Madness Game Cover

"Madness" is an action-packed exploration game where you play as a hero on a mission to rid the world of evil. The game features over 20 levels filled with enemies, traps, and secrets, with a unique ambiance in each world. Test your skills against various bosses of different complexity, proving yourself as the hero the world needs.

  • PC
  • Windows

Reviews

50%
Audience ScoreBased on 72 reviews
gameplay4 positive mentions
story6 negative mentions
  • The game has a good premise and interesting mechanics that could make it fun with some polishing.
  • Easy achievements and trading cards make it appealing for completionists.
  • The pixel graphics and music are appreciated, providing a relaxing atmosphere.
  • The game starts in Russian with no clear way to change the language, making it confusing for new players.
  • Gameplay is slow and boring, with poor controls that prevent attacking while moving.
  • The story is minimal and lacks depth, with many players finding it unengaging and unplayable.
  • story30 mentions

    The game's story is criticized for being minimal and poorly executed, with some reviews highlighting a lack of depth and engagement, often summarizing it in just a couple of sentences. While a few users mention potential plot twists and lovable characters, the overall consensus is that the narrative is underdeveloped and fails to provide a compelling experience. Many reviewers suggest that without a strong story, the game needs to rely heavily on gameplay and sound design to succeed, which it does not.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The story is absolutely riveting with plot twists that will shock you and lovable characters throughout.”
    • “I think this game has a good premise and an interesting mix of gameplay and story, but really needs some polishing up.”
    • “The plot consists of just two sentences and transfers to some obscure locations, filled with a lot of monsters and portals.”
    • “There are no sounds or effects of damage to monsters, no choice of weapons, and the plot ended after the first two sentences... such hackwork was not expected at all.”
    • “The game has nothing to offer: no challenge, no story, nothing.”
  • gameplay22 mentions

    The gameplay has been criticized for being slow, boring, and plagued by broken controls and bugs, leading to frustration among players. While some find it to be a chill experience with potential due to interesting mechanics, many feel that the basic mechanics and lack of challenge diminish its appeal. Additionally, the game offers very easy achievements, which can be unlocked in a short amount of time, further contributing to the perception of a lackluster gameplay experience.

    • “Just chill gameplay.”
    • “The style is not bad and with some interesting mechanics, it could be a fun little game.”
    • “How much story you intend to have in your game is up to you, but if you don't want a heavy story, you need good gameplay, game feel, and sound design to be your game's backbone instead.”
    • “Slow, boring gameplay.”
    • “The controls are kind of broken and there are some other bugs which make the gameplay a little frustrating.”
    • “Normally, I would carry on with most games until I had played at least 15 minutes, but unfortunately, from what I played, I deemed those six minutes of gameplay to be telling enough of this game's quality, or lack thereof.”
  • graphics16 mentions

    The graphics feature a primitive pixel art style that some players find appealing, particularly in the trailer, but they suffer from poor animation and a lack of clear visual cues for gameplay elements. While the invincibility frames are effectively communicated, the overall graphical presentation fails to enhance the combat experience or guide players through the game effectively. Improvements in graphical effects and animations could significantly elevate the game's visual impact.

    • “I will say, at least invincibility frames are communicated decently for the graphical style - they're noticeable enough that I knew exactly when I could take damage.”
    • “Pixel graphics that are actually not that bad...”
    • “The graphics, no matter how primitive-looking, should show the player what's helpful, what's harmful, what needs to be traversed, and sometimes, if the level design fails, where to go.”
    • “These graphics are primitive, which isn't a problem on its own; it's the lack of good animation and conveyance that's the problem here.”
    • “Add a graphical effect for when the character's attack hits along with this sound effect, and the developer could start to build upon the otherwise lackluster combat.”
  • music14 mentions

    The music in the game is described as relaxing and enjoyable, though somewhat repetitive, with a beautiful soundtrack that enhances the overall experience. However, there is a lack of variation in sound design, with only one music track playing throughout and no distinct audio cues for different actions or events. Reviewers suggest implementing separate volume controls for music and sound effects, as well as incorporating silence for tension-building moments, particularly before boss encounters.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “When I first began my journey into madness, I was blessed with a visually stunning opening sequence that introduced me to the plethora of interesting characters involved in the deep web of lore the game contains (not to mention the beautiful soundtrack).”
    • “Relaxing and cool music, it's repetitive but I really liked it!”
    • “There is one music track that plays within the game, which on its own I have no opinion of; however, there is no variation to the game's sound design, not upon death, nor upon jumping or landing on the ground, nor taking damage.”
    • “I'd recommend having two options minimum: one for sound effects, one for music, and having sliders for each is also good.”
    • “Sound complexity should ideally scale with your project, so this isn't something I can critique too far, but I'd also recommend using silence for buildup of tension before a boss, and perhaps boss music as well.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious and unengaging, often feeling more like a chore than a challenge, exacerbated by uninspired level design.

    • “This, along with the bland level design, made them more tedious to deal with than an actual threat, which is a shame.”
  • replayability2 mentions

    The game is criticized for its lack of depth, with users noting that it is short, easy, and devoid of a compelling story, leading to low replayability. While some find value in its low price, they ultimately do not recommend it due to these limitations.

    • “Short, easy, no story, no replayability... I bought it for €0.59; I don't regret it, but I can't recommend it.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Madness

Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 2 analyzed playthroughs

Videos

Similar Games

Game News