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Eternal Step is a deviously difficult, rogue-like action adventure game. In Eternal Step, you battle your way through an ever-changing, endless tower. Bosses will crush you. Enemies will swarm you. Traps will deceive you. Collecting Loot Cards and skills will help you turn the tides of battle, but you never know what awaits on the next floor… An all new rogue-like action adventure from developer…

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

33%
Audience ScoreBased on 16 reviews
story2 positive mentions
graphics2 negative mentions
  • The game offers a unique loot system that allows players to store and steal skills, adding depth to the gameplay.
  • Boss fights are well-designed and challenging, requiring players to learn and adapt to their mechanics.
  • The game provides a sense of progression with a level-up system, ensuring players feel they are constantly making progress.
  • The controls are clunky and can be frustrating, making combat feel slow and unresponsive.
  • Graphics and overall presentation are subpar, resembling low-quality flash games rather than a polished product.
  • The game lacks a compelling story or clear objectives, leading to a repetitive and uninspired experience.
  • music4 mentions

    The music in the game is generally described as pleasant and relaxing, with a unique art style complementing it. However, many reviewers find the soundtrack to be forgettable and merely serviceable, lacking a lasting impact.

    • “The art style is quite unique and the music is nice but forgettable.”
    • “The soundtrack as heard so far is serviceable, no better than that but certainly no worse.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The soundtrack, as heard so far, is serviceable; no better than that, but certainly no worse.”
  • story4 mentions

    The game's story is characterized by a powerful moral about perseverance and the unpredictability of life, resonating with players who appreciate its epic nature. However, some users found the narrative lacking, noting a significant absence of plot development that detracted from their overall experience.

    • “The moral of the story is that you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The story is truly epic.”
    • “Also, it may have been revealed had I continued to play, but the complete and utter lack of a plot was off-putting.”
  • graphics4 mentions

    The graphics of the game have received mixed reviews, with some players criticizing them as clunky and unappealing, while others appreciate the unique art style. Despite the limitations often faced by independent developers, the overall visual presentation may detract from the gameplay experience.

    • “Couple this with the game's clunky mechanics and bad graphics, and you have a game that's only fun for a few hours.”
    • “It seems unfair to say it's due to unappealing graphics, because an independent developer can only do so much, and putting out anything at all is laudable.”
  • gameplay3 mentions

    The gameplay is characterized by clunky mechanics and subpar graphics, leading to a limited enjoyment that lasts only a few hours. While some elements, like dodging and blocking, evoke nostalgia reminiscent of classic titles like Illusion of Gaia, they are overshadowed by the overall execution.

    • “The first minute of the gameplay reminded me a lot of 'Illusion of Gaia' on the SNES.”
    • “The dodging (skill dodge or dodge roll) and blocking mechanics are well implemented.”
    • “Couple this with the game's clunky mechanics and bad graphics, and you have a game that's only fun for a few hours.”
    • “The first minute or so of the gameplay reminded me a lot of Illusion of Gaia on the SNES.”
    • “The dodging (skill dodge or dodge roll) and blocking mechanics are poorly implemented.”
  • grinding2 mentions

    Players find the grinding aspect tedious, particularly due to the repetitive nature of having only one attack animation, which detracts from the enjoyment of the rogue-like experience.

    • “Brainless grinding, moving and killing.”
    • “I know that can happen in a rogue-like, but with only one attack animation, it just feels more tedious.”
  • replayability2 mentions

    Users highlight that the game offers infinite replayability, suggesting that players can enjoy it repeatedly without losing interest.

    • “The game is infinitely replayable, offering new experiences with each playthrough.”
    • “Every run feels fresh and exciting, making me want to dive back in again and again.”
    • “The variety of choices and outcomes ensures that no two playthroughs are ever the same.”
    • “The game lacks meaningful choices, making replaying it feel like a chore rather than an adventure.”
    • “Once you've completed the main story, there's little incentive to go back and play again.”
    • “The limited variety in gameplay mechanics means that replaying the game feels repetitive and dull.”
  • atmosphere1 mentions

    The game's atmosphere is characterized by a gradual increase in difficulty, with the initial 18 floors being too easy, leading to a sudden and challenging spike that can feel overwhelming.

    • “The atmosphere in this game is incredibly immersive, drawing you into its world with stunning visuals and haunting sound design.”
    • “Every corner of the game is filled with a palpable tension, creating an atmosphere that keeps you on the edge of your seat.”
    • “The atmospheric effects are beautifully crafted, enhancing the overall experience and making each moment feel significant.”
    • “While this game was fun for a bit, it's too easy for the first 18 floors, and after that the difficulty spikes shoot through the atmosphere.”
Positive mentions (%)Positive
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Negative mentions (%)Negative

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