doesn't have a wiki, multiple forums, and videos explaining how to play and use the mechanics or how they work.”
“The gameplay is simple enough for someone to immediately start playing without really needing the tutorial (which is kinda bad) but deep enough for the veterans of the series to enjoy.”