- November 22, 2016
- ENOOPS Games
- 1h median play time
Madness
Platforms
About
"Madness" is an action-packed exploration game where you play as a hero on a mission to rid the world of evil. The game features over 20 levels filled with enemies, traps, and secrets, with a unique ambiance in each world. Test your skills against various bosses of different complexity, proving yourself as the hero the world needs.





- The game has a good premise and interesting mechanics that could make it fun with some polishing.
- Easy achievements and trading cards make it appealing for completionists.
- The pixel graphics and music are appreciated, providing a relaxing atmosphere.
- The game starts in Russian with no clear way to change the language, making it confusing for new players.
- Gameplay is slow and boring, with poor controls that prevent attacking while moving.
- The story is minimal and lacks depth, with many players finding it unengaging and unplayable.
story
30 mentions Positive Neutral NegativeThe game's story is criticized for being minimal and poorly executed, with some reviews highlighting a lack of depth and engagement, often summarizing it in just a couple of sentences. While a few users mention potential plot twists and lovable characters, the overall consensus is that the narrative is underdeveloped and fails to provide a compelling experience. Many reviewers suggest that without a strong story, the game needs to rely heavily on gameplay and sound design to succeed, which it does not.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“The story is absolutely riveting with plot twists that will shock you and lovable characters throughout.”
“I think this game has a good premise and an interesting mix of gameplay and story, but really needs some polishing up.”
“The plot consists of just two sentences and transfers to some obscure locations, filled with a lot of monsters and portals.”
“There are no sounds or effects of damage to monsters, no choice of weapons, and the plot ended after the first two sentences... such hackwork was not expected at all.”
“The game has nothing to offer: no challenge, no story, nothing.”