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Machina of the Planet Tree -Unity Unions-

Machina of the Planet Tree -Unity Unions- Game Cover
43%Game Brain Score
gameplay, optimization
story, graphics
67% User Score Based on 15 reviews

Platforms

PCWindows
Machina of the Planet Tree -Unity Unions- Game Cover

About

"Machina of the Planet Tree -Unity Unions-" is the sequel to "Planet Ruler," following Corona Megistus, a gemstone magician in training. After encountering the core of the Machina, Arcturus, she embarks on a journey to hone her powers and prevent the return of the great evil, Nova. As an impulsive young girl with a headstrong personality, Corona's adventures with Arcturus promise action and growth in this RPG.

Machina of the Planet Tree -Unity Unions- screenshot
Machina of the Planet Tree -Unity Unions- screenshot
Machina of the Planet Tree -Unity Unions- screenshot
Machina of the Planet Tree -Unity Unions- screenshot
Machina of the Planet Tree -Unity Unions- screenshot
Machina of the Planet Tree -Unity Unions- screenshot
Machina of the Planet Tree -Unity Unions- screenshot
Machina of the Planet Tree -Unity Unions- screenshot
Machina of the Planet Tree -Unity Unions- screenshot
Machina of the Planet Tree -Unity Unions- screenshot
Machina of the Planet Tree -Unity Unions- screenshot
+2

67%
Audience ScoreBased on 15 reviews
gameplay3 positive mentions
grinding1 negative mentions

  • The gameplay is simple to understand and allows for enjoyable experimentation with different equipment builds.
  • The game features a cute protagonist and vibrant graphics, contributing to a light-hearted atmosphere.
  • There is a decent variety of weapons and a fun minion mechanic that adds depth to the gameplay.
  • The game is short and lacks content, making it feel overpriced for what it offers.
  • Combat can become repetitive and lacks challenge, with many mechanics feeling underdeveloped.
  • The story is weak and inconsequential, with little to engage players beyond the basic gameplay.
  • story
    10 mentions Positive Neutral Negative

    The game's story is largely considered weak and inconsequential, with many players finding it basic and skippable. The narrative is linear, offering little in terms of exploration or character development, and is often overshadowed by gameplay mechanics and inventory management. Overall, the story fails to engage players, leading to a general sentiment that it is not a significant aspect of the experience.

    • “Minions are a fun mechanic that ties into the story somewhat.”
    • “The game has a simple story, but it offers a linear path that guides you through the levels.”
    • “While the story may not be the main focus, it does provide a framework for the gameplay experience.”
    • “The story is extremely inconsequential and can be ignored/skipped entirely.”
    • “The story is simple; the path looks like you can go exploring side areas, but you cannot. It is actually very linear - just follow the line of monsters until you reach the end of the level.”
    • “Bottom line: combat is different from other games, but controls are still nice and simple. Graphics are 'meh', sound/music are not very good, enemy variety is not so great, and the story is lackluster.”
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay of "Machina of the Planet Tree -Unity Unions-" is characterized by its simplicity and ease of mastery, appealing to players who enjoy PvE experiences reminiscent of Diablo. However, many reviewers criticize it for being repetitive and lacking variety, with mechanics that feel generic and overly simplistic, leading to a gameplay experience that can quickly become unchallenging and monotonous. While the inclusion of minions adds some depth, the overall execution leaves much to be desired.

    • “Gameplay is pretty simple to understand and master quickly.”
    • “Minions are a fun mechanic that ties into the story somewhat.”
    • “Gameplay mechanics are solid.”
    • “Mechanically, the game is a little all over the place - you have your standard EDF-style weapon loadout in fantasy form: machine guns, grenade launchers, rocket launchers, snipers, all in the form of magic spells that only reload when you run out of ammo.”
    • “Gameplay-wise, it's a poorly done musou (Dynasty Warriors style game) where the gameplay is repetitive. You can't run or jump, bringing back flashbacks of Power Rangers: Lightspeed Rescue for the Nintendo 64. All the backgrounds/settings, whilst nicely detailed and rendered, are just generic forest/castle backgrounds that eventually take place indoors and look the same. There's not much in terms of the game; you just run forward, shoot, occasionally reload, and press a button to do an ultimate special attack or use other buttons to summon minions. The controls respond well, but once you know how to do it, it all becomes way too easy. I easily killed a dragon boss while summoning one of four minions (for defense, long-range attacks, healing, and close-up attacks), and I didn't even notice I had killed it.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the vibrant 2D artwork and decent character models, while others criticize the outdated GameCube-era 3D graphics and describe them as chunky and crude. Overall, the visuals are seen as a highlight, but they are overshadowed by the game's lackluster sound and gameplay elements.

    • “Graphics are nice and vibrant.”
    • “Nice 2D artwork.”
    • “The only decent thing is the graphics and models, and the cutscene stills of the characters.”
    • “Graphics are chunky and crude - not ugly, just very very dated.”
    • “GameCube-era 3D graphics... in a game released in 2020.”
    • “It might as well just take place in one spot, and shows a waste of graphics.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it well-made and cute, while others describe it as annoyingly bad, suggesting that it might be better to play with the sound off. Overall, the sound and music aspects are generally considered subpar compared to other elements of the game.

    • “The music is well made.”
    • “The music is cute!”
    • “Music is annoyingly bad; I recommend playing with the sound off.”
    • “Bottom line: combat is different from other games, but controls are still nice and simple. Graphics are 'meh', sound/music are not very good, enemy variety is not so great, and the story is lackluster.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find that grinding in the game can become tedious, especially on harder difficulties where enemies act as bullet sponges. While there are strategies to expedite combat, such as utilizing specific skills for faster reloads, the overall experience can feel repetitive and frustrating.

    • “My only real problem with the game is that the harder difficulties feel a lot like the harder difficulties in the original Global Defense Force - the enemies become bullet sponges that aren't particularly hard to dodge, but are kind of tedious to kill without really abusing the way the magic attacks work. There's a particular laser that has incredibly high damage but takes something like a minute and a half to reload, unless you have a skill that instantly reloads it and another that automatically refills the ammo even if it's not entirely out, at which point you can switch to it to speed things up a lot.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization of the game is primarily tailored for gamepad users, leading to a less intuitive experience for those using a keyboard and mouse.

    • “The UI feels like it is optimized for gamepads, making it intuitive and user-friendly for console players.”
    • “The game's performance is impressive, with seamless loading times and smooth frame rates, showcasing excellent optimization.”
    • “I appreciate how the developers have fine-tuned the graphics settings, allowing for a customizable experience that runs well on various hardware.”
    • “The UI feels like it is optimized for gamepads, and not for keyboard and mouse.”

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