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Astral Flux is an action-platformer with roguelite elements. Join two scrappers who are lost in space and find themselves caught up in an intergalactic mystery. Traverse hostile alien planets, discover dark secrets, and face powerful foes in combat. Death is inevitable, but it’s only the beginning. Carve a new path forward using the knowledge from your previous attempts. You’ll need to sharpen you…

Astral Flux screenshot
Astral Flux screenshot
Astral Flux screenshot
Astral Flux screenshot
Astral Flux screenshot
Astral Flux screenshot
Astral Flux screenshot
Astral Flux screenshot
Astral Flux screenshot
Astral Flux screenshot
Astral Flux screenshot
+1

93%
Audience ScoreBased on 30 reviews
gameplay4 positive mentions
replayability3 negative mentions

  • Astral Flux features smooth controls, great graphics, and immersive environments that enhance the gameplay experience.
  • The game offers a challenging yet rewarding experience, with a variety of enemies and engaging boss fights that keep players coming back for more.
  • Roguelite elements and random level generation provide good replayability, making each run feel fresh and exciting.
  • The game lacks depth in its roguelite features, with limited events and upgrades that may not meet player expectations for the genre.
  • Some players find the time-based oxygen mechanic frustrating, as it can hinder exploration and enjoyment.
  • There are issues with keyboard controls, including a lack of key remapping options, which can detract from the overall experience.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay features solid platforming mechanics and an engaging story that unfolds during play, enhanced by a challenging oxygen mechanic for exploration. While enjoyable and promising, some players feel it lacks the depth typically expected from rogue-lite games, comparing it unfavorably to other indie titles in the genre.

    • “During the gameplay, the story develops, and that's a cool part.”
    • “The platforming is solid, and the oxygen mechanic serves as a way of making thorough exploration challenging.”
    • “The overall gameplay was enjoyable and shows promise.”
    • “I think the gameplay is fine, if this was a cheap casual platformer I would have no problems with it, but you had to make it a rogue-lite with nearly no rogue-lite elements, literally 1/10 of what most indies will offer.”
  • replayability
    8 mentions Positive Neutral Negative

    The game features some roguelike elements that enhance its replayability; however, many players feel it lacks sufficient content to encourage multiple playthroughs. Suggestions for improvement include adding loop modifiers, more upgrade options, and post-game content to increase replay value. Overall, while there are elements that could support replayability, the current experience is seen as limited.

    • “Features some roguelike elements, great for replayability.”
    • “I would say start with adding some type of post-game replay value like loop modifiers, add a bit more upgrade and event variety, maybe some type of hub progress, and if you do enough of that it would be decent.”
    • “I played this game for 1.4 hours, which is the entire experience. There is no replay value in terms of unlocking new features or new difficulty modifiers (I missed 2 achievements, that is about it).”
    • “(x) needs more replay value; consider adding loop modifiers.”
    • “I would say start with adding some type of post-game replay value like loop modifiers, add a bit more upgrade and event variety, maybe some type of hub progress, and if you do enough of that, it would be decent.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is praised for enhancing the atmosphere and adding emotional weight, particularly when players experience a loss and the accompanying change in tracks. While the pixel art and gameplay mechanics are also well-received, players express a desire for more options to customize music and sound settings. Overall, the soundtrack significantly contributes to the game's immersive experience.

    • “Great pixel art, good action/controls, and the music and sound add a nice atmosphere and pressure to the game.”
    • “I'm really enjoying the music; it's kind of sad that when I die, the maps change the music. So when you get locked into a certain tune and then die, it makes it that much more painful.”
    • “I'd also wish for a basic options menu where I can adjust things like windowed mode and music/SFX volume.”
    • “I wish there was a basic options menu where I could adjust things like windowed mode and music/SFX volume.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics in "Astral Flux" are praised for their retro style, contributing to a captivating atmosphere complemented by ambient sounds.

    • “I love the atmosphere and graphics in Astral Flux!”
    • “The graphics are retro and the sounds are ambient.”
    • “The graphics are retro and sound ambient.”
  • story
    6 mentions Positive Neutral Negative

    The game features a dynamic story that unfolds as players progress through the gameplay, which many users find to be an engaging aspect.

    • “During the gameplay, the story develops, and that's a cool part.”
    • “No story.”
    • “No story.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere in "Astral Flux" is highly praised for its impressive pixel art and engaging graphics, complemented by a compelling soundtrack and sound effects that enhance the overall experience and create a sense of pressure during gameplay.

    • “Great pixel art, good action/controls, and the music and sound add a nice atmosphere and pressure to the game.”
    • “I love the atmosphere and graphics in Astral Flux!”
  • grinding
    2 mentions Positive Neutral Negative

    Players express that the grinding in the game is excessively time-consuming, suggesting that it requires an unrealistic commitment akin to having a second life to fully engage with it.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”

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