Madness
- November 22, 2016
- ENOOPS Games
- 1h median play time
"Madness" is an action-packed exploration game where you play as a hero on a mission to rid the world of evil. The game features over 20 levels filled with enemies, traps, and secrets, with a unique ambiance in each world. Test your skills against various bosses of different complexity, proving yourself as the hero the world needs.
Reviews
- The game has a good premise and interesting mix of gameplay and story.
- It offers easy achievements and is suitable for achievement hunters.
- The pixel graphics and ambiance are appreciated by some players.
- The game starts in Russian with no clear way to change the language, making it confusing for new players.
- Gameplay is slow and boring, with poor controls that prevent attacking while moving.
- The game lacks depth, with minimal story, repetitive mechanics, and a short playtime.
- story15 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The game's story is criticized for being minimal and lacking depth, with some players noting it consists of only a couple of sentences and offers no meaningful choices or challenges. While a few reviews mention potential in the premise and characters, the overall consensus is that the narrative is underdeveloped and fails to engage players, leaving them disappointed. Additionally, the absence of sound effects and gameplay elements further detracts from the storytelling experience.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“The story is absolutely riveting with plot twists that will shock you and lovable characters throughout.”
“I think this game has a good premise and an interesting mix of gameplay and story, but really needs some polishing up.”
“The plot consists of two sentences and transfers to some obscure locations, filled with a lot of monsters and portals.”
“There are no sounds or effects of damage to monsters, no choice of weapons, and the plot ended after the first two sentences... such hackwork was not expected at all.”
“The game has nothing to offer: no challenge, no story, nothing.”
- gameplay11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The gameplay has been criticized for being slow and boring, with basic mechanics that lead to frustration, particularly due to broken controls and bugs. While some players appreciate the chill nature and potential for fun, many find the experience lacking, with easy achievements and a lack of engaging content contributing to a sense of disappointment. Overall, the gameplay does not seem to meet the expectations for a compelling gaming experience.
“Just chill gameplay.”
“The style is not bad and with some interesting mechanics, it could be a fun little game.”
“How much story you intend to have in your game is up to you, but if you don't want a heavy story, you need good gameplay, game feel, and sound design to be your game's backbone instead.”
“Slow, boring gameplay.”
“The controls are kind of broken and there are some other bugs which makes the gameplay a little frustrating.”
“Normally, I would carry on with most games until I had played at least 15 minutes, but unfortunately, from what I played, I deemed those six minutes of gameplay to be telling enough of this game's quality, or lack thereof.”
- graphics8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The graphics feature a primitive pixel art style that some users find appealing, but they criticize the lack of effective animation and visual cues that hinder gameplay clarity. While the graphics are not inherently problematic, the overall execution fails to convey essential gameplay elements, leading to a lackluster experience. Improvements in graphical effects and animations could enhance the combat and overall player engagement.
“I will say, at least invincibility frames are communicated decently for the graphical style - they're noticeable enough that I knew exactly when I could take damage.”
“Pixel graphics that are actually not that bad...”
“The graphics, no matter how primitive-looking, should show the player what's helpful, what's harmful, what needs to be traversed, and sometimes, if the level design fails, where to go.”
“These graphics are primitive, which isn't a problem on its own; it's the lack of good animation and conveyance that's the problem here.”
“Aside from graphical problems which I'll talk more on later, they offered no tangible threat or challenge to the player character beyond 'well, you took damage I guess', and may as well have not been there in the first place.”
- music7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The music in the game is described as relaxing and enjoyable, though somewhat repetitive, with a beautiful soundtrack that enhances the overall experience. However, some users noted a lack of variety in sound design and suggested the inclusion of separate sliders for music and sound effects, as well as more dynamic audio elements like boss music and silence for tension buildup. Overall, while the music contributes positively to the atmosphere, there is room for improvement in its complexity and variation.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“When I first began my journey into madness, I was blessed with a visually stunning opening sequence that introduced me to the plethora of interesting characters involved in the deep web of lore the game contains, not to mention the beautiful soundtrack.”
“Relaxing and cool music; it's repetitive, but I really liked it!”
“I'd recommend having two options minimum: one for sound effects, one for music, and having sliders for each is also good.”
“There is one music track that plays within the game, which on its own I have no opinion of; however, there is no variation to the game's sound design, not upon death, nor upon jumping or landing on the ground, nor taking damage.”
“Sound complexity should ideally scale with your project, so this isn't something I can critique too far, but I'd also recommend using silence for buildup of tension before a boss, and perhaps boss music as well.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect tedious and unengaging, often feeling more like a chore due to uninspired level design rather than a meaningful challenge.
“This, along with the bland level design, made them more tedious to deal with than an actual threat, which is a shame.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game has limited replayability due to its short length and lack of a compelling story, making it feel less engaging for repeated playthroughs. While some players find it worth the low price, they do not recommend it for those seeking a more substantial experience.
“Short, easy, no story, no replayability... I bought it for €0.59; I don't regret it, but I can't recommend it.”
“Once you finish the game, there's really no reason to go back. The lack of different endings or choices makes it feel like a one-time experience.”
“The gameplay is fun, but after completing it, I found no incentive to replay. It feels like a missed opportunity for deeper engagement.”