- January 27, 2022
- Cosmocat
Astral Flux
74%Game Brain Score
gameplay, music
replayability, story
93% User Score 30 reviews
Platforms
About
Astral Flux is an action-platformer with roguelite elements. Join two scrappers who are lost in space and find themselves caught up in an intergalactic mystery. Traverse hostile alien planets, discover dark secrets, and face powerful foes in combat. Death is inevitable, but it’s only the beginning. Carve a new path forward using the knowledge from your previous attempts. You’ll need to sharpen you…











Audience ScoreBased on 30 reviews
gameplay4 positive mentions
replayability3 negative mentions
- Astral Flux features smooth controls, great graphics, and immersive environments that enhance the gameplay experience.
- The game offers a challenging yet rewarding experience, with a variety of enemies and engaging boss fights that keep players coming back for more.
- Roguelite elements and random level generation provide good replayability, making each run feel fresh and exciting.
- The game lacks depth in its roguelite features, with limited events and upgrades that may not meet player expectations for the genre.
- Some players find the time-based oxygen mechanic frustrating, as it can hinder exploration and enjoyment.
- There are issues with keyboard controls, including a lack of key remapping options, which can detract from the overall experience.
- gameplay12 mentions Positive Neutral Negative
The gameplay features solid platforming mechanics and an engaging story that unfolds during play, enhanced by a challenging oxygen mechanic for exploration. While enjoyable and promising, some players feel it lacks the depth typically expected from rogue-lite games, comparing it unfavorably to other indie titles in the genre.
“During the gameplay, the story develops, and that's a cool part.”
“The platforming is solid, and the oxygen mechanic serves as a way of making thorough exploration challenging.”
“The overall gameplay was enjoyable and shows promise.”
“I think the gameplay is fine, if this was a cheap casual platformer I would have no problems with it, but you had to make it a rogue-lite with nearly no rogue-lite elements, literally 1/10 of what most indies will offer.”