Magic of Autumn
- February 16, 2020
- Phoebii
"Magic of Autumn" is a card adventure game where you explore a magical island, turning the environment into cards to use in card battles. As the Imperial Warden, you must retrieve your stolen soul and regain your powers. The combat system is easy to learn, yet challenging for veterans, taking inspiration from games like Hearthstone and Magic: The Gathering. The game features a remote Golden Apple Island, haunted by seasonal spirits and protected by runes, which you'll explore in autumn.
Reviews
- The game features a unique mechanic where players conjure cards from their surroundings, making exploration rewarding and engaging.
- The atmosphere is charming, with a pleasant soundtrack that complements the gameplay and enhances the overall experience.
- It's a budget-friendly game that offers a satisfying challenge, encouraging strategic deck-building and experimentation.
- The graphics and UI could use improvement, as they are described as rough and lacking clarity in some areas.
- There are balance issues, particularly in later stages, where some opponents may require luck or a perfect start to defeat.
- The game lacks sufficient documentation and guidance, making it difficult for players to understand certain mechanics and find hidden items.
- gameplay12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The gameplay is characterized by a unique card unlocking mechanic that integrates the player's surroundings, offering a fresh take on card battles. While the mechanics are engaging and the atmosphere is enjoyable, some players note challenges in learning the game and suggest improvements in visual clarity and UI. Overall, it provides a fun and straightforward experience, especially for those willing to overlook minor flaws.
“A nice, short card game experience with a unique mechanic for getting cards.”
“The mechanics of this game are really quite interesting and there are some brilliant ideas there.”
“I loved the conjuration mechanic, and I tried to find every card in the game.”
“Magic of Autumn struggles a bit when it comes to teaching its own mechanics and readability, and the visuals could definitely be improved, especially when it comes to the UI.”
“I freely admit that I haven't played the game long enough to fully critique the gameplay systems, but I know that what I've played, I've enjoyed.”
“It's just gameplay.”
- story11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The game's story is described as minimal and lacking significant outcomes, with some narrative elements that enhance the atmosphere but do not deeply engage players. While there are enjoyable snippets that provide context for the characters and setting, the overall experience is straightforward and can be completed quickly, leaving players wanting more depth.
“The atmosphere is very nice, I liked the art style and the story snippets contributed nicely to the feel of the world.”
“You also get a little bit of a story, so you know what your character is doing and some stuff about the baddies.”
“It's a thoughtful, lightweight deckbuilder with a somber-feeling overworld and an interesting story.”
“It has some story bits, but there's no 'real' outcome to it.”
“Playing through just the story while skipping optional fights would only take a few hours.”
“It's a story... there, that's more accurate.”
- music8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The music in the game is highly praised for its atmospheric quality, perfectly complementing the theme and visuals. Reviewers express a strong desire for the soundtrack to be released separately, highlighting its ability to enhance the gaming experience and evoke a unique emotional response. Overall, the music is considered a standout feature, adding significant value to the game.
“If the developer releases the soundtrack as an extra, I'll buy it, no hesitation.”
“Music alone in this game is worth more than the price.”
“And the music.”
“Oh, the music.”
“The combination of the game's overworld and soundtrack put me in quite a unique headspace, one which was entirely appropriate given the protagonist's history.”
- graphics7 mentions
- 43 % positive mentions
- 29 % neutral mentions
- 29 % negative mentions
The graphics in the game are generally described as simple and somewhat rough, with room for improvement, particularly in user interface readability. However, the art style and atmospheric visuals are appreciated for their charm and contribution to the overall experience.
“The atmosphere is very nice; I liked the art style, and the story snippets contributed nicely to the feel of the world.”
“Simple, same as the graphics, but astoundingly charming.”
“Magic of Autumn struggles a bit when it comes to teaching its own mechanics and readability, and the visuals could definitely be improved, especially when it comes to the UI.”
“The graphics may look simple, but they work really well all together.”
- atmosphere5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is highly praised for its atmospheric music, appealing art style, and engaging story snippets that enhance the overall experience. Players appreciate the melancholic tone and unique mechanics, contributing to a dreamy and immersive world, making it a worthwhile choice despite some minor flaws.
“The atmosphere is very nice; I liked the art style, and the story snippets contributed nicely to the feel of the world.”
“The melancholic atmosphere and unique way of collecting cards in the hub world make it really special.”
“The music is atmospheric and never annoying, and the visuals are... well, take a look at the screenshots.”
- grinding1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
Players note that grinding in the game is extensive, often requiring a significant time investment—almost akin to needing a second life—to achieve all accomplishments and unlock all achievements.
“Grinding in this game is both rewarding and challenging, making every effort feel worthwhile.”
“The grind is real, but the sense of progression keeps me coming back for more.”
“You'll need a second life for grinding if you want to get all achievements.”
“The grinding is relentless and feels more like a chore than fun.”
“I spent hours grinding, and it just felt like I was going in circles without any real progress.”
- replayability1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game lacks high replayability, particularly for those seeking a well-balanced traditional deckbuilder experience.