Eternal Step
- October 15, 2015
- Global Business Concept
Eternal Step is a deviously difficult, rogue-like action adventure game. In Eternal Step, you battle your way through an ever-changing, endless tower. Bosses will crush you. Enemies will swarm you. Traps will deceive you. Collecting Loot Cards and skills will help you turn the tides of battle, but you never know what awaits on the next floor… An all new rogue-like action adventure from developer…
Reviews
- The loot system is interesting, allowing players to store and steal skills, which adds a unique layer to gameplay.
- The game offers a variety of challenging boss fights that require players to learn and adapt to their mechanics.
- Despite its flaws, some players find the game entertaining and appreciate its replayability with different challenges on each run.
- The game suffers from clunky controls and poor graphics, often compared to low-quality flash games.
- Many players find the difficulty spikes to be frustrating, especially after an easy start, making the game feel unbalanced.
- The lack of a clear plot and minimal guidance on controls can lead to confusion and a lack of engagement for players.
- graphics8 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The graphics of the game have been criticized for being clunky and unappealing, which detracts from the overall experience. However, some reviewers appreciate the unique art style, acknowledging the challenges faced by independent developers in delivering quality visuals. Overall, while the graphics may not impress, the effort behind them is recognized.
“The art style is quite unique and the music is nice but forgettable.”
“Couple this with the game's clunky mechanics and bad graphics, and you have a game that's only fun for a few hours.”
“It seems unfair to say it's due to unappealing graphics, because an independent developer can only do so much, and putting out anything at all is laudable.”
- music8 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The music in the game is described as nice but ultimately forgettable, with a soundtrack that is considered serviceable—neither particularly impressive nor disappointing. While it provides a relaxing atmosphere, it lacks memorable qualities that would enhance the overall experience.
“The soundtrack, as heard so far, is serviceable; no better than that but certainly no worse.”
“The art style is quite unique and the music is nice but forgettable.”
“The soundtrack as heard so far is serviceable, no better than that but certainly no worse.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- story8 mentions
- 38 % positive mentions
- 38 % neutral mentions
- 25 % negative mentions
The game's story is described as epic by some, but others criticize it for a significant lack of plot, which detracts from the overall experience. While there are hints of deeper themes, the absence of a clear narrative may leave players feeling unfulfilled.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Epic story”
“The complete, utter lack of a plot was also off-putting.”
“Also, and maybe it would have been revealed had I continued to play, but the complete, utter lack of a plot was also off-putting.”
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is characterized by clunky mechanics and poor graphics, leading to a limited enjoyment that lasts only a few hours. Some players noted a nostalgic resemblance to classic titles like "Illusion of Gaia," particularly in the dodging and blocking mechanics.
“The first minute of the gameplay reminded me a lot of 'Illusion of Gaia' on the SNES.”
“The dodging (skill dodge or dodge roll) and blocking mechanics are well implemented.”
“The gameplay offers a nostalgic feel reminiscent of classic titles like 'Illusion of Gaia' on the SNES.”
“Couple this with the game's clunky mechanics and bad graphics, and you have a game that's only fun for a few hours.”
“The first minute or so of the gameplay reminded me a lot of Illusion of Gaia on the SNES.”
“- Dodging (skill dodge or dodge roll) and blocking mechanics are poorly implemented.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and mindless, particularly due to the repetitive nature of moving and killing enemies with only one attack animation. This lack of variety contributes to a sense of monotony in the gameplay experience.
“Brainless grinding, moving and killing.”
“I know that can happen in a rogue-like, but with only one attack animation, it just feels more tedious.”
- replayability4 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
Users consistently highlight the game's "infinitely replayable" nature, indicating that it offers a compelling experience that encourages multiple playthroughs. This aspect significantly enhances its long-term appeal and engagement.
“The game is infinitely replayable, offering new experiences with each playthrough.”
“I love how the game is infinitely replayable; there's always something new to discover.”
“With its infinitely replayable nature, I find myself coming back to this game time and time again.”
- atmosphere2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is characterized by a gradual increase in difficulty, with the initial 18 floors being too easy, leading to a sudden and challenging spike that can feel overwhelming.